TB's fire build

TB and the meaning of life

You know, most people, at first, get a game and want to play the easiest, simplest char.  In this case, it's usually regulus, lol.  After playing the game and seeing all the ins and outs, I want the most complicated DG... assuming it pays off (QoT = fail).  In this case, TB for me.

 

Ice build is the bees knees for tight knit team games, but in open matches, fire build is the way to go, imho.  If you can't work closely with teammates, ice build lacks the damage output for solo'ing a lane.

 

2 helms + staff of renewal, helped me figure out a few things.

 

Fireball is by far the best tower killer.  You stay out of range, it's relatively cheap for the damage after lvl 2, and has a quick cooldown.

Fire Ring is only useful when an enemy DG is closing in or to help deter or turn the fight when a friendly DG is trying to escape past you.  (sometimes I get at least lvl 1 or 2 in freeze, that delay plus the movement speed slow is perfect to help my guys get out.  Plus you can drop to the ground from fire to ice instantly, just keep hitting the key and you only lose like .2 secs)

Fire explosion is good in lvl 1 form until later (unless you are swimming in mana).  Clears minions quick, but not useful for damage output until the last 2 levels.

Fire Ring + sigil of vitality = enemy runs.

Fire Ring VS not-so-good DA is great.  They always run right into it and/or swap with you, putting themselves in the damage area. 

 

If anyone has more tips, please let me know.  I'm always looking for ways to optimize ol TB.  He's such a versatile DG, but you have to know which build you're taking early on.  I've yet to find a good hybrid build.  The interrupt is very limited in usefulness.  DA, Ere, QoT, Sedna, ETC all have near instant abilities, so you aren't going to purposefully get one on them (I've tried on sedna, but even if you're 100% ready, by time you click and the ability goes through, she's already finished healing).  So that leaves you with freeze (very nice!), rain of ice (good AoE, but expensive and not dmg heavy), and slow downs.  Slowing the enemy doesn't help much if they're chasing you, vs a fire build speed increase + any speed increasing item is much better.

 

 

 

 

7,301 views 54 replies
Reply #1 Top

http://forums.demigodthegame.com/365912

Reply #2 Top

The best build for FIre TB, IMO is this:

1. Fireball
2. Circle of Fire
3. Fire Aura
4. Fireball 2
5. HP
6. Fire Nova
7. Fireball 3
8. Circle of Fire
9. HP
10. Fire Nova

Then work from there.

Favor Item-Blood of the Fallen
Buy 550 Armor, then 1500 boots, 1750 armor, 1750 helmet for mana and 3300 gloves.

If the game last long and you have the cash, sell one of our armors and buy 10000 armor and mage slayer. However, its rare games even last that long anymore.

You won't get a ton of kills, but you will be able to take down towers early which  is super important, especially if opponents haven't got Tower HP yet. The key is to time your circle of fire to be used on tower and as creeps are incoming so you take their HP down enough that your creeps take them out easily and you can also move in to take down tower while creeps attack so your HP isn't taken. Same goes for when you use Fire Nova. Why waste on just creeps, when you can use to help take towers down. ANother tip if you want to take out towers faster, once you've used circle of fire, switch to Ice TB briefly and your Ice damage increases for a short period by about 80 hit pts. Switch back and your mana regen picks up briefly. Use a few times and the tower will be down in no time.

Fire Nova is awesome. I like to go mid on Cataract when opponents creeps are coming in and right before they make their turn towards the lanes, I take both sets of creeps out. If you do it just right, you will also do 400+ damage to both front towers. This allows your creeps to head straight to corner towers and work on them if they aren't down yet or gives your teammates one less thing to worry about in the lanes. This works especially well if corner towers are down and you have priests. If they got priests too, even better because now you've taken out the enemies ability to use their HP regen while they fight.

