[quote who="Zubaz" reply="3" id="2368695"]OsirisDawn, are you by chance in Europe? Or not using English on your PC? [/quote] Yes, i am german and using a german install of Windows, but Impulse and any software i can think of is installed in english.
OsirisDawn
I like what Strand said.
That is strange, cause it found 'some' of my games in some sort of auto detection. Or did you mean something else?
I think there should be a master list for all choosen* games from people logged in into RTP. Maybe even how many times a game has been choosen, so you can make impulse buys of that game in ... Impulse :) I mean if you see a game with high detection, you can be quite sure to find some players and that it is some good. *where choosen means 'marked' for looking to play. Urgh, is it clear what i mean? Sometimes my englisch isnt sufficient for
Got the same error. Tried to restart, same error. Tried to reinstall, same error. After patch today, same error. Ticket ID: PVP-617470 ---------- System.Windows.Markup.XamlParseException: Cannot create instance of 'ReadyToPlayWindow' defined in assembly 'ReadyToPlayCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. E
[quote who="Fuzzy Logic" reply="56" id="2354849"] Oooooo!! Can I kick kittens? No, we need those for currency... [/quote] Sweet memories. [e digicons]k1[/e]
[quote who="Nesrie" reply="44" id="2360564"]So Strategy Informer put up a preview of the game recently. http://www.strategyinformer.com/pc/majesty2thefantasykingdomsim/preview.html which inclued: Majesty 2 also comes equipped with a fully integrated multiplayer system. Players will play in death match-style scenarios and pit their kingdoms against each other. Monsters and other ‘neutral’ mobs will be removed from multiplayer matches, so it&rs
It will be, without the shadow of doubt 9/17. [e digicons]:moo:[/e]
[quote who="Scoutdog" reply="6" id="2352623"]MOM, LOTR, heck, probably even Dwarf Fortress and Moria! This is going to be big. [/quote] Dwarf Fortress with the Elemental Engine ... [e digicons]:drool:[/e] [e digicons]:dur:[/e]
IMHO: Oh my god, please don't do this. Total War battles are incredible boring. Sure nice to look at, but thats all to it.
Bards Tale I Wizardry Fantasy General Syndicate I do feel a bit old now [e digicons]:'([/e]
[quote who="Martok" reply="105" id="2225558"] Quoting StAcK3D_ActR, reply 16 i just realised i bought a copy of morrowind ages ago, what a piece of S#!T that was. I have to second ZehDon. While I know not everyone loves Oblivion, everything I've heard about Morrowind has been overwhelmingly positive. What was your beef with it? .... [/quote] I for one found both nice to look at but as RPG comple
[quote who="pypo434p" reply="4" id="2333714"]hi when can we expect a new Add on to Sin of Solar ??? [/quote] Last info was Summer 2009, but my bet is Q4 2009.
Also that would make scouts usefull in late games, when the map is explored. Like it very much. [e digicons]k1[/e]
[quote]Thomas Covenant series: Donaldson[/quote] How in the name of anything can you call that good. I read the first 6 books and its just dragging along. It has no story to speak of, just scenes tacked together. Not one single person in this book is in any way believable. The others on your list are good. On topic: Jim Butchers Calderon series is fun to read.
[quote who="Robbie.Price" reply="11" id="2333872"]Goodmorning all, The other option is to make the proceess always gradual, one spy would take 100 turns, 2 spys would take 75, 3 spies would take 56 turns. . .(each additional spy reducing the time by 25% of remaining). Now if i spy get's caught the proccess would stop, or slow down for a while, and other spys would be at a higher risk of being caught for a short period, but then the c
[quote who="endofdayz" reply="59" id="2333494"] Oh, by the way, you keep bashing your current graphics but they are quite nice IMO. Even if not flashy, they have a "smoothness" that is easy on the eyes. [/quote] He loves understatement. I like the look of the cloth map too.
I believe that a bad intro vid wont sell less games, but a good one will sell more.
[quote who="ZehDon" reply="141" id="2334871"]I think asking something indirect through which the information can be gained doesn't violate the NDA. Something vague, yet helpful, like "Would you like a free Alpha pass?". Answering 'No thank you', or not answering at all, is clearly the mark of someone under the influence of an evil, all-binding document created by the Lawyers of Lucifer himself as no mortal man, woman or child could decline. [/quote] Strange, i dont know one singl
[quote who="endofdayz" reply="7" id="2328907"]"The scriptable engine allows each so-called sandbox game to have a truly unique life of its own because there’s just such a massive amount of lore to tap into." sounds like my social life is a year away from crashing and burning. [/quote] Preorder and you can see it burn as soon as BETA starts [e digicons]}:)[/e]
[quote who="KellenDunk" reply="19" id="2327818"]I'm not interested in inventing a particle called the magiton, or arcaton in order to make magic a type of energy that we can observe in the world... [/quote] It as already 'invented'. Its called a Taum. Magic is a science that applies its laws only to itself and supersedes the laws of other sciences.
[quote who="Wahngrok" reply="9" id="2326748"] [quote]Undead armies are a dying breed.[/quote] That sentence is wrong in so many ways. [/quote] But its totaly sig worthy.
Welcome Simone1977. I am personally ignoring diplomacy in most games. I find it very boring to do. Most of those systems are either completly gameable, or completly random. I find neither very exciting. Espionage can be well done, but i find it mostly to much efford for the return in gameplay it brings. Lets face it, you'll need some very dedicated systems to make espionage fun and rewarding, but it will always be just a very small part of the game, dwarved by combat, economy,
Nice survey. Taken.