Blue_Steel Blue_Steel

The ANZAC Republic

The ANZAC Republic

Hi,

It gives me great pleasure to Announce that the reconciliation and merger of the ANZACs and The Australian Republic is now Complete, NeverNever has signed all the merger Documentation and it has been Accepted by all those in the Australian Republic. The Documentation Signing was witnesed by many other Citizens of the Metaverse. It's like a who's who of the metaverse here tonight.

We still havn't decided on a flag but we are sure that we will come to a solution soon

It is a tremendous honour to be the emperor who has successfully inspired, negotiated and signed with the emperor of the Australian Republic this historic Document to bring the whole of Old Australia and NewZealand back together. {BlueSteel Shakes the Hand of Never Never for the press to take a photo)

Let the Celebrations Begin.

A huge explosion blasts the atmosphere as the psycodelic Plasma fireworks fill the space viewports from "The A.S.S" .

Steve: "I guess we should rename this fine vessel"
BlueSteel: "Why"
Steve: "To include the new Republican name"
BlueSteel: "No I like the name A.S.S. it has a Kick to it"
Steve: "I was thinking of the A.R.S.S. that is the Australian Republic Space Ship"
BlueSteel shakes his head holding the bridge of his nose and gives out a sigh... "No Steve don't even suggest such a thing"



21,671 views 855 replies
Reply #226 Top
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot
Woot Woot Woot Woot Woot Woot Woot Woot Woot Woot



will 100 do?
Reply #227 Top
Why the AI clears the orbits of thier enemies planets without combat transports within range is beyond me . . .
End of quote


Problem with AI's tactical combat now is that it appears they dispatch transports only when an enemy's planet is undefended. That's why they can be so poor with conquering planets. They really should be sending them together with the warships.

~SDC~
Reply #228 Top
to woot to woo!

night night anzacs

:)
Reply #229 Top
Sorry guys. But now it is pointless submitting games unless they are at Maso, I won't be sending in any more, after my current one is complete.

Have fun.
Reply #230 Top
no.. not at all Rainbird... its not useless... so long as you enjoy playing at the level that you are playing at. The Metaverse is only a small extention of the game...
As they say "Play the game... NOT the Metaverse" Think of the Metaverse as a Bulletin board where like ppl come to chat,talk,tell ppl about the games that they are playing and as a record of how you are going in the game.. the Metaverse sure beats using pencil and paper :)

Its just that I like pushing myself past my limits.. and get frustrated when i fail.. LOL silly me hey.. LOL

As for empires and their scores every score helps.. and you fellow ANZAC Republicans are a great troop of mates. I'd be lost with out you ALL

Reply #231 Top
The only person your at competition with is yourself . . . mind you I think the Masochist's days are numbered because its only a matter of time befor the scoring is reajusted or the levels exploits are revealed and reviewed, once people figure out they can get 20k plus on a tiny map just by using diplomacy bonuses things will have to change (or so one would think) . . . to use my favorite quote 'It won't happen over night, but it will happen' :) . Or to use my second favorite quote 'I might be completely wrong about everything' . . . LOL



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Reply #232 Top
It has taken me many weeks to get to 32K.
One Maso is worth 70K !!
So, posting my scores is pointless.

I don't like doing pointless things.
Reply #233 Top
Rainbird, believe me neither do I! Why do you think I'm trying to get a handle on playing Maso . . . whats more compelling for me though is that the games (being smaller with ALOT of tech trading going on) take much, much less time if you wrangel an alliance with the AIs, or so I have found in my limited experience.

Anyway, you contribute alot more to our forums than just your score Rainbird . . . score/smore your our number one diplomat!
Reply #234 Top
ME!!! Diplomatic! LOL

That's the first time anyone has called me that. :SURPRISED:

By the way. I hate trading and forming alliances.
I prefer to destroy and conquer. >:(
Reply #235 Top
A sign of the times, I'm afraid. I, too find the Masoverse much less palatable than the Metaverse. Blue - you're contradicting yourself in the same paragraph. I'm not sure that Cotal is right, either - Stardock seems to want it this way. The irritating thing to me is the flat line of achievement until the massive maso spike. I have not noticed significant differences between tough, painful and crippling in scores. How can I score 10,000 for a small map on the second highest difficulty level and watch another player score 26,000 for the next level up? I have NO objection to maso being rewarded - it's the lack of a sliding scale of achievement that hurts. Average players are no longer rewarded for effort. Who knows what a newbie thinks about the situation looking at it for the first time?