Like I mentioned, you won't get a ton of kills, however, if you are a good teammate, remind your teammates to chase when needed because your fireball will do a ton of damage on the run. You will get plenty of assists which are just as important as kills. And because you HP stacked early, as long as you aren't dumb, you won't die very often, which is an extra bonus. If you encounter a melee DG, always use Circle of Fire first, Nova then Fireball. That little bit of damage early when they are in close, may just be enough to take their damage down so when they run, your fireball takes them out.

Late game, with this build, you will have over 5000 HP, which doesn't seem like much, but you will also have over 5000 mana which more than makes up for your lack of HP.

Remember, your goal as a Fire TB is to take towers out as early as possible and assist your teammates, by helping with their kills or taking out large groups of creeps to clear paths.

Reply #3 Top

Quoting wrastler118, reply 2

The best build for FIre TB, IMO is this:

1. Fireball
2. Circle of Fire
3. Fire Aura
4. Fireball 2
5. HP
6. Fire Nova
7. Fireball 3
8. Circle of Fire
9. HP
10. Fire Nova

Then work from there.

Favor Item-Blood of the Fallen
Buy 550 Armor, then 1500 boots, 1750 armor, 1750 helmet for mana and 3300 gloves.

If the game last long and you have the cash, sell one of our armors and buy 10000 armor and mage slayer. However, its rare games even last that long anymore.

You won't get a ton of kills, but you will be able to take down towers early which  is super important, especially if opponents haven't got Tower HP yet. The key is to time your circle of fire to be used on tower and as creeps are incoming so you take their HP down enough that your creeps take them out easily and you can also move in to take down tower while creeps attack so your HP isn't taken. Same goes for when you use Fire Nova. Why waste on just creeps, when you can use to help take towers down. ANother tip if you want to take out towers faster, once you've used circle of fire, switch to Ice TB briefly and your Ice damage increases for a short period by about 80 hit pts. Switch back and your mana regen picks up briefly. Use a few times and the tower will be down in no time.

Fire Nova is awesome. I like to go mid on Cataract when opponents creeps are coming in and right before they make their turn towards the lanes, I take both sets of creeps out. If you do it just right, you will also do 400+ damage to both front towers. This allows your creeps to head straight to corner towers and work on them if they aren't down yet or gives your teammates one less thing to worry about in the lanes. This works especially well if corner towers are down and you have priests. If they got priests too, even better because now you've taken out the enemies ability to use their HP regen while they fight.

Like I mentioned, you won't get a ton of kills, however, if you are a good teammate, remind your teammates to chase when needed because your fireball will do a ton of damage on the run. You will get plenty of assists which are just as important as kills. And because you HP stacked early, as long as you aren't dumb, you won't die very often, which is an extra bonus. If you encounter a melee DG, always use Circle of Fire first, Nova then Fireball. That little bit of damage early when they are in close, may just be enough to take their damage down so when they run, your fireball takes them out.

Late game, with this build, you will have over 5000 HP, which doesn't seem like much, but you will also have over 5000 mana which more than makes up for your lack of HP.

Remember, your goal as a Fire TB is to take towers out as early as possible and assist your teammates, by helping with their kills or taking out large groups of creeps to clear paths.
End of wrastler118's quote

guess not. You do not get hp(guess its Att) for fire TB. and You don't need 3300 glove. Even with a fire auto attack patch it will be useless. only advantage that tb gets is that range fireball and Aoe fire nova. He(fire) is one of the worst characters (with Qot) because they have no stun or anything.

Reply #4 Top

Quoting TB_MasteR, reply 3



Quoting wrastler118,
reply 2

The best build for FIre TB, IMO is this:

1. Fireball
2. Circle of Fire
3. Fire Aura
4. Fireball 2
5. HP
6. Fire Nova
7. Fireball 3
8. Circle of Fire
9. HP
10. Fire Nova

Then work from there.

Favor Item-Blood of the Fallen
Buy 550 Armor, then 1500 boots, 1750 armor, 1750 helmet for mana and 3300 gloves.

If the game last long and you have the cash, sell one of our armors and buy 10000 armor and mage slayer. However, its rare games even last that long anymore.

