The state of the sector in the early months of 2239 was one of war and fear - the Confederacy of Man, eager to gain new territories for their slaves to till and for masters to control, conquered planet after planet, swallowing up entire small civilizations and leaving destruction in their wake. The dangerous CNS Jefferson Davis dreadnoughts were beginning to make an appearance, and fleets of Confederate Navy vessels plied the sector unchallenged. It would be only a matter of time before the flee
GlenSkunk
((Heh, yes, I plan to fix that on the next game I play as the Confederacy of Man. I want to be sure that things are a bit more shaken up. Actually, I was playing a Normal game as the Enaso Regime, but I found the pace to be a bit too hectic for me, though strictly speaking I was doing rather well...I also found that if one gets a very high military power, the "Super Dominator" ability can cause massive slowdown as the computer deals with hundreds of corvettes flying around...))
((Actually, I think I set the AI to be WAY too weak in this one - they're not putting up a fight. Maybe for a next encounter for the Confederacy of Man I'll use a higher AI - and probably, some newer civilizations for the Confederacy to fight against. At the moment I'm working on developing a race called the Pax Machina - very Yor-like in a way, but I wanted to make them seem even more machine-like, so if I do an AAR for them, I'll write it in a rather more technical style, a bit like a computer
The dawn of 2238 saw the Confederacy of Man really begin to flex their newfound power. With a new system for placing newly acquired alien slaves in a proper hierarchy (many aliens had fled to Confederacy space with the arrival of the Dread Lords, which led to their rather sudden enslavement), and the resources of the Dread Lords at their disposal, the Confederacy began to prepare new armadas of warships. In addition to a replacement for the CNF-13 Rebel Cry - the CNF-14 Pickett - they also devel
Heh, well, there ARE events in DA that make you less worried about speed...for instance, the mega event where scientists discovers rips in the fabric of space-time due to hyperdrive technology (reminiscent of a 7th season Star Trek: The Next Generation episode, actually), where there's a max speed limit of 5 parsecs per turn. Then it's not so much a balance of speed and power, but finding the smallest engine that can do five parsecs or more and then bolting just one onto a ship. After all, if AL
((Heh, thanks, but this wasn't created by the Epic Generator. This was done the old fashioned way - keeping a write-up and taking screenshots as you play. It does make the game last longer, in its way, and it also leaves people with a lasting impression of what you did. It can be cumbersome of course, but that's just one of the things you have to deal with...after all, you couldn't write a complete story about an entire game if you started after the game ended!))
((Oh! And before I forget - if you want a little view into the earlier history of the Confederacy of Man - well, the CSA part of it, anyway - there's a nice indie fake-documentary out there called "The Confederate States of America," which shows the history of the CSA if they had won the war...or at least, one possible mutation of it. It's told from a British perspective so that it seems somewhat more neutral. If you can find it, take a look at it!))
Heh, a ground troop designer would be pretty nice, but that'd be a LOT of code to go through. After all, look at how many permutations the ship designer's gone through...and with ships, at least, you're dealing with largely static entities. With a ground troop, you'd have to deal with special animations - wheels, tracks, turrets, bouncing motions, leg motions, the lot. It'd be pretty tricky to get something like the ship designer to work with moving ground troops, especially since most animation
((Heh, and it's not even DONE yet! That's what I get for starting an Epic game with three opponents. I'd hate to think of how long this would be if I gave them decent intelligence to play with too...))
The dawn of 2237 saw the Confederacy of Man at a high position in the sector, an empire of masters and slaves stretching across more than half of the known space. Controlling powerful technology, the Confederacy outshone almost all of their neighbors...and the Dread Lords would soon feel the legendary military talents of the Confederate Navy. With espionage units in place, and generals promising total surprise in their attack on the Dread Lords, all that remained was to obtain the proper technol
With the dreaded Ennui Plague cured at last (and with the plague still ravaging many alien civilizations), the Confederate colony rush continued in earnest. By November of 2232, a full third of the galaxy had been colonized and tamed by Confederate colonists with their slaves. Thoughts of the Enaso Regime, the Ebarran Coalition or any other civilization were quickly pushed aside as the hustle and bustle of Confederate life reached a fever pitch. Never before had the Confederacy known such morale
By the dawn of 2230, the Confederacy of Man had made tremendous strides in its size and power. New Laser technologies were producing deadlier ships, while colony vessels crisscrossed the empire, bringing the Confederacy a total of 14 colonies total by February. Truly, the Confederacy had never known such prosperity - tax revenues were reaching the hundreds of billions, and approval was rising as steadily as the population. February also brought a rather curious problem - in recent month
The Confederacy of Man: Expansion, Planet's Rights, and Slavery The Confederacy of Man is, to be certain, an enigma. Historical data suggests that the Confederacy of Man was founded by citizens of the old Earth nation known as the Confederate States of America, or CSA. But strictly speaking, this should not even be possible - Earth history records the CSA ceasing to exist in the Earth year 1865. How a Confederacy could have survived so long, transported through time and space, and wound
Well, I know for sure that a huge map with nine rivals and massive armadas seriously slows down my machine...so many units to calculate positions for! But I do wonder...how does one start an AI vs. AI War anyway? I don't recall that being a feature you can choose at game start...developer-only feature?
