HawkWall

HawkWall

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[quote who="TobiWahn_Kenobi" reply="2393" id="2918679"]Centurion with toned down Lights and restored headlight [/quote] Now that is very sweet! It amazes me how much a few simple adjustments can do.. And if i'm correct, i had forgotten the ambient for the top lights? I like the picture of it next to the liati! Well done!!!

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[quote who="TobiWahn_Kenobi" reply="2389" id="2917843"] Quoting boshimi336, reply 2386Well done! The only thing that seems off to me is how the forward facing light effects reflect oddly off of the main center body of the vessel between the wings and forward command deck. I Quoting HawkWall, reply 2388One thing about the model is the 'reflection' of the wing lights shine, thats on the hull..It is a little too shiny In my opinion. Too bad, this is the p

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[quote who="TobiWahn_Kenobi" reply="2385" id="2917437"] Quoting HawkWall, reply 2384Of course, i don't mind! They WERE actually duplicated at first, but i of course removed them to decrease the poly-count.. Polycount is no problem, 31xx triangles on the final mesh! How do you like the final texture? Approve?[/quote] Is it made the same way as the liati? I have to say, it does look.. Strange... But then again, the ship is very d

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[quote who="TobiWahn_Kenobi" reply="2383" id="2917391"]@Hawkwall I hope you don't mind me duplicating the feathers for the underside as it was the only way to make the AO appear correct for the wings.[/quote] Of course, i don't mind! They WERE actually duplicated at first, but i of course removed them to decrease the poly-count.. [e digicons]:([/e]

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[quote who="TobiWahn_Kenobi" reply="2367" id="2913595"] Quoting HawkWall, reply 2366edit:OH, Do you mean the up-down wings? I made them like they were on the miniature, so it is accurate but i can change them too, just say the word. edit, edit: Wait a minute! There's no such stripes on the miniatures! I wonder what i've used as a reference... I'll remove them anyways, Sorry, my bad! Yep, that's what I meant But don'

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[quote who="TobiWahn_Kenobi" reply="2365" id="2913576"] Love it! I like the lights on the front, lights always give a more finished and dynamic look. Also I like the violet you chose. I lve almost everything about the texture (the model is perfect), just one little nitpick (and that just a matter of taste) I'm not sure I like the stripes on the winglets, they make it look so '70 retro style (reminds me of window blinds), but as I said, that is just personal preference. Than

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Here's what i've done to the Centurion. I made it a little more violet than the liati and vorchan, mostly because the miniature i based it on was that way and because, as i said, i like the rag tag look and the fact that the fleet isn't entirely made of that same colored mass. (And besides the centauri shuttle is also more violet) [e digicons]|-)[/e] I added some details again, because the miniature lacked them badly. I hope you like them. The lights on the front can be e

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[quote who="TobiWahn_Kenobi" reply="2344" id="2912039"] Quoting HawkWall, reply 2343Is there something wrong with the liati's "ambient occlusion map"? In the screenshots it seems that the tips of the large cannons are black and the hidden parts of the (metal color) girders on the wings are "drawn" as black silhouettes on the actual (purple) wings. It looks strange to me.. Or is there some problem with the uv map? Nothing wrong, it is the

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I JUST noticed.. Is there something wrong with the liati's "ambient occlusion map"? In the screenshots it seems that the tips of the large cannons are black and the hidden parts of the (metal color) girders on the wings are "drawn" as black silhouettes on the actual (purple) wings. It looks strange to me.. Or is there some problem with the uv map? [e digicons]8C[/e] edit: And if you're goi

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[quote who="Timmaigh" reply="2327" id="2908900"] Quoting Thoumsin, reply 2322Quoting HawkWall, reply 2319 Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not. Well, i have everything from Agentsofgaming ( who have work with WB and author of the serie in 1998 ) and nothing

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[quote who="Thoumsin" reply="2322" id="2908586"] Quoting HawkWall, reply 2319 Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not. Well, i have everything from Agentsofgaming ( who have work with WB and author of the serie in 1998 ) and nothing from Mongoosse ( w

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[quote who="TobiWahn_Kenobi" reply="2316" id="2907883"]Centauri Liati by Hawkwall [/quote] Wow!! That's cool! Though i think it'll look even better in action than pictures.. They always do. I can't wait to command a fleet of those and blow some whitestars up!!! (That's what they were for, right?) [e digicons]:grin:[/e] How did you get that "worn out" look on it? Is IT the work of the ambient occlusion map? Whatever it is, it looks awesom

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Here's what i made yesterday. Fortunately i have a perfect top picture and quite good front and side pics so it should be pretty accurate. I chose to make the insignia on the wings in 3d because i think they look cool (Though i think i might flatten them a little). The guns aren't yet there but they're in the works. Could someone tell me i

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[quote who="TobiWahn_Kenobi" reply="2309" id="2907164"]Oh hell yes! Please. Pretty please. With a cherry on top! BTW I've finished rendering the AO, Normalmap and illumination overlays for the Liati, took only 42 or so hours of rendering time. [/quote] Ingame pictures would be nice! [e digicons]:grin:[/e] And i've already started on the centurion..

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[quote who="TobiWahn_Kenobi" reply="2292" id="2904656"]Oh my f*ckin God!! I love that piece of ship you've done her. That gorgeous! [/quote] Hehe! Glad you like it! [e digicons]:grin:[/e] I reduced the engine size a little because they looked so ridiculously huge. (And they kinda still do from some angles) Also managed to reduce the triangles to 4650. If possible, could someone tell me how the specular map is supposed to look like? (white-black =

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Well.. Here's The Textured liati.. With Bump- and ambient maps.. No specular because i cannot seem to get it to work on any modelling software i have.. Tell me what you think.. It is not rendered with ambient occlusion on this time.. edit: And most importantly tell me what you think of the custom made 'lion nose' cockpit [e digicons]:grin:[/e] <img src="http://i1101.

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