I too like the idea of limiting small ships to be built on planets so you never are completely dead in the water but save building the larger stuff in space. I did like the two queues as well, being able to build a planetary project and keep building ships made sense to me. I cannot help thinking about the USS Enterprise in dry dock as the "concept" behind space built larger hulls. Also the above mentioned ideas of utilizing a the whole star systems planets to contribute resources to building
Binth
I played my first game last night and went back to the autosave today. That works just fine. I wanted to play long enough to try the basics: build a starbase, attack a ship and invade a planet. Everything worked. It was helpful to read the mini manual to see how to unlock ships. I cannot comment much on the interface since anything that does not seem intuitive now will probably be fixed as time goes on although one thing that I noticed right away and is much appreciated is being able
I want thank all of you that have put the hours into trying to make a great game better. You probably look a the forums and see few posters commenting on your hard work but I myself have been lurking on this and Gaunathor and Tolmekian's threads since the beginning and have enjoyed what each of you have brought to the game. It is hard to pick just one mod since they are all a bit different in approach. So thanks again for all that you all do to keep the game alive!
I wish there was a way to designate some ships as "non-combat" so when you try to rally all ships to one rally point constructors and freighters do not rally also.