Do not pass over soldiering bonuses if you want to conquer the universe. You could blow up any ships in the sky but if you have lousy soldiers, good luck on capturing planets with huge populations without damaging it severly. With 41 vs 0, you could take on a 14 B planet with only 2 B and suffer only light casualties.
CoBBQ
I took some experience from a not-to-be-mentioned space stragety game and applied them to my own fleets, which is a core group of ship busters supported by smaller ships. Larger ships are built with a couple type of weapons and defences since they are expensive to build and upgrade. The smaller ships, usually fighters, will have one weapon type and some defences which will be upgraded with the latest weapon ASAP. On each ship, only one engine and no life support is good since more defences ca
This is the 26th century soldiering we're talking here. Doesn't anyone think they can render asteriods harmless by hitting them with fusion bombs or giant laser cannons as they hit the atmosphere? That's why soldiers are needed on the ground to disrupt those countermeasures so the asteriods can get through.
If you read the manual, there's this interesting seection about the shipyard where you could build your own ships.
I usually lease more ships than usual if I get into a tough war. I tend to replace some buildings with factories to build military ships faster and lease them when they reach a favorable price.
I would like, in fleet combat, fleet admirals on both sides make more brilliant first moves or tactical blunders which would affect the outcome. Its kinda dull seeing both sides squaring off equaly and bash each other until one side wins. Some examples would be: 1.) The enemy fleet is tracking a large asteriod formation, mistaking it for us. Their rear is expose, shall we attack? (Player gets a free turn in combat before bashi