Cauldyth
[quote]Its all a matter of what you want to define evolution as. If you mean evolution by means of natural selection, like what Darwin was meaning, then yes, in a way as he described it, we have stop evolving. IE. We don't "weed" out through death, the handicap and infirm.[/quote] No, it's virtually impossible for us to stop evolving genetically. People are still being removed from the gene pool, if not by disease and defect then by their actions, and more importantly the new people th
Woo! I actually won my first game of TA on Tough last night, playing as the Thalans. I can't wait to see what they're like when they're complete. It's funny, everyone says the Thalans play so much differently than the other races. I've been away from GC2 for so long that I have no idea how to play "normal" races, and I've found the Thalans to be the easiest for me to wrap my head around. I guess sometimes ignorance is the best policy. ;)
[quote]Can you check in the foreign policy screen and confirm that they're at the right intelligence level, and didn't somehow get set to fool?[/quote] Ha, yeah, they're set at Fool for some reason. Wonder how that happened, since I've never moved that setting off Tough. Anyway,thanks for pointing out the problem. :)
[quote]Can you check in the foreign policy screen and confirm that they're at the right intelligence level, and didn't somehow get set to fool? [/quote] Sure, I'll check when I get home. I did start a new game last night, where I just decreased the galaxy size and increased the abundance of habitable planets, leaving everything else unchanged from the previous (screwy) game. In the new game, the AI has resumed its normal behaviour of kicking my butt. ;) [quote]I was going
Hmm, it could be that they're just not building economic buildings, yeah. I wasn't sure which was the cause and which was the effect - whether they had no economy because they hadn't researched the techs, or they weren't investing in research because they had no cash. Now that I think about it though, at least a few of them should have econ buildings right off the bat that they could build without researching. That doesn't seem to have happened though. Unlike your experiences, where
Has anyone else seen this? On Tough setting, 9 opponents, Gigantic galaxy... My last couple games, despite not having much clue what I'm doing, I've noticed my economy was skyrocketing ahead of all the AI civs. It's also 150 turns into the game, and I'm the only one with any military rating whatsoever. Clicking through the graphs, I noticed that all AI civs had miniscule and flat Research curves. After increasing my espionage against them, I found that they were all spe
Not sure where to post this, so I'll stick it here. A search didn't find this discussed anywhere, but apologies if it has been and I missed it. What would be really nice (and I do mean really, really, really nice) for those of us who are colourblind is to allow the lines for a particular Civ to be toggled on and off in the Timeline graph by clicking on the civ in the legend. Yes, I know I can edit the race colours to try to find something that works for me, but frankly speakin
[quote]But yeah, besides basic catchup from the holidays, we've had a bad germ going around the office, so some of the key players are out...[/quote] Ugh, if it's the same stomach virus I just caught this week, I understand. Nasty little bugger.
Hmm, I may have just found my race. It sounds like Thalans generally operate with fewer (but higher quality) ships/planets/structures. As someone who hates managing large numbers of things, that may be just what I need. :)
To put it bluntly, games of this sort (4X TBS) are exceedingly rare these days. GalCiv2/TotA is the only option on the horizon for me to play, so I want it to be as good as it can be. It's not like I can say "Nah, ship it now, I'm sure some of the 4X TBS games coming out next month will pick up the slack where this one falls short." This isn't the RTS or FPS genre we're talking about here. When one realizes that the next potential 4X TBS game from whatever developer may be a year or
[quote] I am dying to talk about the fantasy strategy game, [/quote] And we're dying to hear about it, so talk! :) I have a feeling you're deliberately holding off on the official announcement until TotA is released, so the announcement doesn't steal the spotlight from the expansion pack. Oh well, I'll live... I think... The little info you've dropped on the Quarter To Three forums over the past year has managed to increase
Well, I've followed both companies/games for a while, own both games, and taken part in both forums. I can say that CA and SD are polar opposites with respect to message boards and dissemination of information in general. While StarDock is all over these forums answering questions, responding to suggestions, etc., CA takes a very aloof approach. The simplest questions ("Is this feature going to be included in M2TW?") go unanswered/ignored for (literally) months. The link above is to
I did try this last night around 11:30PM EST but either no one was there I tried it out yesterday too, and left myself logged on for a bit. I came back and noticed you had appeared and left. There was just no chatting going on when you logged on.
Too many RTS games in that list! Blech!
We have new events that we want to create, new United Planets issues that would be specific to the new game mechanics, and a load of little polish features that would drastically increase the quality of the game-part of DA. That sentence is reason enough to cut the EG. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN=
Well, when you first mentioned the Epic Generator, I had two thoughts: - Either you know something I don't, or that's going to be a massive undertaking. - It's cool and all, but... not something I would have ever asked for in a feature list. To be honest, I won't miss it if it gets dropped. I doubt I'd ever use it. But I don't post games on the Metaverse either, so I'm obviously not much into sharing my games with other people. <img src="http://images.stardock.com/gc
I would just like to petition, once again, for an eye-rolling smiley to be added to these forums.
One additional point - feedback from beta testers often has a significant impact on how a game is fleshed out during development. During beta, the entire game is undergoing massive changes as they try to determine what gameplay works and what doesn't, and the input from people playing it is likely to affect the final form the game takes. Consequently, some people enjoy trying to nudge the game's development in the direction they feel it should go, and betas offer them that opportunity. <br
I set my game to 5 random opponents, and the Dread Lords ended up being one of them, so it must be a bug. 2 of the other 4 were the Drengin and the Korath. That's a lot of evil!
Hopefully my email was gentle enough, still waiting Probably gentle enough, but about 11 hours early!
Yes, the email has gone out for some people. Downloading now as well.
Why don't anyone make a sequel? Probably because bean-counting suits at the company that owns the rights to the franchise crunch their numbers and decide that these sorts of games are too risky. So instead they devote their resources to yet another WWII game, or tactical shooter, or any number of other games I've never considered buying. <br
Pick up Medieval 2. You can jette your own vache with a trebuchet!
Yes, I'd agree that Fawlty Towers is the best comedy series ever made. There was a documentary about it, where Cleese described just how many agonizing weeks went into writing a single episode. It shows in the tightness and timing in each episode. It also explains why only 12 episodes were made. Edit: And of course Monty Python and Blackadder are great too.