RammaStardock

RammaStardock

Joined Last seen Member # 7250825
32 Posts 406 Replies 22,968 Reputation

[quote who="keyyseer" reply="2" id="3945599"] Follow up: Why is there a number of turrets then? Wouldn’t it make much more sense to just write the name of the turret and the complete damage output? That way we would have to do less math. On a similar note: Why don’t we get a summarized DPS for each Cap Ship? [/quote] Bringing this thread back to the original topic. From what I'm told: <span class="ui-provider a b c d e

14 Replies 28,438 Views

[quote who="GreThor822" reply="3" id="3945540"] I have been fighting the not authenticated bug from day one mod.io support finally gave up and said lets hope the next patch fixes it...well I've done all the things multiple times and I'm still not authenticated and it would seem I also lost the ability to put mods in manually the local mod option is just gone now not sure if that was part of this new patch or a new feature I get from the latest patch lol guess I'll shelve the game tell th

9 Replies 11,290 Views

Hello! While these options currently aren't changeable outside of making your own map via the map creation tools/ mod tools, I do believe addressing these types of things is on the list for the future of Sins, when and what shape that takes I currently do not have an answer.

3 Replies 2,946 Views

Hello! We've actually noted this with instructions on how to revert to the previous version and finish your old multiplayer games in our changelog posts: This update won't work with old save games and replays but you can still play them by using the previous version: Previous Version Instructions If you wish to finish up your game on the previous version, do the following: Select ‘Sins of a Solar Empire II’ in you

1 Replies 1,521 Views

Thank you for taking the time to compile this feedback, I'll read through and pass it along to the team. I was wondering if you had any particular systems you envisioned. As mentioned above there are ways to produce increase exotic production via refineries, and has proven valuable from testing. I do agree that there are areas that could be more consistent or better communicated down the line

9 Replies 20,256 Views

Hello! I was just hoping for some clarifying details. Which load are you referring to? Like original game bootup/launch, when its loading into Multiplayer or Singleplayer games, a save file? Just trying to get as much info as I can

1 Replies 4,277 Views

Hello! The team has informed me that the damages are tuned per ship, so two ships with different turret configurations will not have the same damage. The turret is a class of weapon, not the exact same weapon across the fleet. From a lore perspective, individual classes of ships have different sizes and numbers of reactors,

14 Replies 28,438 Views

Ill bring this up, for now a work around would be to use the automation feature to set all idle shipyards to build a specific ship

2 Replies 5,049 Views