Beta 4 is this week, and it's adding a lot of content. That said, I can see this game developing breadth of content issues, but that can be solved with DLC and modding. SK is a game that requires a huge toybox, and you don't see all the toys in EA.
Alstein
Enrage the SK enough he should send the lieutenants after you. Either that, or create a blast gate spell for a lot of mana that allows you to get around the lieutenant finding if you're in mop-up phase.
one option, if not willing to go to war, upgrade it to a constructor perhaps?
What I do in this situation, in order 1) If it's the last straw, make a transport out of it. 2) If there's another uninhabited planet, I head to it, unless i know I'll get beat there again. 3) If not, I set it to head to the nearest star that has unexplored planets. (that should be an option for colony ships as an explore option)
If you manage to beat another race to a planet, their colony ship tends to hang around in sorrow for a few turns, like it doesn't know what to do. There probably needs to be an AI check that if a planet you are seeking to colonize gets colonized by someone else, you send the colony ship somewhere else immediately, or convert it to a transport and declare war if you're inclined and able to do so.
You missed sales on each of these titles recently, they'll prob so on sale again. That said, SK will be out way before GalCiv3. GalCiv3 has more betas planned.
The boardgame approach is fine, they just don't execute it well. I suspect that Firaxis's change in ownership is what is causing the game quality issues over there- they might still have autonomy, but I'm sure they have certain guidelines they have to follow. Stardock has a lot more freedom - the only limit is what Brad wants to do, and what Brad wants is what he thinks is good games. (As long as Brad doesn't turn into today's Vince McMahon
The doomsday counter does not feel like a threat right now- have to agree on that one. Merely a minor inconvenience.
I've never really put my full thoughts to this on paper. I have friends who are heavily pro and anti, and I've tried to stay away from too much discussion of this on Twitter, because their rabidness on the issue will led to stuff I don't want to see. Both sides have points that are legitimate and need to be addressed, at least from the moderates on each side. There are also radical nutjobs on each side as well. The antis are rig
Snipers for the Guardian are still unbuildable even with Bastion.
Certain abilities like arcane arrow- they do less damage than the mage's normal attack, and cost mana. This is true for at least the battle mage. It might be overpowered to let them scale, so unsure how to solve this.
Found another two If your champion has all your traits picked, and you level him up again, and you go to pick another level, the game won't let you get out of the screen. I did not test whether you could end turn without picking a level. I would suggest creating a dump trait that you can pick that just gives something tiny and is repeatable to avoid this, or implementing a level cap for heroes that's individualized to the max level
Saw a silly one- it says random maps are still disabled in the helpbox for random maps in map selection.
1) I don't see this. The two games look distinct to me. 2) I'm fine with it the way it is. It's not something that bothers me. 3) I think the slider is fine the way it is now. I would like to see sliders for more things like enemies/terrain types/etc. Think the random map generator options in Kohan. 4) I really enjoy that this game is about building one stack of doom and going forth.
Well we should be getting Beta 3 this week, since they want it out this month, and Stardock starts their Christmas break on Friday.
[quote who="DARCA1213" reply="18" id="3511213"] If all goes as planned I will be a Army medic in about a year. [e digicons];)[/e] [/quote] Congrats. It's a good road to a good career. Just get in shape, and accept that you'll have to suck it up for 4 yeas, and at the worst you get a second chance in life.
Well, this is a game that can use a lot of RAM and was designed to do so. Also, Stardock probably hasn't gotten around to optimization yet- a lot of Stardock games have memory leaks in beta that start getting whittled down towards and after release.
Steam does make a decent IM client. If you play on the same account, and one is offline, I think that works. Family sharing is probably different, and I can see why you wouldn't want you kid using your account.
Am I the only one who finds it a bit annoying? I do appreciate that there is a sound, and maybe any sound would be annoying eventually. I wonder if having more sounds and playing a random one at the end of turns might help here.
[quote who="Borg999" reply="33" id="3509918"] Quoting hedetet, reply 27 Do you think the backlog phenomenon will eventually cause Steam to change their business model? E.g. transition to subscription based. If Steam goes to a subscription based model, I will find a new pastim
I don't want grinding in my games. If I want grinding I'll play an MMO or some AAA crap. One of the things I like about this genre is that it isn't grindy.
AOW3 is on sale now over on GOG.
It wouldn't stop me, because I know a day 1 mod would get rid of it. I consider unlocks to be bad game design in just about every situation. It's part of the reason I won't play most CCG's.
Most of what I got was launch sale stuff King of Fighters 98 Ultimate Match Final Edition 100% Orange Juice DLC Momodora III
Same as reasons listed above. Example of how wretched this system is: I've seen people in the original SF4 pay other people to unlock characters for them because it was so boring.