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1.09[b].001 Bug Report Thread

1.09[b].001 Bug Report Thread

Noticed that Northwest Smith has posted a beta bug in the old 1.04.59 bug report thread.

This should really get a new thread all by itself.
7,666 views 191 replies
Reply #51 Top
#49 by Avatar T-Man - 7/14/2003 4:30:12 PM Harcon, that download problem has been fixed. It was a bad file. Thanks for pointing it out.
End of quote


T-Man,
I Screwed up, The log also shows my Drengin.Net Serial number, meaning anyone can use my account. Could that serial be disabled and myself e-mailed a new one?


~SDC~
[Message Edited]
Reply #52 Top
I got a strange bug...
I occupied an enemy planet and there is an hidden mini-freighter stacked that was struck there.
It happens that if I orbit a ship from a specific surrounding tile(s), it happens that I attack the invisible mini-freighter that gets destroyed but is then regenerated again. From another tile I can orbit regularly.
Saved game available...
Reply #53 Top
I'm experiencing this bug in my game. If you rush purchase any social project, the 2nd lease option is roughly 10-12% LESS costly than purchasing the project outright. I'm not sure how long I've had this problem in this game, but I think it was correct earlier in the game.
Reply #54 Top
Did anyone look into:

When you press the "i" key when a ship is selected a pop up apperars and here you can set orders for "sector sweep" etc.. and view information about your ship.

At the top it has HercMighty Alliance with arrows to next to this for cycling through other ships and under this I can barely make out the tops of something written underneath it. Someone in another thread said it told you the type of ship it is.

After the latest update to the Beta I am stll experiencing this. Or am I the only one?
Reply #55 Top

HercMighty, it appears to be because of the length of your Civ name.

Nitey, you're right.  I'll ask Brad about that.  It may be that way intentionally.

Reply #57 Top
Suggestion: With the new Rally points, can you make them assignable off the 'I' page in one of the blank buttons as well as off the ship list much like you can change production off the planet list? This one would be VERY useful.
Reply #58 Top
HercMighty, it appears to be because of the length of your Civ name.
End of quote


Does this mean I have to fix my name? Or can the interface be fixed?
Reply #59 Top
I'll see if it makes a difference on my system but I don't understand how the length of the top line determines if you can see the bottom line.
Reply #60 Top
I've had battleships and dreadnoughts disappear - not sure why....

Alex


~SDC~
Reply #61 Top
Here's one. I've got a game where every time one of my corvettes on autopilot accidentally attacks a certain Yor Ranger (don't know if it would happen with any other ships, as I haven't managed to get them all out of the way yet), the game locks up. Doesn't CTD or give any error, the UI stops responding. It happens regardless of which corvette fleet dies first.

Anyone at Stardock interested in a saved game?
Reply #62 Top
Oh, forgot to say that that was with 1.09A, and the program does eventually crash, it just keeps eating RAM until it dies.
Reply #63 Top
Had an odd one - the game crashed out several times (once while I think it was saving) and I restored it from the most recent autosave on each occasion and carried on. When I submitted the score, it was flagged as "anomalous".

~SDC~
Reply #64 Top
Try resubmitting the game arobertson. It worked for some.
Reply #65 Top
Some minor issues with the latest beta, 1.09A[b].002

1) There is a problem with the DK's description, it says "... Slower than battle ships...", which is not true.

2) The tech "Disruptors" Overview text, "...will enable us to build more lethal ships.", is in error as the bonus is to Soldiering, not Weapons.

3) The problems with the following 4 techs remain: HighDensityMetals, BistrontAlloy, AdvancedSlavery, NanoMining. All 4 of these techs have the ability "Production", which does not exist. They should say "MilitaryProduction" or "SocialProduction".

~SDC~
Reply #66 Top
Problem with latest 1.09A[b] build.

Got the new event with a race changing alignment during the game. It failed to say which race. Instead of the race name it had 2 strange characters. I didn't know which race had switched.

Paul.

~SDC~
Reply #67 Top
Just to confirm. I received the same notice of an alignment change. It was an A:] then the message. Also the formatting of the graphics looked like a square with no border around it.
Reply #68 Top
I've reached a point in my game where the Turn button locks up and all the game menus are all accessible. I can trade while Turn is busy. I tried quitting and restarting but there is no next turn.
Reply #69 Top
No joy resubmitting :( However, a new game has gone up OK - looks like the files were messed up somehow.
Reply #70 Top
I'm having a possible bug issue with 1.09A[b] build.

I'm playing the game in windowed mode although it doesn't seem to matter with this bug. I started a new game, built my first colony ship and it launches with 0 population. No amount of clicking brings up the population transfer bar. This bug is reproducable on my system. I've tried double-clicking the ship from the ship list, I've tried using the launch button and I've tried double clicking the ship while in orbit with no joy.
Reply #71 Top
Nevermind, I found out that the problem may have been a video driver problem due to an update that I did to my Via drivers on the MS website.
Reply #72 Top

HercMighty: It's not a huge priority, so it probably won't be fixed soon. That field is actually one box, and the text is wrapped. Your civ name is just a little too long to wrap nicely, and so you end up with 3 lines instead of 2, and the third line is getting cut off because it doesn't have enough room to display it.

Popup Target: I am definitely interested in your save game.  I'll need both the .sav file and the corresponding folder. Zip 'em up and send them to me at [email protected] if you still have them.

arobertson: are you using any mods downloaded from the library?

For people having problems with your turn button getting stuck: The problem could be due to AI mini-freighters being selected to move during the player's turn.  Getting rid of all the AI's trade routes should eliminate the problem until the next time that you save and load.  You should be able to do this by creating embargos with any races trading with you (this will cancel your trade routes with them also).  If the AI is trading with each other, you'll have to take those freighters out.  Note that this could drastically affect your economy. But your other option is a work around, which is moving your autopilot ships from the ship list when the turn gets stuck, and then hit enter, which forces the turn to change to the AI's turn, at which point it will be able to move the ship.  I've got the bug fixed on my end, so it will be fixed in the next update.

 

 

Reply #73 Top
Terran Manufacturing (2nd line down; the first line with per turn payments) still has some very unusual lease rates.

For example, look at the costs for a Colony ship at the start of a game.

~SDC~
Reply #74 Top
I changed government to star federation, and then immediately (ie before finishing the turn) back to imperial, and the senate was still regularly voting for seats. Should they :HOT: ?

Alex

~SDC~
Reply #75 Top
arobertson: are you using any mods downloaded from the library?
End of quote


CDG Party pack
JoB's tech trees (Improved terraforming and Nanotech)

I thought the point was that the library mods were "approved" for the metaverse....

As I've said elsewhere, subsequent games (that haven't bombed out) appear to have gone up OK.

Is there any way of removing the anomalous record from my multiverse records???

Alex

~SDC~
[Message Edited]