Reloading the game would give the player and AIs a free movement turn. In which the production / research will not be advanced. This happens almost everytime and easily recreatable. How to recreate it : Save a game with one of the planets having active production queues, record the weeks left for the current production. Reload a game and make a turn. Verify all available ships are given a new turn's movement points, and the production progress
eVxx
0
Posts
0
Replies
105
Reputation
Reloading gives free movement turns (new turn with same date, without production advances)
in Galactic Civilizations II
GalCiv2 Forums
8 Replies
5,910 Views
Thanks for the info! I re-read the manual and visited the #Galciv channel after seeing your comments. Good thing I have the saved games - time to start a second round of colony rush!
17 Replies
11,612 Views
Hi everyone, I noticed something from my current GalCivII game that AIs are very agressive on taking ANY available planets - even those with PQ being 6 or 7. If I remember correctly from the first game, PQ 10 or below are poor choices for hosting colonies. In that sense, why would the AIs do that (especially those planets are in my territory, so my empire was divided in half because of that). Should I go ahead and colo
17 Replies
11,612 Views