You won't get a ton of kills, but you will be able to take down towers early which  is super important, especially if opponents haven't got Tower HP yet. The key is to time your circle of fire to be used on tower and as creeps are incoming so you take their HP down enough that your creeps take them out easily and you can also move in to take down tower while creeps attack so your HP isn't taken. Same goes for when you use Fire Nova. Why waste on just creeps, when you can use to help take towers down. ANother tip if you want to take out towers faster, once you've used circle of fire, switch to Ice TB briefly and your Ice damage increases for a short period by about 80 hit pts. Switch back and your mana regen picks up briefly. Use a few times and the tower will be down in no time.

Fire Nova is awesome. I like to go mid on Cataract when opponents creeps are coming in and right before they make their turn towards the lanes, I take both sets of creeps out. If you do it just right, you will also do 400+ damage to both front towers. This allows your creeps to head straight to corner towers and work on them if they aren't down yet or gives your teammates one less thing to worry about in the lanes. This works especially well if corner towers are down and you have priests. If they got priests too, even better because now you've taken out the enemies ability to use their HP regen while they fight.

Like I mentioned, you won't get a ton of kills, however, if you are a good teammate, remind your teammates to chase when needed because your fireball will do a ton of damage on the run. You will get plenty of assists which are just as important as kills. And because you HP stacked early, as long as you aren't dumb, you won't die very often, which is an extra bonus. If you encounter a melee DG, always use Circle of Fire first, Nova then Fireball. That little bit of damage early when they are in close, may just be enough to take their damage down so when they run, your fireball takes them out.

Late game, with this build, you will have over 5000 HP, which doesn't seem like much, but you will also have over 5000 mana which more than makes up for your lack of HP.

Remember, your goal as a Fire TB is to take towers out as early as possible and assist your teammates, by helping with their kills or taking out large groups of creeps to clear paths.



guess not. You do not get hp(guess its Att) for fire TB. and You don't need 3300 glove. Even with a fire auto attack patch it will be useless. only advantage that tb gets is that range fireball and Aoe fire nova. He(fire) is one of the worst characters (with Qot) because they have no stun or anything.
End of TB_MasteR's quote

Yeah, you were the one who told me TB Fire was a waste of time and that I would suck with it and that we would lose. Then after we raped the team and I got many kills that game, took out nearly every tower and I stated to you that TB Fire is in fact good, you hosted another game, then kicked me when I tried to join because I proved you wrong. TB_Master. I think not.

Reply #5 Top

What is "HP?" Stats?

 

I'm always annoyed when a TB takes stats over fire aura, fire aura is one of the most important things TB brings to a team, not to mention you're not likely to get more than one fireball off while chasing someone if you're not faster than them.

Reply #6 Top

Edit: I will do everyone a favor and post my build

One build to rule them all :grin:

Favor: Staff of Renewal (Cataract + Prison)
Starting items: scaled helm + banded armor

Midgame items (by priority): Unbreakable boots, currency, boots of speed, vlemish faceguard,heuberk of life, nimoth or plenor (by context)

Lategame: Journeyman's treads (sell old boots) + Upgrade citadel because you don't need anything else

Skills:
1.Ring of fire (creeping) 
2.Fireball I
3.Fire Aura I
4.Fireball II
5.Fire Nova
6.Fire Aura II
7.Fireball III
8.Fire Aura III
9.save
10.Fireball IV + Fire Nova II
11.Deep Freeze I
12.Deep Freeze II
13.Deep Freeze III
14.Deep Freeze IV
15.Fire and Ice
16.Fire Nova III
17.Ring II
18.Ring III
19.Ring IV (late game creep dealing)
20.Inspiration Flame

Focus on farming and flagging early, try to hit lvl 7 first then you can focus on killing/pushing.

Also ,no more picking stats for TB, that is just silly.

Reply #7 Top

I call it HP. Its the one that increases your health and mana. Sorry if I'm not up on the actual terms. I'm not that much of a nerd.

Fire aura is important, just not as important as a 1050(or 1150 depending on your gear) fireball. I build the aura after that. And yes you can get off another fireball if you know what you are doing. Especially in a chase as they pass around a corner.

