zigzag

zigzag

Joined Member # 133481
2 Posts 355 Replies 1,183 Reputation

[quote who="Wintersong" reply="125" id="2646731"] Quoting zigzag, reply 120 We don't need cloning for that to happen.[/quote] [quote who="zigzag" reply="122" id="2646560"]Quoting alway, reply 121 As for pathogens, that isn't an issue. ... I was taking the piss, and you went and spoiled my fun. [/quote] [e digicons];P[/e]

166 Replies 523,878 Views

[quote who="alway" reply="121" id="2646546"]IIRC, neanderthals are actually not another species, but rather a sub-species of human. So technically, they are still human. We just call them neanderthals because we like to think of ourselves as special.[/quote] I'm pretty sure that this is disputed. i.e., there are a variety of different classification schemes, some of which list Neanderthals as a separate species and not a subspecies. But really, the whole classification system is a mes

166 Replies 523,878 Views

[quote who="skyzyk" reply="119" id="2646511"] I also agree that the negatives will far outway the positives. What happens if they unknowingly release a pathogen that could have nefarious effects on present day humans. All it took was one blanket from the British and look how many Native Americans died form a pathogen passed on by the blanket. [/quote] Exactly. If we start cloning people, then we'll create a superbug wipes us out.

166 Replies 523,878 Views

I agree with premade maps, but disagree with winner take all. Instead, why don't you use some high level spell or artifact (a la Heroes) that prevents retreating? That way, the game won't drag on in the later stages, but hit and run is still viable in the early stages. If you want to prevent retreating, you can, but it'll be a double edged sword.

469 Replies 1,488,781 Views

[quote who="Leo in WI" reply="31" id="2624913"]I think you are missing part of the beauty of Elemental. The modding can let this game be taken in any direction. I seem to recall Frogboy stating that this game will eventually be so mod-able that you'll be able to make even non TBS games. Almost nothing to this game will be locked down in the engine code.[/quote] No, I understand that. And I think that's great! [e digicons]:)[/e] I really do appreciate when developers are as

152 Replies 254,423 Views

Let me preface this by stating that I love Stardock and I'm committed to buying Elemental. I don't think it's fair to say that Elemental is [i]the[/i] evolution of strategy games. I think it's one direction in which strategy games [i]could[/i] go, but I don't think it's the one that they should. I've always favored strategy games with relatively few rules (i.e. games that are relatively predictable) and relatively few roleplaying elements. In other words, games that feel like

152 Replies 254,423 Views

Yup, you're hallucinating. Guardsmen and Kasrkin haven't ever been able to build missile launchers. You might be thinking about space marine tactical squads.

18 Replies 63,664 Views

[quote]Ronaldo would die and get a yellow card for diving (that actually did happen in a match a awhile ago, a player died on the pitch and the ref gave a yellow for diving)[/quote] Croatian leagues, right? I was thinking more of Ronaldo's red card against Malaga.

80 Replies 209,748 Views

[quote who="Campaigner" reply="61" id="2618355"] But it was an accident! The robot didn't see to the left before he swinged his hand and hit the throat of that player [/quote] Ronaldo wishes that this were an excuse.

80 Replies 209,748 Views

I agree that Distant Worlds is a much better implementation of automation than MOO3. (You make a number of good points for this.) However, the problem for me wasn’t that MOO3 promised to play itself but couldn’t, but that it promised at all. Distant Worlds makes that same promise, which is what I meant when I wrote that it ‘plays itself’. Since there’s no disputing taste, we’ll just have to disagree about whether that promise is a good one. &n

156 Replies 489,642 Views

[quote]Players can build Financiers (until we have a better name, feel free to suggest a better one) who enhance the city’s money making.[/quote] How about something evil, like 'slave pits' (if it's a building) or 'slavers' (if it's a unit)?

211 Replies 365,041 Views

[quote]It is not racist to be pro British.[/quote] It is when the idea of 'British' is taken to be synonymous with 'white'. It's telling that its competitors (i.e. UKIP) feel the need to distinguish themselves as 'non-racist' conservative parties.

59 Replies 168,918 Views

I'm really looking forward to this. Didn't know what to think about the macro-mechanics before trying the beta. Much more satisfied after playing it. I'm not dedicated enough (or smart enough) to play competitively with any sort of success, but I'll still enjoy it.

27 Replies 90,749 Views

I agree with the spirit of your post -- Stardock shouldn't try to compete with other developers that farm out their cutscenes because the expense wouldn't justify the benefit -- but I don't think it's really a fair comparison. The cutscenes serve different purposes and have different requirements. And it's not as though the AC endgame cutscenes were any less trite, just less well funded. To be honest, I found the AC cutscenes more frustrating than anything.

43 Replies 105,824 Views

It would be interesting to know why those polled believe that. I personally prefer to create my own race not because I'm interested in role playing, but because it allows me to play the game I want to play it. (And usually gives me some advantage). I'd actually prefer much more distinctive factions. (Really, factions a la MoM, but that's not on the cards.)

151 Replies 391,017 Views

[quote who="XeronX" reply="52" id="2599884"]Alright, downloaded Python and IDLE and went to the bookstore and got a beggining programming book for python. Though also looking for the anwser to the question 2.6 or 3.1 for the python version?[/quote] I remember the developers said that it wasn't going to use 3.x. Shouldn't make much of a difference, though.

60 Replies 230,092 Views