Heh, I once had the entire arcean systems surrender to me, because they were at war with the drengin and had no military, so i suddenly found myself with 20 extra systems :) ~SDC~
Black Liger
Once done impulse, yes. But then i keep going with influence and weapons..... potential military though, dont actually build much more than 1 defence per star system untill u are about to go to war....
Make it so when a weapon advances (IE. 25%+ on a laser) rather than it being instant upgrade for all ships, it should be that as long as the ship is in a sector controled by you (Influence related) then it is refitted, but otherwise it remains on previous value....
Heh, i been playin for a while now.... I can, from not even adjusting my starting 33% Economy, be the most powerful military, economy and culturally to the end of the game. Method: Com Theory. U-T. Nano Electron, Stellar Cart. Defence, Deflectors, Industrial, Logigistics, Propulsion, Cold Fusion, Impulse. Load only 100 or so people into each colony ship, and every colony is to build soil enhancements, entertainment, news, bank and embassy ASAP when avalible. Also have every col
I can't find it in any of the shops here in the UK... Anyone know what shops actually sell it? ~SDC~