Well, I have to admit (perhaps with a slight twinge of shame in it) that I got a pirated copy of GalCiv II myself...however, in my case it was slightly different. I got my pirated copy BEFORE the demo of it had been released. So in essence, the pirated copy was a sort of "try-before-you-buy" thing. I liked what I saw so much I decided to buy the game, ordered it directly from Stardock too - both digital download and a physical CD shipment. Best purchase I've ever made, I believe, Stardock has ma
Why not just kill ALL the races then? It seems too many folks like them too much, so why not offend everyone equally and blow them all away? Okay, bad joke, I know... As for my race ideas...why not have the Torians and the Drengi wipe EACH OTHER out? They fight against these new beings, but tensions between them rise, their opponents realize that they can reduce the work on themselves by egging them on, arms are traded to both sid
Perhaps a compromise measure could be useful... First, release the general art pack for the $9 price online for those willing to buy it. Then, when the first expansion comes out, include the art pack with the expansion as well with only a marginal price increase - say, $25 instead of $20, and perhaps include some of the 3rd party mods with the game as an added bonus (though the Starfleet mod would have to be passed on for copyright reasons). Also, some considerations for th
Let's not get into a grammar debate here, please...I had enough nightmares about English in school. *cackle* Anyway, I'll need to try and recreate this bug myself to see for myself what goes on...it sounds like a pretty serious sort of bug. Have you tried doing this kind of upgrade right at the start of the game to see what happens? It could be that cumulative miniaturization bonuses have changed the size calculations...on the oth
Heh, a very nice read. The driver info is an interesting point...consider laptop users. I have a somewhat old (three years I think) laptop, a Toshiba with a GeForce 42Go video card. It's held pretty steady for that time, and plays some games well. The big problem? I CANNOT update its drivers! This is actually no new problem - a number of other laptop users are apparently unable to use the official drivers on their laptops for one
Well, technically speaking, there already IS a tech tree "cloak detector." If you look at the description for Sensors Mk. IV in the research window, you'll see that it speaks of no one being able to hide from them. Perhaps the higher generations of sensors will also have a cloaking detection added to them? Maybe some additional anti-cloaking benefits from the Eyes of the Universe (with perhaps a balance of a slight range reduction)?
Huh. For a minute I thought this was some kind of strange April Fool's joke...
And then there were those Trilithium missiles used in Star Trek: Generations to make the star go nova...one of those strange things... So it seems planetary and solar-system destruction is a common theme of science fiction. Of course, the nasty effect of a nova or supernova is that, because of the intense radiation it throws off, it'd essentially kill everything within lightyears of its origin. So if Gal Civ II were to make a supe
I don't really know either, but it's possible, depending on both the difficulty and the overall planet setting you picked at the start of the game. While it may not actually change the planet quality, it MAY have an effect on the planets' proximity to you. I don't know, just idle speculation...maybe someone from Stardock could clarify if it's there or not.
Work for Stardock? I'd love to if I could! Unfortunately, I happen to live in Southern California, and I'm not terribly keen on moving to Michigan...though I probably wouldn't qualify for a job at Stardock anyway, I'm still a college student and have absolutely no job experience. I'm trying to find an internship with some game company locally, but I'm rather...uneasy, you might say. I've heard some horror stories of overtime and to a small extent emplo
There is also the big fact that separates PCs from consoles - PCs can be used for more than just games. Consider: would you honestly trust a console to write your term paper on? Or create 3d movie graphics? Or balance your checkbook? PCs have a greater degree of versatility that enables them to perform a bewildering variety of tasks, both creative and mundane, including some things that would literally choke a console, like movie-quality 3d