I agree. It is way too bright. Light colors are very washed out.
mywhiskey
I've been getting quite a few oom's on the autosave after a battle. Here is another one of them - http://dl.dropbox.com/u/16872572/after%20combat%20debug.err
Sometimes trading armor between champions makes it unwearable. If you trade it back to the original owner, he can't wear it either. The armor will highlight but will not be shown as being worn and stats will not be applied. Also, once this happens, if you click on other armor or equipment (such as a horse), they will be broken. They will unequip and can't be equipped again. Reloading the game fixes this so I don't know if a saved game will help. Oh, it doesn't happen until around the time you
the game always crashes on the next turn when you load a save from within the game. [e digicons]>:([/e] Here's the latest debug file from 1.19c after loading a save. http://dl.dropbox.com/u/16872572/load%20debug.err
crash after autosave - NOT oom. Happened after met Capitar and a battle with monsters (probably not related, had other battles with no problems). Included debug.err, autosave and previous autosave in zip. http://dl.dropbox.com/u/16872572/debug.zip
ctd after autosave (1.19b). Game is lasting much longer before crashes - good job! I'm seeing quite a few 0 hit point monsters in battles (they are also in the debug file) in this patch. http://dl.dropbox.com/u/16872572/debug119b1.err
that require unit selection. I haven't been getting a pop-up window for the mobility or greater mobility spell. Today I used arcane weapon, which I know works for other people, so I don't know why I'm not getting the selection window. I do use mods - updated weapons, murteaus grimore and adventure content pack; maybe they are interfering. I included the debug file that shows the arcane weapon being cast (about 3/4 of the way down) and also a save. The crash is after the game sat idle for abou
I get memory loss when sitting idly also. If I leave elemental on the computer and come back to it a few hours later, as soon as I start to play I get the oom error. This has happened consistently the two times I have left elemental idle on the computer. 1.19 and 1.19a. There is also an issue of instant crash when loading a saved game from within the game. I play on a medium map with just 3 other factions and crash every few turns after a certain point. Getting to that point doesn't s
Here are 2 more run of the mill oom crashes while saving. When reloading the game, I've been using saves that have crashed with the oom error. Are these saves corrupt in some way? Just wondering as the longer I play, the quicker the oom crashes become, even though I have not explored much more of the world. I have taken over a few cities in this game but in 1.19, there wasn't much change altho the crashes came closer together. http:
2 crashes and an oom lock-up. The 2 crashes came with the windows error - windows has to close this program (vista), instead of the "out of memory" error message I was getting in 1.19. One was during an autoresolve combat (combat debug.zip), I don't remember what I was doing when the other crash occured (windows close debug.zip). The lockup was at the end of a turn but I don't think it autosaved yet (the autosave included in the zip file is earlier than the crash), it's oom lockup debug.zip.
Now that you're working on custom races, could you fix the custom colors that don't save? The one's affected are primary color, clothes color 2 and secondary color (can't remember exact names but they are the 3 in the middle). You can check by going to that screen, then switch to the screen to select traits, go back to color screen and they will be default again. If you save while on that screen, they will be applied to that game but will be defaulted in the next game. Very annoying! Also, it
There isn't a popout window for the mobility spells. There's a bug with the entropy spell where the AI sov casts it from across the battlefield (Irene in the game I played). It was nice to see her use it, but she wiped out 3 of my team as entropy worked the way it is supposed to for me and I didn't have a blink spell. [e digicons]X([/e]
Linked below are some crashes during autosave. They are coming closer together. Also, found a bug when Irena cast Entropy, she cast it across the battlefield - unfortunately, I couldn't do the same to her. http://dl.dropbox.com/u/16872572/debug.err http://dl.dropbox.com/u/16872572/debug2.err http://dl.d
You can't cast the mobility spells on a stack without moving the unit out (same as pre-1.19). Also, greater mobility stopped working after a few turns - don't know if anything in particular caused it. It was still on the enchantment list so I had to dispel it and recast it to get the movement points back.
Here's another oom during autosave. This game is with a new sov, and no mods. Looking at the debug file, it seems that the memory problems occur when I load a save from within the game. I did this twice and the memory used skyrocketed along with error messages. I was able to play for quite a while after loading the saves, however. http://dl.dropbox.com/u/16872572/debug.err
Damn, I sent you the wrong debug file! Thanks for replying so fast though. The debug file I sent you was when I started a new game with the mods option turned off, thinking it might be the mods that were causing the oom crash in the game I was referring to in the previous post. I did restart Elemental when I started the new game as it was after the oom crash from the prior game, I unchecked mods option, then restarted again. I did reload a save during gameplay but that save was from the
Happened either during autosave or a manual save after about 50 - 100 turns. Much sooner than with previous patch. Using mods expanded factions, updated weapons, adventure content and murteaus grimore. http://dl.dropbox.com/u/16872572/debug.err I just read that expanded factions is incompatible with 1.19. I was using a custom faction vs generic factions, no expanded factions in this particular game.
http://dl.dropbox.com/u/16872572/debug.err http://dl.dropbox.com/u/16872572/debug2.err Above are 2 more out of memory crashes. Both happen when try to save the game. The 2nd one happened about 4 turns after the 1st one.
Bear reference added and removed over and over and over again. http://dl.dropbox.com/u/16872572/debug.err
Regarding the corrupted saves with the shard huts - I downgraded to version .92 and the problem is there also. It only happens with the shard goody huts at level 4, the resource huts are fine. Really enjoying this mod!
I am also seeing the animation delay and am using Murtea's Grimoire. In version .95, saves are corrupted after I've opened a goodie hut that has a shard in it. I don't think it's one of Heavenfall's goodie huts as they weren't guarded. I've tried it twice and both times the saves from after opening the shard goodie hut show a blank screen - no cities, people, or UI. I think the goodie hut was a level 4. Anyway, thanks for putting so much work into this mod, it adds so much to Elemental
I love this idea! It adds a lot more depth to city building.
Oddly enough, as I've captured other empire cities that HAD food, they didn't have granaries! I wonder if it is specific to the faction. All granaries was Magnar, no granaries was Kraxis and Umber. Also, no city specialization - it's as tho the AI was building their cities in easy mode.
Same here, empire land stayed after many years. Reloaded and all the cities were green.
Every empire city (Magnar) that I captured had a granary but no food source so it was 25% x 0. Very inefficient economically. Playing on AI hard.