I think we're already seeing frustration in many sections of the boards. Blue - take your own advice: just play for enjoyment, and stuff the Masoverse. I know I'll be playing less often.

Rainbird: enjoyed your stay!! Like your emperor says - you could keep contrtibuting to the community without focusing on Masoverse scoring! :)
Reply #236 Top
Masoverse. I like that.
Maybe there should be just such a thing.
Reply #237 Top
ME!!! Diplomatic!

That's the first time anyone has called me that.

By the way. I hate trading and forming alliances.
I prefer to destroy and conquer.
End of quote


Hehe . . . well its true! Your personality/charisma/charm alone I think has contributed greatly to our ANZAC Republic's recent prosperity to be honest! Thats worth more than anyone's endevours on a fickle scoreing system anytime.

Wild Wombat . . . I'd have to say the same for you and some of your fellow Pirates! This Metaverse would be a gapping hole of nothingness without your stories and posts!

Ohh I see Pointius has just dropped a Maso/Small . . . I can't let that go unaswered . . . or can I?

Mmmm . . . hehe . . . here goes nothing!

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Reply #238 Top
Thanks Cotal! I didn't mean to imply we were going anywhere - just that a sense of frustration is creeping in, like Rainbird suggests. I did post a few weeks back on an alternative scoring board that would see the Maso players all on one board, and have other boards for lower difficulty levels.

It interests me how a change like this affects play. I was once a keen Diablo player, and THAT game had the developers messing with it all the time. Changing character powers and abilities, actively nerfing player strategies - lots of frustration on the boards there. I guess it's a fine line about how much to mess with it before you change the whole feel for the community.
Reply #239 Top
Rainbird your persona in the Empire does as Cotal says (has and) does a lot for the empire. Your wit and charm struck me as what the empire was lacking in.. This is one reason I suggested the Merger and even Changed the Empire name and logo and saying. You have indead resusitated a semi stagnant empire.

Thats why i made you the "Minister of Diplomatic relations and foreign affairs" if you remember ... right after you joined the empire.

Reply #240 Top
All right.
Flattery will get you everywhere..well almost evrywhere. ;) Just try harder. :d
Reply #241 Top
you too.. :)

remember its all a game... Have fun.. thats the main thing :HOT:
Reply #242 Top
Flattery will get you everywhere..
End of quote


Really? You look enchanting in black, my dear... ;)
Reply #243 Top
You look enchanting in black, my dear
End of quote


Black what? Leather is my favourite.
Especially Wombat leather. :d
Reply #245 Top
Just as well you have a sense of humour. :)

I have to go now....and change into something more comfortable.

Byee.
Reply #246 Top
Congrats to Cotal. 2nd Spot, Maso... you go girl!!
And remember.. Return Of The King is coming out in a couple of months, so maybe Ray will be too distracted watching that to play. Give us a chance to catch up on him!
And don't forget the DVDs for Fellowship and Two Towers, Ray. You should watch those a few times before the last movie comes out. ;p

Now we just have to keep that nice Victorian lad Wild Wombat distracted.. the grand final is on next week mate. And the Brownlow Medal is on monday.. footy's night of nights!!!! Hmmm.. if ever there was an excuse to switch of the telly and play a game, then that would be it.

I didn't play those three games in one day by the way.. if I could my name would be Cotal. :)
I didn't have a net connection so couldn't upload for a few days.

Reply #247 Top
Hehe...Jeff - that explains things! I thought you were turning into a Cotal machine! I will be watching the footy, never fear, although I WONT be sitting through the yawn fest of the Brownlow count ;)
Reply #248 Top
Yeah, the only thing interesting about the brownlow's is seeing how many footballers turn up with girlfriends who AREN'T blonde. It seems to be a pre-requisite. Same with cricketers!
Reply #249 Top
Jeff - the Brownlow count seems to have developed into a place good looking chicks go to be 'discovered'! I remember Stephen Silvagni's wife being 'noticed' one year and landing a TV gig after that.

