What exactly does Luck and Creative do for your empire? Also, does the physical size of a planet make any difference or are they just random pictures? Thanks.
bbq1
So someone else built that Aphrodisiac 3 turns before you do. Is there any way to switch production to something else or do we just bend over and take it when that happens? You seem to be able to change ships being build, but Trade Goods and social buildings don't appear to work that way. Any ideas?
Lets say Civilization A has a trade route to Civilization B. I then come along and conquered the planet that A had. Does this mean that I am now doing business with B? I noticed that on the turn summary sometimes I see it reporting that I am doing xx% of trade in the galaxy even when I haven't made a single freighter and no other foreign freighters have landed on my planets. Is that caused by conquered planets? Is it possible to turn from Good to Evil or Evil to Good AFTER you have
After playing a few games I have come to the conclusion that it seems to be MUCH more profitable to be Evil than Good. I'm curious as to what other people think. When you choose an Evil path, some of the advantage you gain are significant. Some are very nice long term advantages (like +xx% PQ). At the end either side gets alignment specific things, but neither is better than the other there. So what if other civilizations are not nice to you when you are evil? If you play as aggres
I have the latest patch and I have two questions. First, when I am playing against the computer, their ships seem to be able to fire AFTER moving their maximum moves if I am adjacent to the square where they end up. Meaning, if a computer controlled BattleAxe can move 2 squares, and I am 3 squares away, that ship can move 2 squares and then fire at me. But I can't do that. Is this a bug? Second, the manual talks about how difficult it is to get good approval rating and how i