The build also just depends on how the game is going or the situation. If you need extra HP right away, its probably wise to get your "Stats" up one more level so your HP increase right away. Or maybe the enemies creeps are stronger and one regular fire nova isn't enough to take them out, might consider getting fire nova 2 to increase the damage.

Reply #8 Top

Quoting Hemp_Boy, reply 6
Seriously , no more picking stats for TB, instead go for the 1.3k fireball (max out deep freeze
End of Hemp_Boy's quote

Good idea until you realize your HP and mana are so low you either die all the time or can't use your powers enough to do any good. From a guy who plays Fire TB religiously, this is the best build for him. Well, unless you have a REG on a 3 on 3, then it won't matter because you are most likely going to lose.

Reply #9 Top

Wrastler, I seriously doubt an instant 115 hp can save you from anything, and while stacking hp may let you keep a flag or two early game , once I hit 7 I will dance circles around you and spam my combo faster then you, which will likely lead to your death, because you have chosen to endure one more fireball (850) rather then be able to run and/or chase and (lets not even talk about late game). IMO fire mage was meant to be a mobile dps machine not a wall emulating squishy...

Reply #10 Top

Seriously doubt all you want but as long as I keep winning with that build and rarely die in the process, it will continue to work.

Remember, TB is a support DG and his purpose is to take out creeps in large numbers and take out towers, then assist with kills. Using this build does just that with great success. Late game, getting fire aura is good, but not before which I mentioned.

I've played with you and obscenitor, as well as TB_Master, Orcun_BL and other pros with this exact build with success. You may not like it, but it works.

Reply #11 Top

I call it HP. Its the one that increases your health and mana. Sorry if I'm not up on the actual terms. I'm not that much of a nerd.
End of quote
You're posting on an internet video game forum. You are that much of a nerd.

Fire aura is important, just not as important as a 1050(or 1150 depending on your gear) fireball. I build the aura after that. And yes you can get off another fireball if you know what you are doing. Especially in a chase as they pass around a corner.
End of quote
Two things. First how are you getting an 1150 fireball via items? Have you done this on cataract? Second, it's about 15% team run and attack speed vs. 335 health and 315 mana. You should always go for the team run/attack speed.

I've played with you and obscenitor, as well as TB_Master, Orcun_BL and other pros with this exact build with success. You may not like it, but it works.
End of quote
Just because you win doesn't mean you're playing perfectly or that your build doesn't have room for improvement. I've lost plenty of games with good builds and won with less than optimal ones. It's also quite possible your teammates were carrying you, for example tonight I had two wins in which I fed the enemy nearly half a dozen kills. We won because my teammates picked up the slack. Does that mean dying four times before level 10 is a good strat?

Second, we're not 'haters' who just aren't down with TB. I like fire TB, he's one of my favorite characters. When they fix his autoattack I'll try to use him much more frequently.

Remember, TB is a support DG
End of quote
Here's where you lose me. You say he's a support DG and yet you skip one of the most powerful support abilities in the game so you can get 300 more HP/mana. 15% run and attack speed for your whole team is simply amazing, not to mention it works on creeps. If you're going to be mowing down enemy creep waves, why not help your own creeps tear shit up by reaching their destinations faster and doing more damage while they're there?

Reply #12 Top

19.Ring IV (late game creep dealing)
20.Inspiration Flame
End of quote
I absolutely love Inspriational Flame, it's one of my favorite level 15 abilities; I'm surprised you skip it for so long. I just really enjoy being able to drop down to literally just Vlemish and still spam my abilities non-stop. I really feel it puts me back on equal footing with the bulkier DGs because they're generally stuck wearing two mana helms.

 

Also I'm curious about what you guys think about going Rain of Ice isntead of building up to Fire and Ice. I'm torn, I really like the 40% attack speed reduction (I can emulate a UB), the added burst, and complete creep domination, but not having an interrupt or the ridiculously powerful cooldown bump is pretty rough.

