Where did you place the custom races and do they override any default race(id=0-11)?
MrKorx
This is not possible, since the gov types are hardcoded and unfortunately one is not able to assign a gov_type flag to a custom tech :(
Yes, you can, but you'll have to make a scenario for it to set up.
One thing to add though, you should not rename the ID of cargo, tiny and small hulls, since they do not have a techrequirement, and therfore all races inherit the hulls with is probably "impossible" techs for them ;) If you do, eg cargo hulls get doubled in the shipyard-- one is your hulls and one the inherited standard default hulls. small addition to PS1: after you went through the steps, cut& paste the ship xml into \mymod\data\shipdef, the cfg into \mymod\data\shipcfg
Yes see next screen Ithink these two will make it, I like them :) [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_Asa Of Yggdrasil_1211494611.jpg[/img]
Here is a screen, very nice :D [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_Asa Of Yggdrasil_1211491865.jpg[/img]
Ok, no size tag it seems its the difference between radius , but thanks :)
I assume, the cp.xml get parsed and conected/"plugged in" with the gc2map file format on startup. @Zyx Concering more starting tile for planets... I tested with neutral, which gives the highest possible PQs Results: Asgard 21(10 at start) Midgard 20(2) Utgard 24(1) Alfheim 18(3) which I think is fair giving a nice fortified and defended productive system :LOL:
I like it, very nice, I'll make some tweaks to planets and rings now, polar cap etc... :CONGRAT: [img]http://galciv2ide.i-mod-productions.com/images/screenshots/utgard.png[/img] I'll post mores creens later, thanks sir nasty :) What is the possible tag to control the planet/moon? Is it [code="xml"] or [/code] anything else/none?
I solved the display problem with my starsystem, I simply forgot to add a displayname tag everywhere. @Nasty Probably a homeworld class PQ~12 planet probably small continents 1 ocean style planet 1 jungleworld planet 1 icy planet
Oh I forgot, maybe I also adjust the ingame ui strings for asa.
Yes, the basic essentials are done, I think the techtree is (almost) complete, same for the rest of data files. Last tasks will be to "pimp" the race gfx wise. If Nasty provides some planet material, the starsystem will be redone, and finally some tuning and tweakin for costs generally, as well as shipmodule tweaking. But this depends on the feedback, because at the moment I haven't got enough time to extensively playtest myself :( PS1: The easiest way is to cheat for all resea
The ship pic got "lost", maybe you have to wait until the forum decides to throw it in :d Ok again here it is... the ZaYsaX Heavy Escort ;) [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_Asa Of Yggdrasil_1211388357.jpg[/img]
IThank very much for the logos. I really like them, my favourite at the first glance is the AsaBvel_Logo3.png, Really nice :) The "ZaYsaX" Heavy Escort is gonna roll out of my shipyard, straight after work. [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_1211385240.jpg[/img] here it is... the ZaYsaX Heavy Escort ;)
ZaYsaX? I like the name. large hull with all the psi equipment? :)
Welcome your possible goodie :LOL: [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_Asa Of Yggdrasil_1211317029.jpg[/img]
Oh yes, I'd love to have 4 planet pics, raws and 2 rings. If you can provide that, it would be fantastic and worth a credit maybe a ship class "Nasty Tang" :D Some greenish purpleish bluish rings would be nice, I like the 2 top rings Here is what my system looks like at the moment... [code="xml"] 10 gfx/planets/M11.png gfx/planets/Asgard.png
Well, I think, the raceportrait has already got its pic, since its my standard portrait since GC2 came out. Except you present something really striking. Unfortunately, I only have some basic gfx editing skills, very little. If it is possible for you, to get the logo looking with the green-purple color scheme, as well as some shiny effect as the standard logos have, that would be awesome. Maybe I'm asking the impossible. It was taking me about 15 min now just to switch some colors
My guess would be no, that the original TGs are "only" overridable, in fact they are. I think, the special IDs have exactly declared in a given range, eg. 1-14. I think its capped and you are forced to use the IDs provided.
Yes I like the pics, but I like "my" racepic more. The guy looks somehow "evilish", mysterious and not to joke with ;) However, the racelogo will make it into the mod. Its nice, fitting the "bio style" :CONGRAT: Guess it is the World Tree "Yggdrasil" ? Generally, thanks for your effort and +1 Karma for you :)
small correction... **************install********************* rename ..\..\..\Gfx\Race\Race_custom.png Race_custom.png.orig rename ..\..\..\Gfx\Race\RaceLogo_default.png RaceLogo_default.png.orig copy ..\Gfx\Race\Race_custom.png ..\..\..\Gfx\Race copy ..\Gfx\Race\RaceLogo_default.png ..\..\..\Gfx\Race ****************************************** **************uninstall******************* del ..\..\..\Gfx\Race\Race_custom.png d
Well. the racepic is set to the default one, but I forgot to include the script, for copying/renaming, I simply forgot to update from my svn server ;p here it is ... **************install********************* rename ..\..\..\Gfx\Race\Race_custom.png Race_custom.png.orig rename ..\..\..\Gfx\Race\RaceLogo_default.png RaceLogo_default.png.orig copy ..\Gfx\Race_custom.png ..\..\..\Gfx\Race copy ..\Gfx\RaceLogo_default.png ..\..\..\Gfx\Race ****
v1.7b uploaded finally fixing the bug. Edit: updated to v1.8 Sorry for keeping you busy :LOL: Next version will honour your efforts with a "kryo" warship class :) [img]http://galciv2ide.i-mod-productions.com/images/screenshots/GC2TA_Asa Of Yggdrasil_1211390690.jpg[/img]
I got it working. Its just a matter of how defining the colonyship and template ;) fix uploaded @ i-mod and library
@Zypsilon What exactly did you alter after saving the asa.rcxml? What does the tradepic path read in your file? Here is my one... [color="#2E8B57"][code="xml"] FileID,DisplayName,Description,Homeworld,Homestar,RaceLeader,ShortEmpireName,Portrait,DefaultTradePortrait,DefaultTradeMovie,FriendlyTradeMovie,UnfriendlyTradeMovie,UnitedPlanetsMovie,Logo,Sm