I would reckon it's because GalCiv is a strategy game and not a tactical combat game.
CeZeus
Sounds like it needs tweaking.
I think the problem is the AI. The AI needs to work on its culture.
The main point of confusion seems to the be the actual label. The label should therefore be changed to something more intuitive, from ownership to "Influence" or "Cultural Domination". The change of "Ownership" to "Influence" or "Cultural Domination" would remove the hard link that the space in a color belongs to that empire. Personally, I like having a military cla
(20) what your planet is focusing on is not saved. (21) Alt-Esc will cause the game to crash. (22) Other than the default ships, the computer ships always have the human hull.
Let me say this: GalCiv II is a superior strategy game to GalCiv I. Hands down. The planet stuff in GalCiv I was a pointless. The planet quality was the only thing that mattered. They would have been better off not having any planetary "improvement" and just had the planet quality determine everything about the planet straight up rather than clouding it up with busy work. In GalCiv II, the planetary improvements actually matter because you can't add an unlimited number.
(16) The shield icon on the zoomed out map is too big relative to other symbols. (17) Culture war is too cheap. Ships have a maint cost. But star base modules do not. (18) Xeno farming doesn't upgrade basic farminuilg and has a strange building to represent it. (19) When you finally get to see combat, like between computer players, the game starts to become very unstable.
(11) The # of planets slider seems to do nothing. (12) Stars seem to be either full o fplanets or have none at all. (13) Selecting a hull resets the class name on the ship design screen. (14) It would be nice to know what % of the galaxy you control since htat's supposed to be a winning condition. (15) Not so much a bug as much as a nit. Your home world should start out with a LOT more population. Like 10 Million. Suggestion: have the home planet have
Bugs: (1) If you use the GC Config it seems to reset my audio. I think it was the config progrma. But all my audio and sounds were turned off when I started. I had to go to options and turn them on. The slider for volume is difficult to use. (2) if you zoom out enough, you can't see what is selected. As a more general bug, the selected item should always be th emost apparent thing on the screen. (3) If you zoom in on the mini map the sector ownership colors get
First of all..I am totally loving GalCiv II. I wasn't in the GalCiv I beta but take the bugs out of GalCiv II and I'd happily trade GalCiv I for it. What I like: (1) Planets on the map. This makes the game a lot more easy to play with and more visually interesting. (2) Per "tile" influence. You can see influence moving around. I like that. (3) Designing ships. This is great fun. I wish there were more "extras". (4) The new colony system. There's actually skill invo
Don't take this the wrong way but if managing planets is boring and making ships is boring, what don't you find boring? Designing ships is what's fun for me and managing planets is part of the whole strategy of the game. If you just tagged planets as "research" planets and that sort of thing then all you're doing is cranking out pre-designed ships to go blow up the other guy's ships. Where's the strategy in that? I would suggest- (1) The include more pre-designed ships. A l
I think the question should be what is fun? It's not fun to manage a bunch of low quality planets.