Hi. Excuse me. My English is not my native language. So the translation may be crooked or not accurate. Don't get hung up on words. Read everything. Catch the meaning. And then you won't be afraid of translation errors. And you will understand the essence of this text. I have a slider for only 10, not 99. 1.6 version. At the same time, when creating 100 planets for 10 players, there were always 10 or more artifacts. Up to 12. This is the maximum number of artifacts in the game
Good Alexander
I don't have that problem. I suspect that you have some problems with writing to disk C. Most likely, you have a ban on changes to disk C. in documents. When the game is running, it uploads mods to the game in the background. And there are mods only in the game, but not on the computer. Check your saves. They are there. Can you record and download the game?:
By enabling planet bonuses. I got an interesting planet generation with bonuses. I've created 10 different universes. was satisfied with the result. Before the fix in the vanilla version. I got bonuses of 1 in 50 = 80 planets. Now I have 1 planet bonus for 8-10 planets. I'm not a programmer. I don't know anything about it at all. I did everything at random. I don't even know English. With the help of a translator, persev
That's what I got. Please, dear developers, pay attention to the bonuses that vanilla cannot have on these planets and the bonuses themselves. I'm still studying the balance. But I absolutely do not like what you have done with the bonuses for the planets. And how these bonuses appear. There is absolutely no desire to fight for them. They are so bad and unimportant. That it's like I found 1 cent on earth. Kind of a value. But nobody needs it. <img src="data:image/png;base64,iVBORw0KGg
Confirm. The generator needs to be improved I am creating a universe with 10 star systems of 100-300-500 planets. The generator constantly produces a sphere with spokes of star systems. I have never seen a City planet or a geomagnetic planet. In the planet generation file. I didn't see these two planets at all. They forgot to add them to the generation list , meaning they don't appear anywhere in the game at all. I also notic
There is no quick scroll slider in the small fractions window. When there are more than 100 fractions. You know that. Scrolling is just a wheel where a full turn of the mouse wheel does not even scroll the page in the game window. And in this window, no buttons work at all. Just a mouse. That's why it's a real headache.Excuse me. English is not my native language. Therefore, an error crept into the message. I wrote about small fractions. Or minor factions! The fract
Confirm. AI in any faction constantly suffers damage from Pirates. In the long run, the growth of AI has been declining significantly. I'm playing card generation. 10 stars. 500 planets. 10 Bots.
I think it's worth making a whole branch to strengthen weapons for each faction. I didn't understand how the developers missed it. But my logic is strong in that. In this way, the player begins to realize during the game that there is a new type of damage barrier. This is penetration. And so. Each faction adds technology levels 4 and 5, technologies such as total damage, Total protection for the race. Total penetration. Or Study technologies to increase damage
To achieve what you want, you will need to recycle a lot of existing material. We'll have to teach AI tactics and strategies. And to do this, you need to finish the game. To release it in the final, and then not to release any more content for it. And so. AI will have certain tasks here. And nothing more. To get what you want. We'll have to go a long way. And the new content will have to be given up. And any major Upgrade will render this AI useless... So you're in the wrong place with your q
Hi. I've just started to figure out how the mechanics work when generating.