Reply #13 Top

The interrupt is very limited in usefulness.
End of quote
If you're not fighting Sedna, don't bother trying to interrupt most of the time. She's the only one who can safely remove the debuff by healing, though if you're attacking another player and senda is healing in the back, you can wait until she heals, then count to 5 and cast it on her. Either she heals herself to remove the debuff, she heals the player and then has to wait 16+ seconds to heal again, or she does nothing for 7 seconds, which may cause a death.

The reason why is the ability leaves a cooldown increasing debuff, so if you hit a DG they have to choose between either casting nothing for 7 seconds or waiting an incredibly long time to recast that ability. So for example say you're fighting Oak and he tend to shield and then run away when he gets low. You can hit him with Deep Freeze and then if he shields within the next 7 seconds his shield will have a 77 second cooldown, which is super annoying. On something like DA's spine attack or shadow swap you can bump them up to 30+ second cooldowns, and things like cap locks get really frustrating, taking over a minute and a half to become usable again.

Reply #14 Top

I guess you're right about the nerd part.

1150 fireball can happen, I believe once you buy the 3300 gloves. I also think it has something to do with how far it travels, somewhat similar to to Reg.

The reason why stats are important early game is because as a support DG you are supposed to be taking out creeps and towers. Rarely are you worrying about kills early game, especially against good players. Against good players its more about strategy and less about kills. Late game, Fire aura becomes more important, thus the reason why I get it late game, then the kills come.

Your support comes from doing heavy damage to the towers and creeps. So, Fire Aura is worthless early game. Fireball, Circle of Fire, aura, then fireball 2, circle of fire 2, etc are much more important early game because like I said, its more about doing damage to towers and creeps, than enemy DG's. And rarely are you taking out towers with a teammate, so the aura again is meaningless. As a support TB, you are usually working on towers alone.

Yes it is possible. the teammates are carrying me, however, they are likely to only carry me in DG kills and not in tower damage, creep kills, assists or even deaths. And in most cases, I usually get the highest favor points on my team because of that.

And as far as helping creeps, its much better to just buy minion HP and damage. Creep speed is meaningless on getting to a tower faster if I've already killed the enemies creeps with my fire circle or nova and have caused damage to the towers in the process.

Reply #15 Top

In my experience, torch bearer has enough mana and m.regen with vlemish and form change to get the job done, more mana is always good tho. I prioritize burst dps because at that point of the game its all about teleporting and who gets ganked and portals and whatnot and that is where my build pays off the most, speed, staff, 2.1k burst combo and a nasty interrupt.

Going rain of ice is great if you can keep your mana in check, you would probably need two helms for that + the 200% regen which may leave tb either slow or easy to kill also plenty of form switching hassle.

Reply #17 Top

1150 fireball doesn't happen often, but it does happen. And yes, Slayers Wraps, seriously.

And question my build all you want, but I am currently top 20 in wins with Fire Torchbearer and I bet I'm probably no less than top 10 in wins since most choose to use Ice TB or a hybrid.

Reply #18 Top

Quoting wrastler118, reply 14
I guess you're right about the nerd part.1150 fireball can happen, I believe once you buy the 3300 gloves. I also think it has something to do with how far it travels, somewhat similar to to Reg.
End of wrastler118's quote
It's almsot definitely from debilitating flags on either Leviathan or Exile.

The reason why stats are important early game is because as a support DG you are supposed to be taking out creeps and towers.
End of quote
How do they really help with that? Rank 2 stats is literally 230 health, 210 mana, and .64 mana per second. The impact those kinds of numbers are going to have on your tower and creep destruction is imperceptible, and I honestly believe that hastening yourself and the creeps is going help you get the job done better than those paltry figures.

Rarely are you worrying about kills early game, especially against good players. Against good players its more about strategy and less about kills. Late game, Fire aura becomes more important, thus the reason why I get it late game, then the kills come.
End of quote
Why are about 300 mana and HP so critical if you're not even fighting DGs anwyay? I really believe the speed bonus is going to help you avoid combat much better and if an opportunity arises it's going to help you capitalize on it.

