CoBBQ

CoBBQ

Joined Member # 1290126
2 Posts 132 Replies 665 Reputation

Guess someone needs to learn total evilness. Place them around your outlying colonies and if one colony ever falls to the enemy, by military or influence, blow them up. The empire doesn't need deserters or anarchists..

18 Replies 9,880 Views

I disagree that the Yor are pitiful with a weak economy. They have several racial bonuses like miniaturization, fleet logistics and loyalty and coupled with their super isolationist makes them able to build powerful fleets to defend their empire. The best way to use them in my opinion is to spread your industrial and research buildings around because in order to get a good economy out of this, you need to pump more Yors on your 10+ quality playets to 16B to 20B with the stalks. You should fil

108 Replies 1,001,716 Views

[quote]Unless I'm missing something.AI seems to make silly decisions, like agreeing to pay for peace and declaring war on me the next turn![/quote] Something tells me that Drath is responsible, they have such an annoying tendency to set the galaxy into war. Does anyone get messages from other aliens you haven't have diplomatic relations with? I'm playing as the Yor as technologist and while getting a large lead in techs at the begining, I'm getting these messages from the AI

116 Replies 171,419 Views

What they meant was that on higher difficulties on some popular games, they gave the AIs advantages like building units faster and more cheaply than the player. This allows the AI to rush hordes of units at the player over and over until the player beats the game or quits in disgust when unable to fight back.

32 Replies 34,069 Views

There is a need for a bigger ship selected cursor on max zoomed out levels. At the present size, the cursor is difficult to see amounst the clutter when zoomed out to coordinate a war on large to immense maps. IS there anyway to lessen the cursor shrink by half when zooming out?

0 Replies 1,237 Views

I still have fond memories of playing this old RTS Space game: [link="http://www.mobygames.com/game/overlord-"]Overlord[/link] Pretty simple but is so complicated to get a victory over that blasted Overlord Korn. X-(

9 Replies 4,329 Views

[quote]As I've been playing the Advent, I'm guessing that my "superweapon" is my ability to fire bursts of Unity as it were and convert significant portions of a planets populace into my own allegiance... to that end, I cant kill anything.I have yet to play Vasari or TEC... what all do their superweapons do? From what I'm gathering one nukes a entire world and one nukes the fleet in orbit, or what exactly is it?[/quote] I think the Vasari is the more powerful superweapon in the game.

60 Replies 28,400 Views

Its a little late for 1.03 but I have an idea to spice up the battles. The battles are epic sometimes but they do get stale because there's no modifiers from battle damage. Imaging a fleet that needs to retreat due to some enemy reinforcement but some of their ships stand little chance of escaping due to severe engine damage. It will be a few systems like: Shield charge rate and strength, weapon strength and rate, slipstream charge and speed, engine speed and antimatter charge and containment

1,040 Replies 571,158 Views

Ai spends too much time building capships and siege frigates which never gets used because you're too well defended. The third Civilian Tech Long Jump allows you to jump between stars.

9 Replies 8,463 Views

One tip I can give is to build a decent core for your empire. Don't go trying to colonize every planet, just build a core of 4-6 planets to build up on population and recources to get your economy running.

29 Replies 15,521 Views

It takes a bit of timing but an ambush by a fleet of LRM can severely decimate a enemy fleet.

9 Replies 6,752 Views

Since the Vasarii were significantly advanced, they attempted a game with a thousand stars. Doing away with the fleet cap limit, they conquered the majority of the galaxy with ease until they got bombed by something. Ships were hastily built, forged into fleets and sent out to combat this mysterious enemy which intensified their attack with each minute. Evidence on the lone Dark Star ship was discovered that the enemy were ships mistakenly ordered by the Vasarii to attack the wrong targets, n

69 Replies 95,400 Views

I'm trying to find out if anyone has developed the knack for timing the attack (independent of invasion tactic) or whether random is the best way to go. If we were to post something that gives us the best attack odds in grund attack, somebody from Stardock will disable our spacebar while blowing raspberry at our hard work on the exploit.

28 Replies 15,823 Views

With players claiming that the AI can be beaten easily with ultra fast ships equipped with mulitple engines, why not create a barrier for those ships? There's plenty of stars in a normal galaxy that are devoid of useful planets and spend the rest of the game as useless eye candy, barring an PQ increase event. Why not create an area around stars that dimishes ship speed as the ships get closer to the stars. With a radaii of 8 squares, the outer square will dimish one point of speed and the nex

11 Replies 9,460 Views