And congrats on your play recently - my comments earlier were not meant to detract from the quality play by you and Cotal, more about what this does to the general feel of the place. I admire anyone who can win at maso!
Reply #250 Top
Ok, here are some of my maso tips for fellow ANZACers and anyone else. I play a weird sort of game so don't know if it will be any help or not.

First take +2 Speed as a race pick. The leftover points and your party you can pick to suit your style. If I am going for a culture bomb I pick Influence, otherwise I pick Economy or Diplomacy. My party is the one with Social and Military production bonus. (Can't remember the name).

Galaxy type - pick Large/Scattered and probably Uncommon/Common (one of the lower middle ones). Abundant on a first maso game would be too hard. I was a big girls blouse and picked Rare on my first maso. :SURPRISED:

First part of the game is standard - 100% military, 0% Social, a little bit of research. Spending 100% and Tax on 50%. Set Tax too high and it kills growth.
Do the usual colony rush. With the +2 Speed you will be able to get to planets before the AI. Their colony ships speed is (I think) 2, yours is 4. Depending on the map you should be able to get a similar number of stars as them, maybe a bit less or a bit more.
I only take good/neutral colony random events as if you slip under 50 the Torians/Altarians will come at you.

I also build one scout to find minor civs and resources.
Research is set to Communications.

Ok, this is the wierd bit, which you might not like, but worked for me when I first started. Once the colony rush is over, I set my Military to almost zero and leave it there. I don't build ships or constructors/starbases in the first half of the game!
I leave Military at just abit above zero and set the queue for Constructors. (It will say 200 months to build or something like that).

Research goes to about 75% and Social to about 30%. Tax drops back to 40ish% and spending just enough to keep me out of the red.
Add Soil Enhacement to the queue and start building them.
Should note that you probably won't get any trade goods or wonders in the first quarter of the game as the AI researches and produces too fast. Even Ray said he has trouble building them at the start.
I try for Diplomatic Accelerators but if I can't get it then never mind. When I can get them on occasion it is only via leasing.

You can't keep up with the AI on research, so I don't bother with ANY military techs. I go for the Yellow and Green ones. So Comms/Universal/Diplomacy first so you can change government.
Then Medical and Habitat Improvements (and add that to the queue). Then Manufacturing Plant.
So my build queue is: Soil/Habitat/Banking/Manufacturing.

Ok, you are colonised and defenceless. Hopefully your scout has found some minor civs. More hopefully one of them will have built Diplomatic Accelerators. You won't have enough to get that yet, but later you can.
Start tech trading with the minors.
They like Medical and Habitat and will give you stuff for that. You can play them off each other and get a few more techs. At some stage they will usually have Deflectors and Shields. They will never give you Deflectors, but for some reason, will always trade Shields. You may have to give 3 or more techs for it - but take it.
Then swap your constructor building for Battleaxes. Depending on how high your military slider was, you will churn out a battleaxe on each planet pretty quickly.

During this whole time - keep an eye on the AI relations. If you took all good colony random events, the good civs should be at least neutral. The others are less predictable. If they drop to cool, gift them a tech. You will be researching parts of the tree tey ignore so you will have stuff to give. If they drop to hostile, wet your knickers and run like the wind :)
You should be researching Nano-Electronics, Nano-Frequency, Zero Gravity (Research Labs), Brain Wave Mapping, Organic Piercing - all the stuff in that part of the tree. I also go for the +10 Trade stuff as well when I can. This part of the tree also lets you build Virtual Reality Modules and other TGs.

You have to keep the relations at least on Cool - hopefully Warm. If they ask you you for heaps of money and you can afford it - them give it to them. If you can't afford it or they ask for a system, say no. Relations will drop a notch. Gift them a good tech and it usually jumps by two and stays there.
They are usually all trading with me (I haven't established any trade routes of my own yet, but you can if you want to) so this helps relations as well.

