[quote who="Timmaigh" reply="2273" id="2901328"] I bent the metal plates texture with photoshop and then UVmapped it onto the model. If you wish and its good enough for you, you can use the vorchan texture.[/quote] So you just used the warp/bend thing? And yes i would very much like to use the vorchan texture on the model. It is very very well done! To tell the truth, i thought it was from some original babylon 5 model. [e digicons]:blush:[/e]
HawkWall
Yay! More people are always welcome! [e digicons]\o/[/e] Does anyone know if there's any program in which i could see how all the textures look like on the actual model? It would be a lot easier to do them if i'd know how they'd appear in game... I would also like to know how Timmaigh bent the Vorchan's wing texture that way and should i put a metal texture on the ship, like on the Vorchan?
So could i just make 4 greyscale images, one for each of the effects? And then you put them in a "special effects" file on different channels? I'm not sure i got this correct. [e digicons]:|[/e]
What texture size should i usefor the Liati? 2048x2048?
[quote who="TobiWahn_Kenobi" reply="2261" id="2899957"]@Hawkwall Wonderful Job!!! 5000 triangles are perfect. Frigate, Cruiser, I don't make that much of a difference. 5k triangles are very good and the model is splendid. You, my friend, are talented beyond expectation [/quote] Thanks! It is actually 4834 Tri's but not all the missing faces have been filled (I found a tool which can be used to fill them though) and as you can see, the cockpi
Oh, no damage done friend, i just almost had a heart attack. [e digicons]:grin:[/e] And i am not an actual modeler, i just made that for fun and i don't even have a REAL 3d modeling software. I'm using the one thats meant to mesh trains.. So yes you guessed it, 3D Canvas.. [e digicons]:blush:[/e] Anyways its about 5000 triangles, because i checked that limit for cruisers up from the 'job descriptions page', However i read from another fresh post by TobiWahn that its g
Fighter?!? Well i've definately missed something there! I thought it was to be a capital ship! [e digicons]:(O[/e] edit: I thought it was to be a Cruiser
Well, here's what i've done so far.. It is not yet finished and i've only had 2 pictures of it so don't judge it too harshly.. [e digicons]:D[/e]
[quote who="TobiWahn_Kenobi" reply="2249" id="2899247"]@HawkWall Don't. We are all no professionals (game developres that is). With every mistake one gets better and I definitely want to have a look at your Liati! Please!! For reference http://www.star-ranger.com/images/ACTAcentauriLiati.jpg[/quote] The thing is, thats exactly the picture i've used as a reference. However in my opinion the lower wing looks slightly longer than the upper one. And so a per
No, because i've removed them every now and then. Not all at the same time. But anyways i think i'll leave the modeling for the professionals. [e digicons]:blush:[/e]
A friend of mine just told me that Cinema 4d has some automatic thing to fix these.. I need to try it out.. Also if someone has found any better reference pictures of the Liati, please point me to the image (like a complete side silhouette would be nice)
[e digicons]XO[/e]
[e digicons]8(|[/e] I've almost finished the model for a Liati cruiser.. And of course i've removed all invisible faces... [e digicons]:([/e]
Ok, thanks! A stupid question: What are the numbers next to their names? Also, how do you add the turrets, hardpoints and engines on the ships? If its just the modeling/uv mapping/texturing to be done, then i might be able add something to the cause.
Sorry to ask, but is there any info on what Centauri models are being worked on at the moment? Or the ships they're planned to have? I thought i saw some list on what ships the different races were going to have in the final version, but i don't find it anywhere.
It would seem to me that 1 texture is not enough if you're planning to fit all those bits there without any of them overlapping..
I'm afraid i am unable to do many of the sounds, trust me i've tried.. I can however attempt to mimic some of them when i have the time, but i'm sure you know that they'll never be like the originals..
How are you panning on making the sounds by the way? Are you going to get them straight from the series or make all your own?
Oh, Well that explains it then! 32 or so should indeed be enough. Well as long as i can get my "Centauri super fleet of pure awesome", i am happy. [e digicons]:D[/e] And i'm working on 2 new tracks again. I hope they'll turn out ok. [e digicons]:(O[/e]
I wonder if its possible to set a limit on how many cruisers of specific type you could have.. Then they could be moved to be just cruisers. And leave the capital slots for the really big guns.. That way you could have a specific amount of cruiser class ships and use them and the smaller ships to support the capital ships, so we could still have multiple effective fleets (based around on the big capital ships). Which would be cool [e digicons]:D[/e] Then again, i know
In my opinion, both the hyperion and vorchan (and all the other cruiser types) are in a tight spot here. Mostly because in the original SINS you can have an 'endless' amount of cruisers, but capital ships are restricted to.. ~10 if i recall correctly. So i actually would find it somewhat disappointing if i was only able to get 10 vorchans or hyperions and no other big ships when the CapShip slots are already filled. My solution would be to make the cruisers/heavy cruisers/batt
Hi! Just wanted to let you guys know that im still here.. Its just this damn heat. I cannot stay indoors much.. But i'll try to make some new music tracks as soon as the weather cools down a bit.. [e digicons]:thumbsup:[/e] Keep up the good work!
Yes.. Summer! Wheee!! *Runs to the forest and does a cartwheel* [e digicons]\o/[/e] *And then explodes*
Hehe! Well wasn't that a nice surprise.. A Centauri Vorchan! [e digicons]\o/[/e] Of course since they are capital ships i built 4 of them, but they were all destroyed in the first pirate raid [e digicons]:rofl:[/e] But a nice touch!
VERY nice work on those icons and UI pics SteinerX!! [e digicons]\o/[/e]