Dracil

Dracil

Joined Member # 720560
0 Posts 22 Replies 12,410 Reputation

I've heard people say to only build them on planets where you build military ships. If you build all the improvements, you can get a 168% improvement in ship quality. So that battleship would have stats of HP:67 AT:31 (9 * (1 + .81 + 1.68)) DF:13 (4 * (1 + .65 + 1.68)). It would actually beat an unmodded Overlord about 69.5% of the time (I mean completely unmodded, with no empire bonuses at all, which is unrealistic, although it could probably match an Avatar or Ranger with empire bonuses but

21 Replies 6,588 Views

I think the anomaly boosts were being added. That's where that 1% from 81% came from I think. I think the tech bonuses are also already included in the empire bonus. Although there's a gap that's made up of some other stuff that I'm not aware of. e.g., 81% weapons bonus with 50% tech + maybe 1% anomaly + 30% something else. And defence is 65% with 40% from tech and 25% from something else. HP is 35% with 10% + 25% something else. Seems like maybe there's a general 25% bonus all-round (whi

21 Replies 6,588 Views

Ok, that makes sense then. Let's review: Base HP 50 * 1.35 = 67.5 rounds down to 67 Base Attack 9 * 1.81 = 16.29 rounds down to 16. Base Defence 4 * 1.65 = 6.6 rounds down to 6. That's exactly the stats for Ship A. And I already showed how Ship B's stats could be calculated from Ship A. So shipyards do work. But that means the colonization event had absolutely no effect. The .25 comes from the shipyard bonus (shipyard + advanced quality control). O

21 Replies 6,588 Views

Hmm, how 'bout posting up your empire ability stats too? You might have some extra bonuses from exploring the anomalies. There was also the bug where events don't add to the ship bonus (supposedly fixed in a bonus pack or later version. Which version are you using and do you have the bonus pack?), which if we assume, actually works out between ships A and B. Attack of 9 * 0.25 = 2.25 rounds down to 2. Defence of 4 * 0.25 = 1 rounds down to 1. Which is the difference between ship

21 Replies 6,588 Views

Yeah, the support for this game is great! After all these months, still patches coming out frequently. As for Kloreep's suggestion, it would severely reduce micromanagement (at least for me), but perhaps it would change the game too much? i.e., the wasted production is part of the design.

58 Replies 2,949 Views

I just finished a game where one of my fleeted terror stars could move like 16 spaces per turn (got Ultradrive event, + lots of starbases everywhere with the speed additions). I also noticed a rather frustrating bug, maybe it was there in the previous versions. But when you adjust the spending sliders, the project times may not be updated correctly, especially research. I think the social/military may not always be correct either. Sometimes clicking the UI tabs several time fixes it.

118 Replies 5,795 Views