Yep, good read.
OsirisDawn
FEAR 2 - love it, maybe because it is much like FEAR 1. SINS Entrenchment - Still fun, but cant wait to play multi again. Getting desync atm. Defense Grid - Fun, fun, fun. And cheap! City of Heroes - Cant get away from it.
That would be an illegal way of downloading it. JFYI.
[quote who="Wingo Wango" reply="13" id="2055003"]On a sidenote, Your chargement of "Twilight of the Arnor" seems to reflect the correct exchange rates. What says Your publisher with that? [/quote] Maybe because Kalypso is not publishing ToA? Just a guess.
I would love a SciFi RPG for a change. Turn based, please.
No and as far i know, its not distributed through download. But it is a nice game. There are lots of races to play, hundreds of units, a good magic system, a confusing battle system and heroes you can hire and equip. You can craft magic stuff to equip your forces with etc. Learning curve is kind of steep, the UI is (how to put it nice ...) crap. IMHO you need the manual to play. Its completely developed by two guys. They patch and add stuff fairly constantly. &
[quote who="Spartan" reply="17" id="2057369"]Hmmm.... Do I rebuy them on Impulse or not??? Decisions, decisions... I have the RCD (via Amazon) and the DDL (via GG) versions already of all. [/quote] I like Stardock, but buying a game (that is quite old now) again, just out of loyality, seems ... strange. But if you have that much disposable income, go for it [e digicons]:thumbsup:[/e] . EU3 needs both expansions to be really good. The learning cur
I like Demigod much more atm. Different tastes and all. I really hope the single player campaign for DoWII is good, but media says its mediocre. I will buy it anyway, and see for myself.
When i think of WH40K, i think of thousands of Space Marines battling it out against scores of orcs, uncountable numbers of 'nids and stealthy Eldar, executing key figures, in the mid. I think of massive battles. DoWII gives me ... 20 Marines vs. 20 Eldar vs. 30 Orcs vs. 30 'nids. Its not massive. Its not even huge, or big. I wouldnt even call it a battle. Its a skirmisch at most. In addition the cover system is so watered down, its useless. The second i notice m
Achievements relating to research trees are broken for me. I got no problem getting the other achievements (like killing off hard ai's).
One thing in 2.5 is, that the AI can't handle minefields. The AI needs to learn to integrate scouts into the fleet. ATM it just flies into it and dies. Makes defense a bit too simple. That was vs a hard AI.
Also note that previous BETAs had other maps and demigods AFAIK. They change and mix with each new release to better focus test them, i guess.
Oh yes please. Something more like Wizardry, Bards Tale I - III, Pools of Radiance (but not D&D please).
[quote who="DalzK" reply="4" id="2045945"]A good UB is good. He struggles early game but once he is past that, its worth it Nothing wrong with imo. Also Rook beats him up every time. Rook beats everything and anything up everytime. [/quote] The struggle part is unneccessary IMO. Make him fun from second one. One part is his aura, its to costly in terms of health for the effect. It blooms only late game, when regeneration gear is available. Make
@Caydr: Hm could we just have forgotten to declare trade agreement? But we were playing closed teams, so i thought its automatic. But good hint, need to check that. Thanks. @sirphoenix: No, i think Caydr is on the right track.
I have seen this with a TEC Starbase i build. The AI was exploiting it very nicely, sending in devestators first, then the rest of the fleet. I am sure it was a random occurance, but at that moment i thought 'man, that AI is good'. [e digicons]:D[/e]
Beta 2.5 TEC Starbase does not spin until engaged. But they never did, so i wasnt aware that was a bug [e digicons]:grin:[/e]
I agree. I mean Advent gets that very very cool allegiance module, which just rocks your economy (and not just credits). I like it much more then the Vasari SB.
It is a known problem with Impulse and release dates. You might want to go and bug it on the Impulse forums, as i guess IC has no real influence in that.
Are you sure? Playing multi with a friend we always conected our empires and that white line was drawn through both. Maybe that was the bug, eh? [e digicons]:([/e]
I dont think it should be free either. Scuttling should give you the same as if you scuttled any other structure. Scuttling will give the slot back and nothign else. If you want to fill it, you need to pay as normal. @VRaptor: Why would i want to scrap the whole SB, just to change one or two modules of eight?
Sounds good, but staying off multiplayer 'til that dreaded desync is fixed. It just kills all the fun.
[quote who="Testament" reply="22" id="2045055"] ATi Radeon HD 4850 [/quote] So its not NVIDIA related.
From playing him a couple of times i must say he dies way to fast. Even Regulus seems to have more staying power, mostly because minions can't touch him (crossbow AE kills them), while the Beast can take some damage in melee. Also Rook beats him up every time. Also also, a demigod needs to be fun from the first second, not bloom in late game. I dont want to hate the first 10 minutes in a 20 minutes game, when the other demigods are fun right from the start. Just my hum
[quote quoting="post"] >>>Starbases are useless when the situation changes! (except, to some extent, Vasari) As if you built a mighty fortress near one phase lane junction, then conquered the world down the line, you should be able to re-purpose the station as a economic or administrative node, or move it to another phase lane junction. STATUS: Unknown Suggestions: -Allow each 'add