HawkWall

HawkWall

Joined Member # 1188612
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[quote who="Timmaigh" reply="2273" id="2901328"] I bent the metal plates texture with photoshop and then UVmapped it onto the model. If you wish and its good enough for you, you can use the vorchan texture.[/quote] So you just used the warp/bend thing? And yes i would very much like to use the vorchan texture on the model. It is very very well done! To tell the truth, i thought it was from some original babylon 5 model. [e digicons]:blush:[/e]

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Yay! More people are always welcome! [e digicons]\o/[/e] Does anyone know if there's any program in which i could see how all the textures look like on the actual model? It would be a lot easier to do them if i'd know how they'd appear in game... I would also like to know how Timmaigh bent the Vorchan's wing texture that way and should i put a metal texture on the ship, like on the Vorchan?

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[quote who="TobiWahn_Kenobi" reply="2261" id="2899957"]@Hawkwall Wonderful Job!!! 5000 triangles are perfect. Frigate, Cruiser, I don't make that much of a difference. 5k triangles are very good and the model is splendid. You, my friend, are talented beyond expectation [/quote] Thanks! It is actually 4834 Tri's but not all the missing faces have been filled (I found a tool which can be used to fill them though) and as you can see, the cockpi

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Oh, no damage done friend, i just almost had a heart attack. [e digicons]:grin:[/e] And i am not an actual modeler, i just made that for fun and i don't even have a REAL 3d modeling software. I'm using the one thats meant to mesh trains.. So yes you guessed it, 3D Canvas.. [e digicons]:blush:[/e] Anyways its about 5000 triangles, because i checked that limit for cruisers up from the 'job descriptions page', However i read from another fresh post by TobiWahn that its g

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[quote who="TobiWahn_Kenobi" reply="2249" id="2899247"]@HawkWall Don't. We are all no professionals (game developres that is). With every mistake one gets better and I definitely want to have a look at your Liati! Please!! For reference http://www.star-ranger.com/images/ACTAcentauriLiati.jpg[/quote] The thing is, thats exactly the picture i've used as a reference. However in my opinion the lower wing looks slightly longer than the upper one. And so a per

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I wonder if its possible to set a limit on how many cruisers of specific type you could have.. Then they could be moved to be just cruisers. And leave the capital slots for the really big guns.. That way you could have a specific amount of cruiser class ships and use them and the smaller ships to support the capital ships, so we could still have multiple effective fleets (based around on the big capital ships). Which would be cool [e digicons]:D[/e] Then again, i know

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In my opinion, both the hyperion and vorchan (and all the other cruiser types) are in a tight spot here. Mostly because in the original SINS you can have an 'endless' amount of cruisers, but capital ships are restricted to.. ~10 if i recall correctly. So i actually would find it somewhat disappointing if i was only able to get 10 vorchans or hyperions and no other big ships when the CapShip slots are already filled. My solution would be to make the cruisers/heavy cruisers/batt

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