You know what Sins has over Endless Space though? A functioning AI that understands the basics of how to play the game. It also launched with sync bugs. I really wouldn't hold ES up as an example of how to release a game... besides, the minidump appeared between the 1.02->.03 patches, not with the release itself.
goodgimp
[quote who="aGAvA" reply="20" id="3189480"]True it's going to be based on opinion, but if you take opinion with majority, then RTS is better than TBS in terms of sales and players. [/quote] I'd say it's more like RTS is climbing into the USS Niche Market that TBS is currently captaining. TBS is actually seeing quite the resurgence lately. RTS had it's heyday but seems to be on the decline (which is unfortunate, I like both genres a lot) unless yo
[quote who="ituhata" reply="2" id="3188434"]I would love it if this were true and the plan for a sequel would be more story driven and explore the mystery of the Vasari nightmare.[/quote] A story-driven strategy game? Bite thy tongue, heathen.
Haha, I think we can all relate to that. :)
How very pedantic, Greg. While everything you say is true, it has nothing to do with how frustrating and disappointing it is to sink hours into a good game only not have it crash out before you can see its conclusion.
[quote who="Cpt_Siddy" reply="5" id="3183461"]Also, minidumps are back.[/quote] I've had minidumps and crashes with Sins consistently since February 4, 2008. It's my number one complaint about the game and the primary reason I have a hard time loving it (as opposed to moderately enjoying it).
Do I get mad cookie props for starting the thread? I love me some cookies. Real life picture of me as I posted this thread:
Any indication of when the balance patch is going to be rolling out?
I'd rather spend $50 on Sins2 which was built as a multithreaded engine from the start.
[quote who="axxo2" reply="12" id="3179745"]riddle king why are u changing ur avatar lol every 2 weeks?[/quote] It's a riddle, bro.
It's the interstellar space goat, obviously. Where do you think the Vasari Loyalists learned to eat planets from?
Yea, rather than re-architect the existing engine in a multithreaded way, the best bet would just to put those resources into a new multithreaded engine built from the ground up. Add in a 64-bit executable as well, pretty please.
:D I've been playing since Vanilla (again, I do so off and on.. it'll oftentimes be a year between plays) so I don't need a newbie tutorial on how to get the hang of the game. It's a strategy game and as such I want that data available to me in game. I like hard figures such as knowing what % of damage a particular unit is inflicting on another. It's not a big deal as I'm familiar with outside resources, but I dislike having to go to those
It's always bugged me that the damage vs armor type display isn't in the game for the units. Yes, you have some basic "Strong vs X, Y, and Z" but that's about it. I tend to play this game off and on so I don't retain the information and really hate having to track down outside sources for the info. Is there any way of having "advanced tooltips" or something in the game to actually display this info?
I hope you're not stringing me along with the "MP after launch" note... Quit playing games with my heart ! :) Edit: Added smiley to make sure the tone came across as was intended.
Was hoping this would be fixed before the game release... the mouse is still not bound to the game window on multi-monitor setups. There any chance that a patch can address this?
Re-install doesn't help. I reinstalled and while the game is no longer called "Beta" in my Library, it is still version 0.96 in game.
[quote who="psychoak" reply="7" id="3167922"]Edge scrolling is a terrible way to navigate in Sins. Unlock the zoom and use zoom to cursor to navigate. Vastly superior. [/quote] Not when you need to just shift a little over to the right.
i've been trolled by too much Doug Winger art, I flinched when I first saw that. After that scare, I'm kinda okay with My Little Pony Viking or whatever the hell that is. :)
You can't spread a single thread among 4 cores, but it's true that the i7 is a fantastic CPU with a hell of a lot faster clock speeds than my previous quad core (Q6600). I never analyzed it too closely, but I always had the impression that Sins had more of a bottleneck problem with memory than CPU, is that accurate or no? I haven't tried Rebellion too much as I don't like to sink too many hours into betas but I was hoping making it large address aware would help to som
[quote who="TerribleNate" reply="16" id="3161209"]BTW Intel's new 3rd Gen chips can offload core work to other cores, don't have one yet but it will be interesting to see what this tech might do for older game engines.[/quote] That's sound interesting, do you have a link for more info or a name of the technology to aid my Google Fu?
[quote who="Lavo_2" reply="3" id="3159899"]goodgimp, you are incorrect. Whether a game can use one or more CPU cores is based off of whether the engine is 32 or 64-bit. I'll just leave this here. Quoting Major Stress, reply 15Sins was primarily developed for Windows XP. Vista was brand new when Sins was released. 64 bit tech was "just starting" to catch on when Original Sins was released. We had multicore CPU's in 2008, but the majority of people at the time used 32 b
What does core usage have to do with 32/64 bit, Lavo? The bits effect how much memory can be addressed, it has nothing to with multithreading and core usage. Pithlit, my understanding is that the game is mostly single-threaded. It uses one core for the bulk of the game and another for things like loading textures and the like. That recollection goes all the way back to vanilla release, though, so things may have changed.
Let me be blunt: The game, as is, is a digital coaster for me, without multiplayer. So would I pay a dollar for the DLC? Of course! The real question is, how much would MP fans be willing to pay? Personally, I'd easily pay $10 for MP DLC. I'd pay up to $20 if it weren't for the fact that the only reason I bought the base game (WoM) was because it was advertised as having MP (although it never really materialized, understandably). PLEASE REMEMBER ONE THING</