What i dont really understand about Demigod was what were you guys trying to do in the first place compared to "traditional" RTS games that warranted a different system? I'm not a network guy by any means, but it seems like the regular model of joining a lobby, having a player as a host (and server), then launching the game worked just fine. What made you guys decide something different? What was it that made the traditional approach not desireable? When a multiplayer game act
XaosII
I seem to be getting various CTD's that happen completely randomly. I usually cant go past 50 or 60 turns until it crashes, or even when just using the ship editor (and not saving it) it will just crash. I've looked into the forums and seeing if others are getting this problem and trying out possible solutions and nothing has worked. I have nothing in common with the possible causes of the CTD's. Im pretty certain everything i have is up to
Bump. Still needing some kind of help, please!
I seem to be getting various CTD's that happen completely randomly. I usually cant go past 50 or 60 turns until it crashes, but even when using the shp editor (and not saving it) it will just crash. I've looked into the forums and seeing if others are getting this problem and trying out possible solutions and nothing has worked. I have nothing in common with the possible causes of the CTD's. Im pretty certain everything i have is up to dat