Hello, wouldn't it be great if i could scrap my SB military moduls if the frontline changes. I could then refit the Starbase with economy upgrades, so it still keeps to be useful. Just a thought.
OsirisDawn
Hi, i am not sure if this is a bug, but in multiplayer i noticed that my traderoute was not connecting with that of my ally. All planets between us had my or his tradeports. The 'white' line is not going to his planets, and my income did not increase when we closed the gap. Best regards OsirisDawn
I found the same problem.
I support that idea. Oh and nice tips there, Tyo. Thank you.[e digicons]:thumbsup:[/e]
Got the same problem here. Strangly, even with 3 FPS, the game is more fun then the DoW2 BETA. [e digicons]:S[/e] Should i cry or cheer?!
Achievements are broken. Even if you don't research civilian tech at all, you wont get the achievement. I guess it has to do with the inclusion of a third tech tree (defense). I bugged it in Beta 1, but it seems low priority (which i fully understand).
[quote who="PurplePaladin" reply="6" id="2043898"] The range for scouts seeing mines seems pretty short to me still, anyone else think so? [/quote] I agree.
Customizeable buildings?Y ou kill me. In a good way. [e digicons]|-)[/e]
My educated guess is No. Release should be version 1.0 and its got delayed 'til Feb 11th.
Very nice. Very big update. [e digicons]:thumbsup:[/e] Just sad that it is not live, yet. Oh and it doesn't look like scraping single modules from a SB is possible. So no reconfig from frontline Battlebases to backyard EconBases.
Ah i see. Thought my search-fu suddenly left me [e digicons]:)[/e] I hope the update will be today, i have a game scheduled [e digicons]:drool:[/e]
[quote who="Annatar11" reply="2" id="2037628"]Wewt! Good update [/quote] How do you know? Doyou see the changelist somewhere? /confused
Scrap fancy and just include the cloth map. Not completly kidding, since i liked the Dominions 3 map.
[quote who="XaviorsFist" reply="3" id="2032467"]Thanks for the input. What the heck are you taliking about osiris Quoting OsirisDawn, reply 1 Hm, wouldnt that make them kinda useless, simply because those empty neutral places are quite rare? Sure, i had maps with quite some, but also maps with only one or even none of them. Almost every random map has at least 5-10 of these. This really could revolutio
Nah it sucks. The last time i wasted so much time on a game, it was Master of Orion 2. My GF hates you. [e digicons]^_^[/e]
Very good evaluation of the SB problem, as it is right now. [e digicons]k1[/e]
I think them a bit to strong too. Maybe make the base income a bit lower, like 0.5. Or half it, but increase it with alligiance, if possibe. You would need to get your CI line into the system, which would be hard if its in enemy territory. You might want to change your header from Mines to Resources.
Hm, wouldnt that make them kinda useless, simply because those empty neutral places are quite rare? Sure, i had maps with quite some, but also maps with only one or even none of them.
[quote who="GHenrikG" reply="3" id="2027437"]Yeah, sth needs to be done about those mines. Good idea about reprogramming mines... nice (has sth evil to it: "Hey, the mine which destroyes my level 10 Marza was once placed by me...!"). I would prefer something like a mine control center. Each mine control center can sustain 10 mines. Every grav well can handle up to 10 mine control centers. Those centers can only be detected by scouts. Once a control center has been destoy
[quote who="Agent of Kharma" reply="16" id="2031092"] Bad idea i think. In essence it means i pay for deploying mines, with the added danger of increasing my enemies income when he salvages them. Yes, that is the point in fact. ... However, consider the case where all you do is run around the galaxy spamming mines in every system 'til kingdom come. It would seem you are just leaving free, undefended resources laying around for wh
There is still that special character bug that prevents me from starting a game. [e digicons]:([/e]
Bad idea i think. In essence it means i pay for deploying mines, with the added danger of increasing my enemies income when he salvages them.
Somehwere on the forum is a dev post, where he said the sync problem should be fixed in the next build. Which might be out coming thu or wed.
[/quote] One quick suggestion I would like to make for Entrenchment would be to toggle "Off" mines in the game options. (Just like Pirates) For myself it doesn't add much to the enjoyment factor of the game. Still love the Starbases and other additions though! [/quote] Good idea.
My ideas on mines: 1) Enemy mines in a system owned by you, should be cleared by constructors over time. Make it priority number one, so nothing can be build while mine sweeping is under way. 2) Make strikecraft able to target mines, with priority. That way you will lessen the damageoutput of an invading fleet. 3) Make scouts reprogram mines. Give them antimatter and medium range for that ability (researchable). When near the mine, they reprogram them, working for you