Before we started working on TES4, we needed to figure out our high level goals. We took what worked in Morrowind and what didn't -- all based on forums, reviews, tech support feedback, our own gameplay experiences, what fans were doing in plugins, etc... Here's one of the goals: Always be entertaining. Always, always, always. Show me where the fun
ashbenli
We redesigned our website today. Reskinning is more accurate, but there lots of new stuff about Oblivion on it. I think I may start writing more articles for joeuser about what we're doing, see what this whole blogging thing is all about. Having something to write about -- yeah, that would be helpful in creating an interesting blog, right? Making a rolepla
Creating an RPG. Recipe for creating a top notch RPG that is addictive, fun to play and engrossing. Mixing the right people together - Superstar to slacker ratio. Pure, dumb luck. Getting the game stable enough to start looking for the fun. Having conviction to throw out work and start over, if needed - combat 2.0. Making pots, pots, pots. Iterative dev plan. Too much
Great games are played, not made.
Dear Netflix and Gamerang, I'm moving. But don't worry, it isn't far. Just across town. So don't worry, the Gothika, The Office Season 2, and Riddick for Xbox that you just sent out will arrive at my new digs safely. Thanks and hope you are having a great summer. Ash