Cyong_

Cyong_

Joined Member # 1046877
1 Posts 11 Replies 3,960 Reputation

[QUOTE] GalCiv III hex system of movement is really lacking realism - Almost all other TB games use the more popular 8 sided 'compass' movement/logistical system. I mean...we drive/walk/fly/sleep using that 'natural' directional system and it is soooo easily 'coded'. [e digicons]:waaaa:[/e] [/QUOTE] ??? /me looks at Cvilization. Hexagons.... /me

84 Replies 459,419 Views

Now that we have entered the Beta phases, what sort of feedback is being looked for? I assume we should probably hold back any grammar polish in dialogues, but what about if the procedure logic that chooses the dialogue to be shown is potentially incorrect? (For example, one I wrote down in my notebook is "[Dialogue] Playing as Altarian, upon first contact with The Iridium Corporation, the dialog message thanks you for Hyperdrive. This is probably invalid because it was the Terr

1 Replies 12,257 Views

I have been playing the alpha on my Surface Pro 2. Graphics wise I didn't have many issues. It ran at 1080p fullscreen smoothly, though I think I did turn down the Anti-aliasing (which by default was 4x). Turn based games in general tend to work very well with touch interfaces. Most of the general game play works very well with touch, i mean of course if you are trying to order a ship to move and you are zoomed out all the way... you don't really expect it to be right on the m

4 Replies 18,921 Views

[quote who="Tonath" reply="76" id="3452303"] Kind of disappointed that we said 27th and whilst its still the 27th its getting quite late on in the 27th and Steam appear to be the ones holding it up (I actually really dislike steam as a company I feel theyre getting worse and worse)[/quote] Meh, 27th is the 27th, what can you do but (attempt) to wait patiently. But I do agree, I have been taken aback by some of Valves actions recently regarding the steam platform. (I mean

103 Replies 90,618 Views

Break up with girlfriend.... Check... Stab my DnD character in the face..... 1d20 rolled 1..... Suicide failed....Try again..... 1d20 rolled 16..... check.... Months supply of ramen.... check... Hitbox streaming channel partnered and configured.... check.... Just need the alpha now. :)

28 Replies 56,072 Views

Funny thing is, GalCiv2 worked pretty will with touch even not being optimized for it... I have done more than a few Twitch.TV live streams of gameplay like that using my Surface Pro 2, as well as in person demos of the Surface Pro for on the go gaming. Playing GalCiv2 on my Surface Pro is actually what got me an invite to the Surface Pro 2 launch event to talk about gaming on the Surface Pro. (Civ5, DotA, GalCiv2, WoW, Portal 2, etc) Turn based games are ideal for touch support on so

6 Replies 49,076 Views

A friend of mine actually got contacted by Valve directly because they needed tax information because he sold so many of them (I think it was like over 15$ total.) That said, I just turn around and sell mine.

13 Replies 28,066 Views

[quote who="Tertullian" reply="8" id="3430588"] One thing I'd like to see done on the research side is to make it less deterministic and more random. In most games, including GC-2, you know the entire tech tree from the start and have exact knowledge of how long it will take to acquire a particular capability. Real life doesn't work that way! Sometimes there are research breakthroughs that weren't expected, other times the researchers go down a dry well and end up with nothi

36 Replies 37,504 Views

[quote who="Lucky Jack" reply="8" id="3420357"] Quoting Cyong_, reply 6 My big question (which I was just going to sit on till we are closer to alpha time) is streaming on systems like Twitch.TV or Hitbox.TV. Since it would be showing off the game to more people it would be great promotion, but I just want to make sure Stardock is fine with any income I get as a result of the commercials shown while I am streaming game play of their product. I think another proble

22 Replies 14,546 Views

My big question (which I was just going to sit on till we are closer to alpha time) is streaming on systems like Twitch.TV or Hitbox.TV. Since it would be showing off the game to more people it would be great promotion, but I just want to make sure Stardock is fine with any income I get as a result of the commercials shown while I am streaming game play of their product.

22 Replies 14,546 Views

I am going to go in a weird direction, because I like the idea, but at the same time can see the issues that Stardock would be facing with implementation. (Addition data on the carrier ship, do the ships carried get destroyed, do they add to the fight... Not to mention just making the managment of the fighters easier...) What about a portion of the research tree where you research fighter tech (With of course different kinds of weapon/armor whatever... Like pure defensive that buzz ar

15 Replies 75,780 Views

+1 for Surface RT/2 ARM Tablets. (I know, its a long reach. But playing GalCiv2 on my Surface Pro just makes me realize how a game like this could transform the tablet gaming market.)

151 Replies 730,029 Views

(From the FAQ featured here. https://www.galciv3.com/game/faq ) Q: When will Galactic Civilizations III come out? A: We don’t expect it to be ready for release for quite a while. As of this writing (fall 2013) it is in internal alpha testing. We expect it to go into the Founder’s alpha early next year and a public beta soon to follow.

1 Replies 12,028 Views

As long as I can play offline, I would be OK with a 'persistent campaign server' to sync progress. If an intermediary server is required for the multiplayer gameplay, I really do hope that we can setup and host our own servers. Not that I dont expect Stardock will do a fine job providing for the community, just that I would like to be able to setup a server at LANs with friends and not need to worry about my phones tethering plan. :) (Also, I am just a bit of a software develo

2 Replies 9,913 Views

Amazing news! I have been playing GalCiv2 on my Surface Pro, and I have been wondering when a new version might be coming since Strategy 4x titles mesh so well with touch devices. As I identified on an article I wrote here... http://www.denialesports.com/article/252-Microsoft-Surface--Strategy-Gamers Can't wait to get my hands on the Alpha when its available, and (with Stardock's permissi

133 Replies 804,898 Views

Just adding my voice to chorus cheering for GalCiv3. I was actually on my VM with Windows 8 the other day, and considering that the Windows Runtime model is all about immersive experiences... I got a really nice mental image of being able to tap on an object, and see something similar to the context sensitive radial menu in OneNote for the 'right click' options. Anyway, not yet the time in the market to talk about that, but here's hoping&nbs

54 Replies 156,711 Views

[quote who="Frogboy" reply="25" id="2824726"]BTW, do people know for a fact that Visual Studio 2003 won't function on Windows 7 64-bit?[/quote] Ya, a lot of our legacy applications need to be fixed because of all the changes between vs2003 and vs2005. So, instead of doing that we built XP VMs....

32 Replies 110,608 Views

[quote]I actually use this fact to my advantage. I'll park ships outside their influence and then rush in with all of my speed for one turn before hitting the breaks with their imposed limit.[/quote] ya, one game they had like 90% of the space, and I had to equip ships with 3 or 4 hyperwarp 3 modules so that when I declared war I would have surprise on my side.

9 Replies 10,634 Views