Also, by now, they are trading with you so money should start dribbling in. Because they are trading and because you have no costly military, you should be able to increase spending and decrease taxes. For this part of the game I have tax on about 25-30%% and spending above 80%. You should have enough by now to get Diplomatic Accelerators so trade for them.

By the first third of the game I have added Economic Exchange to the queue, and also Antimatter and Fusion for planets I want to build TGs and wonders on.

I now pick whoever is strongest. I find my best PQ planet and increase Military Spending. I build constructors and make trade bases at my best planet. I send freighters from there only to the strongest AI and also build trade starbases at their system. You can build some along the way, but I can never be bothered.

So, if you have survived to this point you are building constructors, social projects and researching. (But still no military tech). Your scout should have found most resources which will be taken by an AI. Find ones you want (Economy and Research are the ones I want - and Influence if I am going to culture bomb in the second half of the game or Military if you are going to attack). Park constructors near each resource and bribe the AIs to declare war on each other. If two have an alliance try and get one into a war so they will drag the other in as well. The AI attacks resources and when they do - move your constructor in and take it.
Also park combat transports near each minor planet and set it to sentry. The AI usually attacks them at some point and when they destroy their ships invade them and take their planet before the AI does. (But prepare for you income to drop sharply when you lose their trade).

By this point one of the AIs will trade you Battleship and Dreadnoughts for some tech you have. Don't go to them - they will come to you - you get a better deal that way.
At this point you can start churning out ships and head down the standard war route, or you can keep going peacefully.

If you opt for war, backtrack down the tree and get all the hitpoints and attack/defence techs. Also get the soldier bonus ones as well.

If you opt for peace, then go for Terracomputing and all the +10 research techs. Also get Transporters (and immediately set all planets to build them) and Pain Amplifier and Regenerator tech.
Set your high production planets to build those TGs.
Then go for Terraforming - but make sure your planets have built the essentials before building terraforming as this is a time consuming project.

If you go for a culture bomb - then research Propoganda Machine, Party Palaces, and Cultural Maximisers. When you want to build culture starbases make fleets of 7 constructors. Send them to an adjacent sector and build up to Party Palace plus Maximiser. If you have two or three Influence resoureces fully loaded with a starbase, plus the Influence pick - then 5 or 6 of these fleets in an adjacent sector can flip a system - sometimes more, sometimes less.
My last game I did this, and never built anything ships beyond one battleaxe per system.
Also if I saw an AI at war and down to one or two planets, I kept a transport in the next sector as close to the system as possible. When the other AI destroyed their ships I moved my transport in. With the +2 Speed you can get there in one turn. I have to use mini-soldiers with major AI to invade, but don't usual need anything with minors.

Whenever you invade a minor another will pop up at some point. Find them, give them all your trade goods for as much money as possible, and park a transport there. The AI usually attacks at some point - so on sentry focus will switch to the transport as soon as it detects a ship. Invade the minor before the AI does.

That's it. All the above doesn't always work. Because you have no military at the start - you are vunerable. I have had the yellow and red guys next door to me at the start of a game, and they are to volatile (no matter how man gifts I give) to deal with and I usually lose. Bugger.
A couple of games, the Dregnin were dominant by the mid-game and they are harder to keep on your good side if you have no military. I was having to gift them every couple of turns and it still wasn't working, so I switched all my planets to Anti-matter missles. This built up my attack rating very quickly and they left me alone after that, until I was ready to attack them.

I haven't tried the above on small/tiny. For those games I rush to Corvettes and attack. But only played a couple of those.

With the above you can usually get every TG and wonder apart from the early ones. You get the Tri-quan thingo which helps with invasions. You get nano-recorder, hyper computers, galatic guide book, historical preserve, terraformer, etc.

The main thing to remember is
- use speed to grab planets at the start
- don't bother with starbases and ships at the start
- research the green techs (and to a lesser extent
the yellow ones) as they ignore them.
- tech trade with minors as much as possible.
- use gifts to keep the AIs onside
- use bribes to get them to fight each other
- keep constructor near resources and wait for them
to be destroyed and grab them
- pick the strongest AI and send all your freighters
there (and build trade bases)
- culture bombs with fleets of 7
- don't build capitol ships unless you are going to
attack soon.

Hope this all helps a bit.
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