So I bought and downloaded Entrenchment without a hithc and find like [e digicons]8C[/e] only 2 small maps along with a medium and custom doesn't work. Where are my 5 star battlefields [e digicons]:'([/e] .
CoBBQ
Guess someone needs to learn total evilness. Place them around your outlying colonies and if one colony ever falls to the enemy, by military or influence, blow them up. The empire doesn't need deserters or anarchists..
I disagree that the Yor are pitiful with a weak economy. They have several racial bonuses like miniaturization, fleet logistics and loyalty and coupled with their super isolationist makes them able to build powerful fleets to defend their empire. The best way to use them in my opinion is to spread your industrial and research buildings around because in order to get a good economy out of this, you need to pump more Yors on your 10+ quality playets to 16B to 20B with the stalks. You should fil
[quote]Unless I'm missing something.AI seems to make silly decisions, like agreeing to pay for peace and declaring war on me the next turn![/quote] Something tells me that Drath is responsible, they have such an annoying tendency to set the galaxy into war. Does anyone get messages from other aliens you haven't have diplomatic relations with? I'm playing as the Yor as technologist and while getting a large lead in techs at the begining, I'm getting these messages from the AI
Yes, the economy had changed a lot in Dark Armada and Twilight. You cannot leave the fundings at 100% all the time anymore, you got to budget your expenses. A little practice on it and you will be able to get back to your warmongering ways. ;)
What they meant was that on higher difficulties on some popular games, they gave the AIs advantages like building units faster and more cheaply than the player. This allows the AI to rush hordes of units at the player over and over until the player beats the game or quits in disgust when unable to fight back.
There is a need for a bigger ship selected cursor on max zoomed out levels. At the present size, the cursor is difficult to see amounst the clutter when zoomed out to coordinate a war on large to immense maps. IS there anyway to lessen the cursor shrink by half when zooming out?
Was this ship a constructor ship?
Two reasons, Torians have a large influence bonus per population unit and they reproduce faster than rabbits.
Are there any enemy culture spreading to that planet?
ON your second question, that is normal if your other two planets have low population since the approval rating is the average of all your population, not your planets.
New victory conditions!?! Bring out the terrorstars. :CONGRAT: (Who needs planets when you're ascended?)
I still have fond memories of playing this old RTS Space game: [link="http://www.mobygames.com/game/overlord-"]Overlord[/link] Pretty simple but is so complicated to get a victory over that blasted Overlord Korn. X-(
[quote]As I've been playing the Advent, I'm guessing that my "superweapon" is my ability to fire bursts of Unity as it were and convert significant portions of a planets populace into my own allegiance... to that end, I cant kill anything.I have yet to play Vasari or TEC... what all do their superweapons do? From what I'm gathering one nukes a entire world and one nukes the fleet in orbit, or what exactly is it?[/quote] I think the Vasari is the more powerful superweapon in the game.
Its a little late for 1.03 but I have an idea to spice up the battles. The battles are epic sometimes but they do get stale because there's no modifiers from battle damage. Imaging a fleet that needs to retreat due to some enemy reinforcement but some of their ships stand little chance of escaping due to severe engine damage. It will be a few systems like: Shield charge rate and strength, weapon strength and rate, slipstream charge and speed, engine speed and antimatter charge and containment
Ai spends too much time building capships and siege frigates which never gets used because you're too well defended. The third Civilian Tech Long Jump allows you to jump between stars.
One tip I can give is to build a decent core for your empire. Don't go trying to colonize every planet, just build a core of 4-6 planets to build up on population and recources to get your economy running.
Dense swiss cheese?
It takes a bit of timing but an ambush by a fleet of LRM can severely decimate a enemy fleet.
Since the Vasarii were significantly advanced, they attempted a game with a thousand stars. Doing away with the fleet cap limit, they conquered the majority of the galaxy with ease until they got bombed by something. Ships were hastily built, forged into fleets and sent out to combat this mysterious enemy which intensified their attack with each minute. Evidence on the lone Dark Star ship was discovered that the enemy were ships mistakenly ordered by the Vasarii to attack the wrong targets, n
I'm trying to find out if anyone has developed the knack for timing the attack (independent of invasion tactic) or whether random is the best way to go. If we were to post something that gives us the best attack odds in grund attack, somebody from Stardock will disable our spacebar while blowing raspberry at our hard work on the exploit.
Yeah cause ya know Stardock was shooting for realism in this game. Considering that useable planets are at minimum 6.5 light years from the sun.
With players claiming that the AI can be beaten easily with ultra fast ships equipped with mulitple engines, why not create a barrier for those ships? There's plenty of stars in a normal galaxy that are devoid of useful planets and spend the rest of the game as useless eye candy, barring an PQ increase event. Why not create an area around stars that dimishes ship speed as the ships get closer to the stars. With a radaii of 8 squares, the outer square will dimish one point of speed and the nex
Or you could just kill everyone and then become the one and only ruler so you don't have to worry about it. Its called "Switching to Imperialism" in GalCivII speak.