If you can manage, get the MS Visual Studio(2003)2005 --even better. A really easy way to edit xml files. Though, it's hard for me to recommend MS, but i like the gridview
MrKorx
@Vorlone danke für die Info, jedoch hatte ich das event selbst schon--und bin seitdem auf der Suche danach, aber solche events scheinen leider hardcoded zu sein, jedenfalls nicht in der events.xml
For those who downloaded the mod, please give some feedback on spending points and percentage (or even other abilities ), as I willingly set up way too cheap/high percentage for the first run, since the mod needs to be updated as soon as 1.1 will be released anyway.
Mein erster Mod wartet nun schon volle 14 Tage auf approval. Dabei habe ich doch nur Miniaturisierung und Logistik aktiviert Aber evtl. warten sie auch aus irgend einem Grund(ModFolder?) mit bis zum release von 1.1 Dann bräuchte der Mod nen erstes update </fo
As far as a laptop is concerned, i recommend updating you video drivers. If you have specialised driver, as me--also 9700m, get that one Link They work pretty well for me.
Why should somebody "curse a certain racial group"?This is a gaming forum! As far as I know, only Terrans in the forums. I've never seen a Torian yet here, are you?
Probably as well as the graphical screen--it is in ~/GalCiv2/Screens/ LoadingWnd.dxpack. To open the dxpack files get Link this
@ Coplann warst du nicht derjenige, welcher mir ungefragt die Schiffe für das OmagaShipPack in gc1 "geliefert" hat?
Die gibts leider nicht, scheinen kompiliert zu sein
@Vorlone habe jetzt über Ostern etwas Zeit, käme auf einen Versuch mit den DL an... Mit der AI ist ein Punkt, wobei ich glaube, daß es funzt, da ja die Kampagne die DL zum Thema hat -> ergo nen AI ist vorhanden, die Frage ist, wie intelligent ist sie? Falls es nicht geht, müsste man halt den DL die z.B. Drengin AI (ID) geben Zum Terraforming: Phase 1: neue tech, welche ein neues Terraform(TF)Modul einführt Phase 2: Schiff bauen, welches das TFM nutzt Phase 3: Schiff fun
@Vorlone kennst du st:botf? Da konnte man von einem Schiff aus terraformen... und das hat ein paar Runden gedauert, und ja, die tech wäre eine teure latetech-angelegenheit. zu den Dreadlords, sie sind in der raceconfig,mapraceinfo drin, also sehe daher kein problem, die DL für die Schatten zu nutzen. Man könnte sie auch jetzt ziemlich fix spielbar machen--zu ungunsten einer Fraktion welche zu
Mir ist es egal in welcher Sprache, aber trotzdem gut Mir schwebt da eher ein fortgeschrittener terraform techzweig vor, so dass sich class 0 planeten besiedeln lassen--denke da an Terraforming ala st:botf . Bin reiner coder und hab leider nix mit modeling&arts am Hut <img src="http://images.stardock.com/gc2/T_DL/smiles/Gasp.gif" border=0 ALIGN="
While in diplomacy screen, it'd be nice if the selected race property (e.g. trading stats) would keep the selection while clicking to another race.
Another issue, i 'd like to see better handled, if only 4 factions left, I'd like to be able to buy some faction off their alliance, thus beeing able to finish off those bloody terrans. At the moment, they are allied with the arceans and the thalans, whereas I'm allied with the thalans as well. The whole diplomacy got stuck, since i can't bribe say the arceans or demand help from thalans...<img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" b
v1.0x, thanx, waiting for 1.1 Despite your answer, I've been able to flip planets with 1.0X . It does not seem to be a regular exception, probably depending on the game setup?
They flip, if the foreign ip is >4ip, wright? I guess, if so, it works only for a static given or predefined range(let's say 4-7ip), probably an issue to address by the devs?
While in Diplomacy screen, it'd be nice to be able to to select the amount of bribe beeing transferred in hundreds(or even thousands), since you got a lot of cash, you are using the mousewheel to an extreme to adjust money
In my game, I(the Yor) want to flip 2 planets. Got 2 fully upgarded sb. I own already 2 planets out of the 4 in system, so plenty of ip on the 2 enemy planets(est. 17ip, approval 39%). They dont't want to flip, this goes for ages by now Anybody a solution, btw, they are thalan owned.
I've uploaded a mod that contains the bonuses, three days ago. However, it's pending approval('til it will probably be obsolete with appearance of 1.1 patch)
Just read the readme.txt, here it is e.g. This zip contains 7 texture files as png and the Sharlin.X (binary compressed). installation instructions (as long as the mods-folder doesnt work): #1 copy all PNGs into your ...\GalCiv2\Gfx\Models directory #2 make a backup of whatever you will replace during the next step #3 a) either rename the Sharlin.X into S0_Tiny_1.X for instance if you want it to
Some Years ago, the was a game out called ST:BotF, I ever thought this one nedded to be polished up. And it did,--sort of-- with GC1. It already had a combat system quite similar to the CVscreen in GC2. However, you were able to focus attack on capital ships,etc...simply it was turn based. In my opinion, an expanded "clone" of that system would do. It doesn't have to be complex, beeing able to control every single shot. It it was that I'd rather prefe
I would like to see destabilisation put back into the game, but only beeing able to set destab on ONE particular planet(per race?) next to me, rather than funding into all(gc1). Please put an espionage system in concerning minors. Example: Huge map say the scottlingas have built an mining sb, you got friendly with and a lot of trade, at moment i am not able to buy their sb due to the lack of information. Is the only way to get
you are right, it does not affect anything, however the file itself seems to be used somehow...
I've just changed some class ranges of usually uncomfortable planets (inc 0 to 1 as starting value). I'll see what happens thus would give you the chance of building an outpost. But where are the usable tiles coded?
I'm just playing around with the PlanetDescriptions... 1. Anybody knows what "UsableElevationRange" is related to? Probably to the tiles usable? 2. "EnhancementPotential" same as above? 3. Changed the class ranges for icey planets etc starting from 1 instead of 0. Gonna give it a run now and see if it changes the # of usable stars 4. if not 1 + 2 then "where are the usable tiles coded?"