I think things would be better if the increasing cost was a function of time rather than a function of the number of spies previously produced. Have some sort of global spy cost that is the same for everyone at a given time and increases over the course of the game. You could have espionage techs that reduce cost based on the global baseline. Heck if you wanted to get really fancy you could make it sort of a market-based system where the cost per spy is dependent on the number of spie
Plethora
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If nothing else it shouldn't be hard or time consuming to give us some very basic build queue options. Such that we can define a queue such as "factory-factory-research-starport-research...." with the stipulation that it will not place the buildings intelligently. IE just place them left to right top to bottom or something like that. One step further would be to just avoid bonus tiles altogether, and then beyond that you start getting into scripting some sort of routine that would p
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