I'd think about going in the opposite direction. Most strategy games these days tend towards a minimalist UI, rather than heavy framing. A lot of information can can be suppressed. Descriptions can be overlays or pop-ups. You can use icons, rather than text.
zigzag
Heh, he's got nothing on Vitas. Skip to :59. http://www.youtube.com/watch?v=ygJYxMP_ICY
[quote who="Wintersong" reply="125" id="2646731"] Quoting zigzag, reply 120 We don't need cloning for that to happen.[/quote] [quote who="zigzag" reply="122" id="2646560"]Quoting alway, reply 121 As for pathogens, that isn't an issue. ... I was taking the piss, and you went and spoiled my fun. [/quote] [e digicons];P[/e]
[quote who="alway" reply="121" id="2646546"]IIRC, neanderthals are actually not another species, but rather a sub-species of human. So technically, they are still human. We just call them neanderthals because we like to think of ourselves as special.[/quote] I'm pretty sure that this is disputed. i.e., there are a variety of different classification schemes, some of which list Neanderthals as a separate species and not a subspecies. But really, the whole classification system is a mes
[quote who="skyzyk" reply="119" id="2646511"] I also agree that the negatives will far outway the positives. What happens if they unknowingly release a pathogen that could have nefarious effects on present day humans. All it took was one blanket from the British and look how many Native Americans died form a pathogen passed on by the blanket. [/quote] Exactly. If we start cloning people, then we'll create a superbug wipes us out.
I'm all for spending tons of money on geeky but otherwise pointless stuff.
[quote who="KellenDunk" reply="129" id="2641667"]add a semicolon and I think you're done with programming your AI.[/quote] Unless it's python. [e digicons];)[/e]
I agree with premade maps, but disagree with winner take all. Instead, why don't you use some high level spell or artifact (a la Heroes) that prevents retreating? That way, the game won't drag on in the later stages, but hit and run is still viable in the early stages. If you want to prevent retreating, you can, but it'll be a double edged sword.
[quote who="Leo in WI" reply="31" id="2624913"]I think you are missing part of the beauty of Elemental. The modding can let this game be taken in any direction. I seem to recall Frogboy stating that this game will eventually be so mod-able that you'll be able to make even non TBS games. Almost nothing to this game will be locked down in the engine code.[/quote] No, I understand that. And I think that's great! [e digicons]:)[/e] I really do appreciate when developers are as
Let me preface this by stating that I love Stardock and I'm committed to buying Elemental. I don't think it's fair to say that Elemental is [i]the[/i] evolution of strategy games. I think it's one direction in which strategy games [i]could[/i] go, but I don't think it's the one that they should. I've always favored strategy games with relatively few rules (i.e. games that are relatively predictable) and relatively few roleplaying elements. In other words, games that feel like
Yup, you're hallucinating. Guardsmen and Kasrkin haven't ever been able to build missile launchers. You might be thinking about space marine tactical squads.
[quote]Ronaldo would die and get a yellow card for diving (that actually did happen in a match a awhile ago, a player died on the pitch and the ref gave a yellow for diving)[/quote] Croatian leagues, right? I was thinking more of Ronaldo's red card against Malaga.
[quote who="Campaigner" reply="61" id="2618355"] But it was an accident! The robot didn't see to the left before he swinged his hand and hit the throat of that player [/quote] Ronaldo wishes that this were an excuse.
I agree that Distant Worlds is a much better implementation of automation than MOO3. (You make a number of good points for this.) However, the problem for me wasn’t that MOO3 promised to play itself but couldn’t, but that it promised at all. Distant Worlds makes that same promise, which is what I meant when I wrote that it ‘plays itself’. Since there’s no disputing taste, we’ll just have to disagree about whether that promise is a good one. &n
Played it today. Was really disappointed. The game suffers from Master of Orion 3 syndrome. It practically plays itself. I did like the UI design though. It's a bit cumbersome because the picking doesn't work very well, but the right click/context menus are great.
[quote]Players can build Financiers (until we have a better name, feel free to suggest a better one) who enhance the city’s money making.[/quote] How about something evil, like 'slave pits' (if it's a building) or 'slavers' (if it's a unit)?
[quote]It is not racist to be pro British.[/quote] It is when the idea of 'British' is taken to be synonymous with 'white'. It's telling that its competitors (i.e. UKIP) feel the need to distinguish themselves as 'non-racist' conservative parties.
What engine are you using?
I'm really looking forward to this. Didn't know what to think about the macro-mechanics before trying the beta. Much more satisfied after playing it. I'm not dedicated enough (or smart enough) to play competitively with any sort of success, but I'll still enjoy it.
Well, for starters, progenitor is an English word. (pro-JEN-e-ter)
I agree with the spirit of your post -- Stardock shouldn't try to compete with other developers that farm out their cutscenes because the expense wouldn't justify the benefit -- but I don't think it's really a fair comparison. The cutscenes serve different purposes and have different requirements. And it's not as though the AC endgame cutscenes were any less trite, just less well funded. To be honest, I found the AC cutscenes more frustrating than anything.
It would be interesting to know why those polled believe that. I personally prefer to create my own race not because I'm interested in role playing, but because it allows me to play the game I want to play it. (And usually gives me some advantage). I'd actually prefer much more distinctive factions. (Really, factions a la MoM, but that's not on the cards.)
[quote who="XeronX" reply="52" id="2599884"]Alright, downloaded Python and IDLE and went to the bookstore and got a beggining programming book for python. Though also looking for the anwser to the question 2.6 or 3.1 for the python version?[/quote] I remember the developers said that it wasn't going to use 3.x. Shouldn't make much of a difference, though.
Master of Orion 2 is a good shout. This is my favorite: BattleZone
Second 'gold'. It should be abstract enough that it can apply to any game. Unless this is for the novel.