This crash took longer, I think because I didn't do what I usually do, which is to take 8 heroes off their horses, save the portraits, then put them back on the horses again (when you load a game, the portraits aren't saved from the previous game if a horse is equipped). The game did crash when I shopped for my son, then clicked to edit his portrait - and the screen went black. The debug file and autosave is included in the zip. http://dl.dropbox.com/u/16872572/b
mywhiskey
Here's another one after about 2 turns. Maybe one of the saves from way back was corrupted? The debug files look weird. Zip includes debug and autosave. http://dl.dropbox.com/u/16872572/2%20turn%20debug.zip
These are from around 200 turns, crashes are getting closer together. Both include debug and autosave (no mods). The 1st one happened on the save after shopping for equipment (and probably changing portrait) - http://dl.dropbox.com/u/16872572/oom%20debug.zip This one was a few turns later when the game tried to save after choosing spells from the spell book - http://dl.dropbox.com/u/16872572/spell%20book%20debug.zip
I lost all the normal background music around the time I researched light plate armor. I reinstalled the game but there was no change. When I went to war, the war music was there. Also, the music that plays when you go to the option screen was always there. The music is back again now but as you can see in the debug file, it couldn't find the music files (it also includes an oom crash). http://dl.dropbox.com/u/16872572/no%20music%20debug.err This debug is from later in th
Once you get to a 3rd line of units, the buttons become blank. If you delete some units and have only 2 rows, the buttons are still blank. When creating units and on some already created units, there is a lot of transfer of portraits. This might occur when creating a new unit, as it seems that a unit that was fine will look like another unit after creating one that has a transferred portrait. Also, a few times I've clicked on a caravan and the unit below was put in the build stack (I know
Zip includes debug, autosave and prior autosave. Autosave is from before battle. No mods. http://dl.dropbox.com/u/16872572/save%20crash%20after%20battle.zip There have been quite a few battles where one of the heroes could not attack, while others could. Mostly problems with the hero that has crushing blow as a description (sorry, can't remember his name, but he's in the save - the one who starts off with the blue hat). Some battles would lock up and had to be autores
I had the same problem. I think it was from an old datazip.exe file, dated 12/2001 (I was getting errors in my debug file so I checked it). I reinstalled the game and have awesome new music now. The datazip.exe file is in the stardockgame/elemental directory. It seems the date of the file is the date of your last installation and it doesn't get updated with patches. It may not have anything to do with the datazip file but the reinstall did do the trick.
I've seen a lot of duplicate heroes in this build also.
I have had this happen quite often in i, never had it happen in h. Go figure.
I don't know if this is intended, but when you conquer an empire city (playing as kingdom), their shrines do not upgrade to greater shrines. I have to demolish them, then rebuild to get the greater shrine. Also, the empire land does not change to kingdom greenery until you reload the game.
I'm so embarrassed. I DO see the icons when there is one row in 1.19h. I'm so used to not seeing them that I didn't notice them when they were there. Thanks for taking my blinders off guys! I'm glad to see you've figured out the root of the problem Codecritter, I'm sure it will be fixed soon.
seems to be ok in 1.19h. Once the game is loaded, the datazip warning doesn't repeat itself, which I think is when it matters.
I don't see any icons at all, ever. Not shifted below and not when there is one line of units. This has been for quite a few patches. http://dl.dropbox.com/u/16872572/debug.err
I never see anything on the buttons, always blank. This debug.err is from oom that occurred shortly after a load from within the game. I hope it will give you some insight on the button issue. http://dl.dropbox.com/u/16872572/debug.err
I reinstalled the game, but am still getting the same warning in the debug file that I may need a new datazip.exe. I did notice a big change in the music - it's awesome! I still had the original music in my datazip from December. No change in amount of crashes, unfortunately. 1.19g has improved my oom crash rate from every 10 min. to every 2 hours in mid game. So, the crash rate for me is getting closer to the crash rate of 1.11. Oddly enough, the release version was stable on my computer, 1.11
http://dl.dropbox.com/u/16872572/last.zip http://dl.dropbox.com/u/16872572/AutoSave.zip The first file includes debug and original file loaded (last.zip) for the 1st time it happened (when it autosaved), the second file includes the debug and the autosave for the 2nd time it happened a few minutes later on a new load. Now I can't get elemental to load at all; it says I can't connect but have never had a problem before and Impulse works fine. My datazip.exe is from 12/22/2010.
A sure way of getting an oom after a save is to equip your champs with new gear in the shop and update their cards (buy gear, equip champ, update and save card, sell gear, and repeat 5 -6 times. The game crashes on next autosave and you lose all the work you have done). This usually happens after playing for a while so you have less memory available, It crashed on g but unfortunately I didn't save the debug file. edit: this is a debug and 2 autosaves from version c that I've sent previousl
I want to know why also, but I'm more concerned about Traveler's cloaks. Females have necks and shoulders too, so they should fit. Please fix this!
I've never used dominate though I've seen this problem many times. I think it's happened when there hasn't been an assassin in the group. But you may have something there - maybe it has something to do with the ACP mod. Nabaja sounds like a fallen hero, is he from ACP? I don't remember if I've seen this when I've played the game without mods.
I get the same error. I am killing the units in tacticle battle and after the battle is over, the units are still there on the strategic screen. You can't click on them. They are gone on the next turn. It doesn't happen very often.
In 1.19d, I've been getting oom crashes when a screen comes up after an autosave. I've had it happen when a city leveled up, the research screen came up (twice), and once when the spell book came up (that debug file is really weird). The game saves ok but doesn't have enough memory for anything else. This zip file contains the dump file, debug err and autosave for the game that crashed when the city leveled up. I was using the New Order mod and MG. <a href="http://dl.dropbox.c
here are a couple more oom's. The first one is during a save done after buying equipment for sov/champs (3). So, that meant also updating the portrait and going to the inventory screen twice (once to take off the horse to save the portrait, then to put back on the horse). Maybe all this back and forth is causing a problem with the inventory not working because in today's game the horse did not work. This happened on a portrait that updated itself with the sov/horse on it's own (which it has b
I don't have the saves for that particular error but I do have the autosave, previous autosave and debug.err for another crash after a battle, although it didn't cause an oom (most of them do though) in a prior post - https://forums.elementalgame.com/405461 http://dl.dropbox.com/u/16872572/debug.zip I will post the saves in the future as these errors occur.</p