Experienced two CTDs within 5 minutes; possibly a memory leak. 1st CTD when initiating combat against a pirate shipyard (quick battle) 2nd CTD when scrolling around the map (music started cutting out immediately prior to the crash).
Ambermonk
I'm playing my first game in build 1.0 and, while enjoyable overall, there are two problems I'm having... 1. The most irritating by far is that, when clicking on a ship, the move information (and perhaps more) no longer appears. to correct this problem, I have to save the game, exit the game, and restart the game. I hope this bug will be fixed next week. 2. There still seems to be a pronounced memory leak in the game (perhaps related to the move
I did have the correct tech, but maybe there was a 2nd tech required that I did not see during the game (it was my first game). Later, when I was in the right era, I tried it again and it activated.
Thanks for your reply.
Experienced a CTD when the combat module was loading.
In the 6.2 combat screen, I see four issues.. 1. When 'replaying' the combat, I got a different result! 2. In 'Top Down' view much of the action takes place off the screen. Magnification should keep all ships on the screen at all times. 3. In 'Free View' the battle starts so far away that you can rarely, if ever, even see the battle. 4. The ease of adjusting the magnification is still quite wonky an
In my current game (build 6.1), I traded for a starbase with an AI, but when I sent a constructor to improve it I discovered that there was an AI ship on the hex, and it would never leave - refusing me access to my new starbase. Is this a bug?
In my current game, I traded for a starbase with an AI, but when I sent a constructor to improve it I discovered that there was an AI ship on the hex, and it would never leave - refusing me access to my new starbase. Has the AI upgrade fixed this bug?
Thanks, I'll try it again.
My mistake. Didn't realize that this tech wouldn't activate until I was in the right era.
The Sentry hot key (W) does not seem to be active.
In Beta 6.1 'Atmospheric Cleansing' is selectable but won't activate.
Tried to watch the March 27th Dev Stream on Saturday on YouTube. It wasn't posted there. Either it never got up, or it was removed.
Sadly, Frogboy's above comment was posted on June 5th, more than a month ago.
Is the Founder's Vault Dead ? There hasn't been much since the beginning of April and it's now July - over three months . The Alpha 3 version boast lots of UI additions, but the Founder's Vault remains barren. Maybe they haven't implemented the 'screenshot' module yet.
[quote who="Wizaerd" reply="10" id="3459600"] ...run in a simulation mode where the player doesn't play at all, just watches the AIs contend against each other. I know there'll be very little if any support for these options, but they're something I've always wanted to see in a 4X game...[/quote] I also like the simulation mode idea, for several reasons... 1] Sometimes I'd like to watch the game, but don't have the energy/time to battl
When GC3 is finally released, will it come with a printed manual like GC2 did? I certainly hope so.
[quote who="Frogboy" reply="80" id="3424128"] Quoting Omnax1, reply 77 Quoting Frogboy, reply 75 The Founder's Elite edition is going to be, by far, the best deal. We have planned 2 or 3 major expansions plus god knows how many DLC packs over the next several years. I am hoping for 3 major expansions now when I have elite founder pack . And you guys have engine which can easily scale into the future.
[quote who="Frogboy" reply="75" id="3423135"] The Founder's Elite edition is going to be, by far, the best deal. We have planned 2 or 3 major expansions plus god knows how many DLC packs over the next several years. [/quote] Thanx Frogboy. This is very good news indeed. GalCiv II had a very good track record for after-release support, and that is why I was willing to become an elite founder for GalCiv III.
Thanx for the schedule Frogboy. [e digicons]:frogboy:[/e]
[quote quoting="post"]I got constant crashes in my game cant finish it. [/quote] Welcome to the club. I'm hoping that Brad & Derek can find the solution for this before they release 1.3. I know they're working on it.
I have encountered another problem with 1.29 Frog and 1.29 (1.3 beta). I am well past turn 100, and my saved game seems to load fine. The problem is that I now get a CTD every time I try to 'end turn.' I've had 7 straight CTDs and my game seems to be paralyzed. I guess I have no choice but to wait until 1.3 officially comes out, and then just start a new game. In the mean time, I
Here are two more things that I hope will be fixed in the new diplomacy build: [1] When I'm behind another faction, I always have the opportunity to demand Gilder from them (useless), but when I am much stronger than another faction and would like to use that option - it is no longer available! Is this a bug? Or is is intentional (by the former development team)? <span style="fon
I'm hoping that 1.3 will finally allow players to manage the city queue order in the management screen instead of just on the city screen in groups of five.
I have seen this frequently in my games. In fact, I have seen it in all of my games.