dax

dax

Joined Member # 7564112
0 Posts 1 Replies 12 Reputation

Corruption sounds like a per ship resource with a feedback loop on it rather than another energy bar, which is not a shape the current three factions have as far as Ive played them. What I want to know is whether its a general system that happens to be switched on for the Eidolon, or bespoke to that one faction. General means its a lever the rest of us could pull in an overhaul, hardcoded means we just get to watch it. Low hull pools plus damage that climbs the longer a fight ru

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Your mesh point names look like the problem before anything else does. ability.0, ability.01 and ability.002 are three different padding conventions, so if the game is matching on an exact string only the first one is ever going to line up. Worth making them consistent and retesting before you go digging into the ability itself. The other half is whether that ability is written to fire from one point or from all matching ones. Firing from every hardpoint is usually a property of the w

1 Replies 548 Views

Its not stored as a chance, which is probably why youve been hunting for one. Look in random_map_generator.uniforms instead. Theres an artifacts block in there with min / default / max and the default is 4, so raising that is what gets you more of them placed on a generated map. Which artifacts are eligible is a separate list, thats the artifacts array over in galaxy_generator.uniforms.

1 Replies 319 Views

Naming would help a lot once maps get big, right now I end up tracking which system is which outside the tool entirely. The size variation is a much bigger ask and I understand why its not there, but editable names would be worth having on their own.

1 Replies 328 Views