1.09[b].001 Bug Report Thread
This should really get a new thread all by itself.
HercMighty, it appears to be because of the length of your Civ name.
Nitey, you're right. I'll ask Brad about that. It may be that way intentionally.
HercMighty: It's not a huge priority, so it probably won't be fixed soon. That field is actually one box, and the text is wrapped. Your civ name is just a little too long to wrap nicely, and so you end up with 3 lines instead of 2, and the third line is getting cut off because it doesn't have enough room to display it.
Popup Target: I am definitely interested in your save game. I'll need both the .sav file and the corresponding folder. Zip 'em up and send them to me at [email protected] if you still have them.
arobertson: are you using any mods downloaded from the library?
For people having problems with your turn button getting stuck: The problem could be due to AI mini-freighters being selected to move during the player's turn. Getting rid of all the AI's trade routes should eliminate the problem until the next time that you save and load. You should be able to do this by creating embargos with any races trading with you (this will cancel your trade routes with them also). If the AI is trading with each other, you'll have to take those freighters out. Note that this could drastically affect your economy. But your other option is a work around, which is moving your autopilot ships from the ship list when the turn gets stuck, and then hit enter, which forces the turn to change to the AI's turn, at which point it will be able to move the ship. I've got the bug fixed on my end, so it will be fixed in the next update.
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