Noticed this in one game, after a save. Any new logistics increasing buildings did not provide + logistics. I could settle with -1 logistics and it went to 0, so other things were calculating correctly, but barracks and command posts were not increasing logistics. Something triggers this, because it works other times. My guess is it either involves summoning or a save/load issue. I was using the Guardian so that might also be a trigger as w
Alstein
avoiding AOW3 is probably a good call. That's a game that is selling very well in the same genre.
I don't see how a delay would harm the game. Usually with Stardock EA games, the major things that don't come in until 1.0 release aren't things that impact the gameplay. As long as content isn't intentionally held back that wasn't planned to be held back, I don't have a reason to care either way about the actual release date since I already have the game. I know expansions were planned, maybe you can move the first expans
I'm just glad the logout bug is finally fixed after 10+ years... (at least it seems to be)
Please let us know what level is AI uses all algorithms but gets no bonuses? Is that still Challenging?
Or maybe they shouldn't stack period- it doesn't make sense for them to stack.
What I get from this is normal AI= Challenging AI from before. Don't see the problem, outside of maybe confusing vets of the series who aren't paying attention to this, and think Challenging is the fair level. I really do wish Stardock made AI that would adapt most of the time to what a player likes to go for.
The downside to whales is that tend to play only one game. As for 4x strategy games, the traditional model works best for them. I remember many (10+) years ago on here, Brad saying that one reason Stardock went into strategy games was because the folks who bought them tended to buy their games at higher prices and were more affluent. The market has changed considerably since them, since PC gaming has become a lot more popular and open to many more powe
The complaints are coming from the folks who paid $45, not the founders. They're not getting the additional stuff. This isn't the first $25 sale either. I expect for $100 we'll receive around $200 of content if bought at full-price, so we'll come out ahead with a sale. If you're spending $100 on a game, you pretty much have damn good faith in it. That's getting near territory people paid for Neo-Geo games in the late
I wouldn't call it a screw. If you've played the game at all early, you can see it's quality. Screw would be getting a sub-par game. The perk of latching on early was getting to play the game early. You did get all those months before the folks getting the sale got the game. (and this wasn't the first half-off sale, there was one over Christmas) If you feel that's an issue, just wait fo
[quote who="Nastytang" reply="17" id="3526899"] Quoting Frogboy, reply 12 Quoting Zuigert, reply 1 Well.. thats a slap i
The folks who did the $100 version, I expect Stardock will provide enough benefit to them that doing the $100 is the most cost-efficient choice, and I support the business model of upfront getting everything for a higher price if it comes from a company where I know that support will come (unfortunately very few companies meet that standard, Stardock is one of them). I just don't see the benefit of putting the game on sale right now. Once you put
1)Also not a fan of having doomsday affect magic. Doomsday to me right now seems trivial and it's not something I'm scared of at all. 2) While I think this game is ultimately about building your stack of doom, I do think at a minimum, we need the ability to tech up our units, with maybe a 3rd tier of unit for the classes specialization that is better trained, not necessarily better armed. I also think we need s
The commander does need to be handicapped some. I think even beyond knights, the massive army sizes and logistics bonuses make it too easy, you can spam outposts with a commander and field a large enough army.
Some kickstarters are much more likely to pan out than others. I mean, random sucker - yes, $10 max, but someone like Jon, I'd risk more because of his track record. That's not being an idiot.
Even the pledge rewards aren't guaranteed. This is why my rules for Kickstarter are never invest money I don't mind losing unless I trust the developer implicitly (such as the Skullgirls kickstart or At the Gates- two devs who had good track records)
I know in LH it eventually got changed to splash damage.
Was this bug ever fixed in LH? It's an old old bug that dates back to War of Magic.
Heard March 31st as the 1-yr anniversary given out - supposedly in a podcast yesterday or earlier today.
mostly notice this with with the Skull dungeons (the dungeons with a skull at the door) You step on them once you get the sound trigger sometimes, but it doesn't trigger. Stepping on them a second time triggers them.
And maybe the commander in general, it's too easy. Beat the game without abusing enchanting (used a little)- the early game can be a bit tricky, but once you get a knight out, everything until the lieutenants is a cakewalk. You can get knights early also. as in 2nd tech. Lieutenant you'll lose 2 knights due to one-shots, but they're easy wins. The Sorcerer King himself, get a bless unit out like a Paladin or Cleric (and you start with
They sorta fixed it from before where you would get stuck, but I'd suggest some sort of repeatable trait that opens up at level 10 that is just something simple like +2 hp.
You can't train snipers even with a Bastion. You can now build the Bastion but you can't train snipers, so slightly different than in B3 when you couldn't even build the Bastion.
On the coolness of crafted items- you have a lot of items in LH that are pretty cool that could be backported over.
Love the changes so far. Only worry is the enchants might be too much to give to the player, and could take away from crafting.