I'm in a early game, medium map, all set at genius. The Yor have 2 worlds, and are producing 1 frigate per turn at one of them, PQ=18. The Planet is spending 69bc per turn, and my spys say the total Yor allocation is 14bc military, 60bc social, and 96bc research. The Yor's total cash balance is staying constant at around 1200bc. They just popped out frigate #6- there is no way this is normal... :notsure: Is there some known random event that is driving this, or is this some ki
sfgator95
Anyone else get this? Particularly late in my last 2 games (8x8 map) with big ships shooting I'll get the battle going in very slooooooow motion. Slow as in it takes 5 minutes for a DN to finish shooting and the other ship to blow up. It doesn't happen every time, and I can make it stop by ctl-alt-del once, which kicks me to desktop without closing galciv, then close the task manager dialog box, and go back to galciv. When I go back to galciv the battle is over and I can move on. Runni
I just purchased Galciv. Great game, lots of fun. I've updated through stardock to the latest version (v1.21, I think). I've played 3 games on a 8x8 (medium) map, and what I've noticed is that in each game one of the two start minors become the strongest power in the game. They wind up with ungodly buildups of ships and money by 2195. While they aren't going to be invading me or anything, it still kind of feels wrong for a "minor" power to be the superpower. They wind up with 24 rating