One thing I did notice that definitely needs some work is the music with the cut scenes doesn't transition smoothly to the next music in line. Maybe a good quick fade out and fade in would fix it quite easily.
Avatar137
I'm still on the fence about a lot of the newly added sounds. I'm not sure if it's just because it's new when there was no sound previously or if it's just not my cup of tea. Going to give it some more time before I pass final judgement but so far I'm not totally digging many of the new ones.
Nice gents! Looking forward to finishing up my very long day with some galactic conquering tonight!! Thanks.
[quote who="Heavenfall" reply="5" id="3510859"]So since DX12 won't be backported to win7 or win8, is it going to take 6-8 years for this to have any meaningful impact? [/quote] I would say at least.
Proud to say I helped vote this sucker in! Good job, Tezmagorian . [e digicons]:beer:[/e]
[quote who="Island Dog" reply="20" id="3509958"]Oh man, sorry. That was a typo. It is not coming today.[/quote] Dude! There are just no words... [e digicons]:'([/e] [e digicons]
[quote who="Island Dog" reply="16" id="3509932"]Beta is coming today. It should be within the next week or so, but I imagine it'll be discussed in todays livestream.[/quote] Can I quote you on that? Well, I just did! Dang, ID, you just made my weekend and gave me a nice birthday present for Sunday. Cheers SD team! [e digicons]:beer:[/e]
[quote who="Derek Paxton" reply="2" id="3509842"] Picture added. You are just to fast. [e digicons];)[/e] [/quote] Thanks. Though I've not previously been accused of being too fast, especially , not from my wife. ;)
Nice! Thanks for doing this. It's always nice to know the folks behind the scenes. Now you need to post some pics! ;)
[quote who="Island Dog" reply="4" id="3509515"] Did you not see anything you wanted, or didn't go on sale? Just curious when dealing with sales.[/quote] Nothing I really wanted. Like you, I already have way too many games to play and there's no sense just buying stuff to have it... It just means I have more money to burn on other useless stuff. :D
Huh, nothing here either... I see a trend here that retailers of all types aren't too happy about.
[quote who="Island Dog" reply="2" id="3509464"] Not sure if they're ready to show it yet, but I'll make sure they know it's being wanted to be shown. [e digicons]:)[/e] [/quote] Yeah, sure, like they don't already know people want to see it! lol And you typed that with a straight face, too. ;)
[quote who="Larsenex" reply="9" id="3506063"] Thats it? no mention of him actually working on the AI? Why the Hex hate?[/quote] Just watch those last 10+ min. you'll get a much better feel for it than someone else's interpretation of what they saw. I was like you, for some reason I didn't get to finish this stream and forgot to go back and watch it. Seeing this thread reminded me to do so. Was worth it just to see Brad
[quote who="Rhonin_the_wizard" reply="3" id="3503361"] I'd like it if the AI would decommission shipyards no longer in it's territory and I think we shouldn't even see the rally points of other players. [/quote] Completely agree here.
[quote who="Gilmoy" reply="5" id="3502302"] Usually Stardock releases GC3 builds on Thursdays (opt-in?), and then features it in the Dev Stream on Friday. It makes sense: we get to flood Forums and Chat with quick (1 day, i.e. 18 hours gameplay [e digicons]:grin:[/e] ) feedback, which catches any showstoppers ... like Drengin colony ships crashing. Then they stay up all weekend and push a hotfix. Generalizing, I'd expect Sor
Released today per chance good sir?
[quote who="Thecw" reply="2" id="3502012"]Edit: Sorry Avatar137, apparently you answered while i was looking up the time mark in the dev feed. I did not see your answer. My apologies. [/quote] No worries, Thecw, the important thing is he/she got the answer they were looking for! At least you went to the trouble of providing a link and finding the time stamp for it! I was too lazy for that. lol
Yes, it has been mentioned before and was also noted in the last Dev. Stream on this past Friday. They are aware of it and Paul said enjoy while you can as it will be gone this week. So any day now it will be fixed.
In my only game with Beta 2 I don't get this, but I've hit a barrier with turn 242. No matter what I do ( I have two previous games from several turns before that I try different things with) when I hit the turn button on turn 241 it crashes right before giving me my turn again. This is on a huge map, all AI, settings all at default except black holes set to rare. All AI are set to genius. I've tried changing what's being built in my shipyards, on planets, etc. still crashes a
I've been telling myself for the past two hours not to post any sarcastic impatient posts asking where the hell is beta 2, so far I've been doing pretty well... :D
[quote who="NorsemanViking" reply="12" id="3500468"]I'm very excited![/quote] And here I thought you were just sitting on one of your helmets... ;)
[quote who="Blue_Oyster" reply="8" id="3500387"]OK. That's good to know; however, it isn't clear how that can be accomplished. If no other race in the game has colonies, and no other race in the game has ships etc. except for the white, immobile, invulnerable ones, then what deed will end the game with a victory? [/quote] Sorry, I had assumed you knew what to do to win. All you have to do is just capture the last remaining planet of your last remaining enem
[quote who="Blue_Oyster" reply="5" id="3498726"]Basically, I'm trying to learn if my game is essentially over (unwinnable) if I knock off the last planet of a race without first destroying all of its ships and shipyards and probably starbases.[/quote] Not at all. The ships that are left over aren't able to be attacked, same for the startbases and shipyards, but you will still win the game without problem.
Nice! And yes, I want it yesterday!!! ;)
[quote who="Toxidyne" reply="2" id="3498018"] I also have encountered this issue. It would be neat if they became pirates. [/quote] It is my understanding that this was always planned to be the case. The feature is just not implemented yet. My ships don't care what planet you call home as long as they get to blow you up! ;)