Nabatam

Nabatam

Joined Member # 762451
0 Posts 7 Replies 336 Reputation

[quote who="psychoak" reply="9" id="2222208"]Yeah, Jumpgate evolution is like Jumpgate, not Eve. Jumpgate came first. [/quote] Finally.... somebody got it right. Yes, the original Jumpgate came way before EVE. Also, unlike EVE it had a superb flight engine with somewhat realistic physics. It also rewarded ability more than time spent in game. It is still live, and even though graphically dated, it is still quite fun to play. Hopefully, Jumpgate Evolut

13 Replies 13,936 Views

Just for the record... they are "Capital" ships, not capitol. The capital of the US is Washington D.C. (as in city), and the capitol is in it (capitol as in the building where Congress meets). Capital also applies to the main ship of a fleet; but capitol only applies to buildings.

5 Replies 4,750 Views

Well... some humans are that stupid [e digicons]O:)[/e] In any case, playing against another human becomes a complete different experience. Not better nor worse, but very different. Yes, it is more challenging, but at least for me, the game becomes a merciless race to crush your oponent with no room for error. Sure it can be gratifying and adrenaline inducing; but I wouldn't call the experience leisury or immersive. The reason I like games like SOASE is because as a f

16 Replies 9,496 Views

I just wished they changed "pirates" for something that would make some more sense in the setting of "Sins". Somehow, the fact that a bunch of pirates can mount a massive attack on well established interstellar empires doesn't cut it for me. Dunno, a rebellious faction, a marauding alien race, anything but pirates. Not that pirates wouldn't exist in space, but they would most likely be just be a threat to trade, not to the survival of the empires themselves.

12 Replies 23,521 Views

Some people really lack imagination. Can't you just make a backdrop story in your mind with the lore provided? I guess it is better for some to have some cheesy sci-fi story spoon fed down their throats :(

32 Replies 72,533 Views

Once you start researching industry related technologies they do get additional industrial buildings. Unlike other races, these buildings are further down the research tree, but they are there. Alternatively, you can also trade other civs (provided you have tech trading enabled) for their industrial techs.

7 Replies 2,417 Views

I have financial problems with every race in TA but the humans (haven't tried Korx or Torians); and I am being very conservative with rush-buys and colonial rush. One thing that bothers me is how does the AI manage to grab so many planets, build a navy and maintain high research levels without crashing? I am playing on "bright" at this point, so there may be some bonuses for the AI. But it still feels fishy...

34 Replies 11,794 Views

Not only it happens with the "steal event", but also when new races show up (Fundamentalist, Vegans, Jagged Knife) and you get a message saying they have achieved "Beyond Mortality". I just traded a bunch of old techs to the Fundies in exchange for Black Hole Guns.

13 Replies 4,155 Views

One thing I have noticed in the most recent releases of the TA beta is that the AI is more active paying other races to wage wars for them. Also, alliances seem to be working now and the result is that widespread conflict involving most of the races at the same time are likely to occur... which is great if you ask me (unless like in your case you're in the receiving end of the aggression) :)

12 Replies 5,533 Views

In the new beta release (v1.80f) it seems that once you mine one asteroid the ship will no longer be able to move and is virtually trapped. I haven't noticed that behavior before, but it is now consistent in 3-4 games I have just started.

4 Replies 2,846 Views

Looking forward to the new release... not sure if is my "ingrained" tendency to play humans, but as I have been playing the revamped races in TA (current game with Krynn) I keep on getting creamed big time, mainly because I run into financial constraints. I guess the game is still being balanced, and I still need to figure out the best approach for each race.

26 Replies 8,600 Views

Or just make a "mega event" in which the Flying Spaghetti Monster reveals itself to the different races of the galaxy touching everyone with its noodly appendage :)

12 Replies 9,797 Views

But but... I thought it was the humans who allowed FTL than travel and that didn't happen until the 24th century. How could then the Iconians be travelling to Earth on the 15th Century? I doubt there were any open wormholes

13 Replies 20,563 Views

I was under the impression that all the "double engines speed", "significantly increases research", etc. events affected all the races at the same time, not just the player's.

17 Replies 7,860 Views

The OP especifically stated it is not a logistic issue, so it is something else. I had that happen to me in the past with the "out of the box" version of the game. Usually, exiting the game would fix the problem (and luckily it didn't happen too often). Also, I haven't had this problem with any of the betas so it may have been corrected in them, or I have just been lucky these past weeks.

2 Replies 2,987 Views

To each its own I guess. I personally find huge and gigantic galaxies way too messy for my taste, and have settled with large galaxies as my preferred size. Big enough to build a sizable empire, yet not so big as things get whacky (as when a far away civ decides to leave you their planets on the other side of the galaxy, or when you end up with dozens of planets).

21 Replies 8,875 Views

Unfortunately, and for the forseable future, any AI won't be able to cope with a savvy player (chess excepted), as there are way too many variables and humans can be quite devious That said, the AI in this game is actually quite good compared to other games that have preceeded it: Ascendancy (worst AI in history), Space Empires IV, all of the MOOs, an

53 Replies 29,291 Views