Do you think its a good ability then SgtRicko? Don't you think it's currently a poor super ability? Wouldn't you like to see it improved? I think your use of them is right. But personally I wouldn't currently go Drengin because of there poor super ability although I like them a lot in other regards. Sorry for being a bit flamey your response sounded as if you were saying thats the way it is and we should just accept it and that p***ed me off a little. <img src="http://imag
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The ability is meant to give you decoys and cheap units, and in the later levels, free cash when ya sell 'em. Thass it. How do you know? I've never seen Brad or any dev post that this was their intention for the ability. Have you spoken to a developer personally about it? Just because it happens to be poor now doesn't mean we should just accept it. It wouldn't take much work to improve it and I don't see why the developers might not consider it becau
I have a toshiba laptop with same graphics card and suffered with the same problem. Luckily i've since upgraded my computer and I reccomend you do to if you can afford it to play DA on. A temp fix which will get your driver to stop crashing is keep snap back when rotating on permanently and turn off point sprites. Also update your driver at intel downloads if you haven't already. If this doesn't work contact Carielf.
Yep the iconic civ of Gal Civ 2's super ability is rubbish. The corvettes should have 1 top of the line engine and 1 top of the line weapon. Then they ability would be worthwhile/interesting. Perhaps the amount they get could be then reduced because of there new effectiveness.
The weapons and defence lines haven't been changed since at least 1.1 and yet the combat mechanics have been changed loads since then. It's no wonder that defence doesn't work anymore. To be frank missiles are also rubbish under the new combat system. Brad/Frogboy/Draginol needs to make changes to the weapons and defence branches to reflect the new changes in the combat system.
Wait and see it is then... I'm really not in a patient mood today . Your spoiler did triple the amount of info on the Krynn that I already knew though so thanks again.
1: Weapons+Defence redone and balanced to reflect new combat model. 2: Good/Neutral/Evil needs to be a genuine choice. 3: Many of the good suggestions in the big AI thread to be considered The HUGE reapeared PQ bug to be fixed pronto pointless playing until it is!!!
... just have to wait and see. Thanks for the posting kryo. By saying "just have to wait and see" do you mean you have to play the DA campaign or see the ending/a future Gal Civ 2 add on/a future journal entry on the site/Gal Civ 3 or really... just have to wait and see which one. Also I posted on the forums a thread about a big PQ bug that has reapered in DA which no one from stardock has posted in yet a miniupdate/patch is desperately needed
Super Spy gives 1 extra spy, espionage center tech and allows you to spend 35% of your economy on espionage per turn rather than the normal 25%. It's a poor super ability the Krynn stats make up for this a bit though.
Just checked an old DA beta 2b game on my old computer and during that game there was no PQ bug. Therefore I can confirm that this bug has reapeared when it was once fixed. It must have reapeared ethier during the DA gold update or the small update since. I imagine some dodgy cut and paste of old code is responsible for this. Please stardock release a mini update/patch to fix this today or tommorow it's a horrible bug that wrecks the enjoyment of games.
I think Refuge actually makes a lot of sense for the Iconians I agree. The biggest problem about the word consulate is no one knows the back story of the Krynn. Currently it sounds stupid to me, perhaps if I knew more about them it would make sense. It is kinda silly that there is only about two sentances of information on this race. Hardly helps immerse you in the Gal Civ universe if you know nothing about it.
i personally like a Planet quality starting at 4 should stay 4, maybe because of size or something That may be so but this bug is certainly not intentional. I'm pretty sure this bug was fixed and has somehow reapeared again. Stardock really needs to have a miniupdate patch fixing this bug cos it is affected everyones games.
It's quite a big problem due to pop caps and morale being hampered at PQ10 or below. I won't be playing DA until it's sorted. It's a big bug.
When you build soil enhancement/habitat/terraform on a planet the PQ level is not adjuting to the new amount of useable tiles. eg playing Yor you build soil enhancement and habitat thingy on Iconia. Iconia's original PQ is 10 after buliding the soil and habitat the new PQ level should be 12. However due to the bug it remains at 10. This happens to all planets and seemingly all races. I thought stardock had previously fixed this bug, ethier they havn't or its reared its ugly
Anyone else think that the word consulate is a weird name to be associated with an empire? Isn't a consulate just a diplomatic buildingf/residence. Wouldn't something more religious be appropriate. Perhaps Krynn Orthodox.
I'm planning on building the orbital terraformer in an upcoming game but don't want to build it to later find out that it's not working properly like in earlier versions of Gal Civ2. From memory when you use to build the orbital terrformer it would work fine on your existing planets but would screw up the PQ levels on newly conquered planets. Does anyone know if this has been fixed in DA? thanks Lenius.
I'll do some stastistical models on this and see what we can do in an update.
The weapons and defence techs do need to be looked at though. I don't think anything with them has been altered since DL 1.1 and Gal Civ2 has changed a lot since then. Perhaps defence cost should be less. Beam weapon techs are too cheap compared to drivers/missles. Missiles are def the weakest weapon line under the current combat rules. Also Evil weapons are not cost effective.
Predictably, the Korx started to build ships with laser defense. This had two effects. First, the average time for them to build a Korx Frigate when from 4 weeks per world to 7 weeks per world. Sounds like a manufacturing problem rather than a military choice issue. If the AI built enough factories and used near to if not 100% military spending while at war it would surely have a better chance.
It's for the entire empire. Wow, just did a test game and your right it's true. Very suprising. Did Stardock intend this I had thought previously it just affected the planet it was built on. On larger obscene and suicidal maps I guess evil may be the right option purely because of this wonder. On obscene and suicidal your going to be playing catchup a lot and 100% eco bonus will certainly help to catchup although it will take time to get. On
Main reason I think small/tiny maps might be quite easy at the moment even at suicidal is because of the spore ship. Using a spore ship and diplomacy strategy on a small map with few planets I don't think the AI would stand a chance. Perhaps i'm wrong don't know as I dont play small maps. Usually play large havn't played bigger than that due to time constaints as well so understand fully. I think lucky starts probably are a much bigger factor in beating suicidal on small maps
There are definitely things that Frogboy can change to make the game harder/prevent cheese probably without a huge amount of work. Getting rid of of ethical choice return treasury to zero flaw. Poss lower diplomacy amounts on there coresponding techs. Make AI more aggressive. Lessen the effect of artificial alignment alliance blocks. The AI's needs to expand to survive no matter who they conquer. And loads more... Isn't the 100% evil eco bui
Checked Wyndstars metaverse stats and all your DA suicidal stats are tiny/small maps so not really impressive. Try large about 90-100 planets 8/9 opponents then i'd be impressed.
taking advantage of AI weaknesses like poor trading intelligence to be cheese too I personally turn tech trading off. No matter how good Brad/frogboy is at coding AI I believe a decent intelligence human will have the advantage in this area. However I havn't played tech trading for a long time im sure its great for beginners.
Hi Wyndstar could you list your complete map settings, what Race and abilities you favour and why do you prefer evil over neutral. Would like to know more about your play in the 1st year and a half of play. Personally I can beat maso level quite easily and am thinking of playing at a higher level some of your stategys are possibly quite different to mine so would like to know more about your strategy in general.