Your support comes from doing heavy damage to the towers and creeps. So, Fire Aura is worthless early game. Fireball, Circle of Fire, aura, then fireball 2, circle of fire 2, etc are much more important early game because like I said, its more about doing damage to towers and creeps, than enemy DG's. And rarely are you taking out towers with a teammate, so the aura again is meaningless. As a support TB, you are usually working on towers alone.
End of quote
But it's not picking any of those I disagree with, it's picking stats over Fire Aura.
And as far as helping creeps, its much better to just buy minion HP and damage. Creep speed is meaningless on getting to a tower faster if I've already killed the enemies creeps with my fire circle or nova and have caused damage to the towers in the process.
End of quote
They're not mutually exclusive, and even if they were when you bring gold in the equation you've gotta realize just getting Footman's Sabatons gives about as much benefit as the 3 points of stats, and that's much cheaper than the quantity of upgrades you would need to equal 15% reinforcement attack and run speed.

Reply #19 Top

Quoting Hemp_Boy, reply 16
I've yet to see this 1150 fireball you speak of, also slayer wraps? seriously?
End of Hemp_Boy's quote
I'm 99% certain it's debilitating flags doing it.

Reply #20 Top

Quoting obscenitor, reply 19



Quoting Hemp_Boy,
reply 16
I've yet to see this 1150 fireball you speak of, also slayer wraps? seriously? I'm 99% certain it's debilitating flags doing it.

End of obscenitor's quote

This happens on Cata. I rarely play leviathan.

Reply #21 Top

I avoid combat just fine without it. Its all about timing. Like I said, I rarely die.

Stats are important because it gives you that much more HP to keep yourself from dying while working on a tower, especially when you run up to use circle of fire and that much more mana to use another circle of fire, nova or fireball.

I don't buy footman sabatons so that doesn't matter.

Remember Fire TB's first priority is to take out towers, then creeps, then assist in kills if possible and in that order.

Reply #22 Top

This happens on Cata. I rarely play leviathan.
End of quote
I've literally never seen it, I'd have to watch a replay of it in action.

Stats are important because it gives you that much more HP to keep yourself from dying while working on a tower, especially when you run up to use circle of fire and that much more mana to use another circle of fire, nova or fireball.
End of quote
It's literally one shot from a tower, you may avoid several hits if you're faster. :P

Reply #23 Top

Quoting wrastler118, reply 17
1150 fireball doesn't happen often, but it does happen. And yes, Slayers Wraps, seriously.

And question my build all you want, but I am currently top 20 in wins with Fire Torchbearer and I bet I'm probably no less than top 10 in wins since most choose to use Ice TB or a hybrid.
End of wrastler118's quote

...

It's from Pentitence. Penitence + Fireball == ~1150 depending on levels and stuff.

Also, sorry wrastler but I'm not impressed with your skills of playing Torch. I've seen worse, yes, but the 2 games I've played with you me and my teammates were certainly carrying you the entire game.

And there is more to this game than not dying . . .

Reply #24 Top

Quoting abuggeredhedgie, reply 23



Quoting wrastler118,
reply 17
1150 fireball doesn't happen often, but it does happen. And yes, Slayers Wraps, seriously.

And question my build all you want, but I am currently top 20 in wins with Fire Torchbearer and I bet I'm probably no less than top 10 in wins since most choose to use Ice TB or a hybrid.


...

It's from Pentitence. Penitence + Fireball == ~1150 depending on levels and stuff.

Also, sorry wrastler but I'm not impressed with your skills of playing Torch. I've seen worse, yes, but the 2 games I've played with you me and my teammates were certainly carrying you the entire game.

And there is more to this game than not dying . . .
End of abuggeredhedgie's quote

I wasn't impressed with your skills either and I was defiantely carrying you. See how I can say that too without actual proof.

Like I said, top 20 in wins with Fire TB. I must be doing something right.

Reply #25 Top

I still don't understand people not getting Blade of the Serpent. It free's up 2 slots not in use by mana items.