Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

AI's need to recognize when they are overextended, and when they are going to lose, in which case the best idea is to get an ally to barge in. AI's should be more willing to jump into wars that look even.

103 Replies 172,859 Views

[quote who="paladinjb" reply="160" id="3318087"]I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.[/quote] Given how Stardock built up its fanbase and goodwill in the GalCiv 1-2 days with a number of folks who were sick of DRM in general, it's to be expected. Your average Stardock forum user is a long-time fan who despises any DRM much more than the average

301 Replies 1,518,060 Views

The F-22 is a POS, so I wouldn't compare it to that. I'm still wondering what percentage of your customers for TBS games are still using XP- and when do you pull the plug? I can understand why you didn't on LH, but if you're getting down to 10%, it's time on your next game.

105 Replies 416,393 Views

[quote who="Heavenfall" reply="25" id="3318427"]@Willie Sanderson Your opinion is worthless because you're comparing a 10 year old title to a state of the art AI. Comment when it has been released and patched for 6 months if you want to "compare" how AI is challenging.[/quote] The AOW3 devs have probably looked at Elemental's AI some, as they are also going to be doing multithreaded AI. I asked this question on thir forums and got a response from the dev,

27 Replies 27,924 Views

[quote who="Jythier" reply="19" id="3318445"]So, guys, if hardware isn't the limitation, why aren't you making the next gen RTS? Obviously you're in the business of making games or you would be ignorant of the actual challenges while the OP is deeply involved in them daily. So get to work.[/quote] Asking Stardock to make an RTS is like asking a pizza place to make Chinese. It requires a different skillset. Stardock ha

105 Replies 416,393 Views

I've been kinda harsh (but IMO deservedly so) on the AOW series for its garbage AI, but on their forums, I did see a promising sign- it sounds like they're going to try and use the threading AI idea that Stardock did for the Elemental games. One thing Stardock should borrow from AOW3- they're going to make the quick battles run like full tactical battles, just under the hood. This will be different from how it is done in FE (which is pretty terrible an

32 Replies 112,757 Views

I still think the FE world would be a perfect place for a Kohan-style RTS. It's got many of the things needed to make it work. Too bad Stardock isn't interested in doing a TBS themselves. One crazy idea: since Brad is a big fan of GPG and they're in serious trouble, why not pitch the idea to them of doing an RTS in the Elemental world if the Wildman kickstarter fails? </p

105 Replies 416,393 Views

[quote who="simon_sin" reply="151" id="3317999"]Quick question: Is this 1.3? Or a separate direction? Will I be able to have a Fallen Enchantress 1.3 & a Legendary Heroes version to choose from, or once LHs is installed I basically have to use the New rules? Or will this mean FE 1.2 is as far as that game will be developed, and future enhancments will be based on LH builds? thx.[/quote] A 1.3 patch will b

301 Replies 1,518,060 Views

Just had an idea that could be added in, that would be nice (though maybe a bit of work) WHy not have goodie huts or quests that spawn minor bonuses/ open up unique items you can make? Not full-fledged techs, but maybe things that unlock a bonus weapon, or improve one of your existing weapons? Example: A master fletcher's quests- you get bodkin arrows. All bow units gain a skill to ignore 25% of the opponent&

34 Replies 81,057 Views

I'd rather see more races, and tweaking the machines of the current races, then something transformative. I will feel a bit underwhelmed if we only see 10 races in the expansion. I really do want to see 12. I know this is moddable, but I'm afraid I'd over/underpower races so I tend not to do it. If you really wanted transformative, Making a new FFH might work better.

50 Replies 221,192 Views

One common sense switch that's diplomacy related- why is it that AI's will surrender more quickly then they sign peace treaties? That should never be the case. I don't mind the AI being stubborn in accepting peace- usually when a player asks for peace it's because they don't want to fight more. Suggestion #2- on running AI, an AI unit in tactical shouldn't run away, if it's going to be shot to death in the process

95 Replies 100,035 Views

[quote who="Frogboy" reply="55" id="3317824"]The population thign with pioneers is really nerfing the AI. [/quote] I suspected that was the culprit given how much easier the game was despite sensing general AI improvements. Is it a lack of strategies to work around this limitation that is holding you back, or is it just harder for the AI period. I do think the AI's with arcane monolith need to be using it more.&nbsp

95 Replies 100,035 Views

[quote who="Frogboy" reply="11" id="3317692"]Please don't flame AOW here. I happen to be a pretty big fan of it. The more successful it is, the more people will be drawn into this genre. [/quote] There's truth in this. Look at fighters- more SF fans means more folks who will look at good fighters like Virtua Fighter. (though it's funny how most of the newer VF players tend to be the sorts who talk about waifus way too

27 Replies 27,924 Views

[quote who="Frogboy" reply="52" id="3317763"]When FE crashes, it does send us a crash report. The 1.29toad build has crashed a total of 4 times. Ironically, each time is on a different version of Windows (which implies 4 different users).[/quote] It's possible that 2 of those crashes were me on 2 different laptops ^_^. To be honest, my reasoning for saying it's improved is that the game doesn't feel like a cakewalk the way 1.2 did on fair setti

95 Replies 100,035 Views

If anyone thinks there is drama between Brad and Jon at all- Kay working on both projects is probably something Brad had to approve, and he's not only done that, he's given Kay a promotion and she's now the art lead on LH. This was entirely amicable. Question- was Stardock supposed to announce something today as well, or was that just Jon? I was really hoping for a GalCiv III announce today.

78 Replies 292,343 Views

[quote who="enoeraew37" reply="82" id="3317436"]Is this the new game Shaffer is hyping on his blog or that something total diff ? [/quote] His game gets announced today supposedly, so it's not this. It will be a strategy game. As for Steam, I would want to see you guys include a mod support system similar to Civ V since you're going Steamworks. It's often clunky to install/switch mods on Stardock games, and

301 Replies 1,518,060 Views

Lots of good changes, some things I think will need work to see if they're good ideas, and some things I wonder if the AI will be able to handle (Brad can't do everything) Disappointed but not surprised by mandatory Steamworks, I understand the reasoning (Brad's explained it and it makes sense). I am curious how folks who are getting the freebie are going to get Steam copies. I do worry we're not going to get any more amphibious betas b

301 Replies 1,518,060 Views