ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

minor bug: After reloading a game, my ship has 3/0 moves left. It let me have all 3 moves. I think it should have been 0/3 moves left. On the next turn, everything was normal for all ships. I remember this bug from GalCiv1.

52 Replies 34,080 Views

I have 2 requests for enhanced visual highlights in the game: 1) Currently selected ship. When I am zoomed out, especially when zoomed ALL THE WAY out to icons-only mode, it is almost impossible to tell which ship is currently selected and waiting for movement orders. It would be SOOOO helpful if there was a bigger "blue circle", or make the icon flash, or something to indicate what ship I have selected 2) On the colony management screen, it would be very very cool if you could

0 Replies 3,122 Views

request: Please make the Iconians default to the Calamari ship set, instead of the Human ship set. After all, they are just walking calamari. DIE SQUID HEAD! DIE! MUHAHAHAHA! Plasma Weapons + Iconian Troops = All You Can Eat Calamari

52 Replies 34,080 Views

bug/request: The TURN button reappears before the Colonies List has updated the production progress bars. It makes more sense to keep the button invisible (or hopefully "disabled" in the final game version) until all "in-between turns" operations are completed.

52 Replies 34,080 Views

bug: When adding components to the Tiny hull in the Calamari set, the components seem to mount to the hull at wierd diagonal angles. This makes the ships look like crap. I remember having this same problem with tiny hulls of other ship sets on previous Beta versions.

52 Replies 34,080 Views

bug: In my home system (as Iconians) my home star is Iconis. My home planet is "New Iconia". The other planets in the system *should* have names based on the Star, like "Iconis I" and "Iconis IV". They are erroneously named after my home PLANET, with names like "New Iconia I" and "New Iconia IV".

52 Replies 34,080 Views

bug: Research Time to Completion is not recalculated properly when you change your global funding levels. It changes somewhat, but it is not completely accurate until you go to your next turn. I remember this was always a problem in GalCiv1.

52 Replies 34,080 Views

ooookay... In my previous post, it should say this for item (2): 7 of the less than signs: then the string: "screens.str" I think the less than signs are messing up my post

52 Replies 34,080 Views

bug or feature? I encountered a minor race called the "Dark Yor". When I first met them, they had a really cool ambassador picture. After the initial meet and greet, I noticed the following problems: 1) On Minor Races tab of the Foreign Affairs window, the race label for these guys says "Dark Yor". However, directly above their flag emblem, it says "Kwilasians". Is this some old minor race label left over from GC1 code? That name looks familiar... 2) In the Minor R

52 Replies 34,080 Views

CTD bug: Upgrade a ship. Save with same name as original design. When prompted to overwrite existing design of that name, choose Yes. Crash To Desktop. Debug.err ends with this: ---- cut from end of debug.err ---- Debug Message: TotalTech: 996608 Debug Message: TotalTech: 996608 Debug Message: TotalTech: 996608 ASSERT ERROR in file .\Source\Screens\ShipDesignScreen.cpp at line 2696. ASSERT ERROR in file .\Source\Screens\ShipDesignScreen.cpp at

52 Replies 34,080 Views

complaint: You should not be able to start a new game if you still have Race Traits points left to spend. At the very least, it should display a warning that you are putting yourself at a disadvantage by starting the game without spending all your points. New players may not realize how to configure a race properly.

52 Replies 34,080 Views

bug: While you are already in a game, click the Main Menu button. On the Main Menu, choose New Game. Pick a race and opponents, and start a new game. It will Crash To Desktop almost immediately, giving a variety of crash popup errors.

52 Replies 34,080 Views

complaint: Choosing "Loose Clusters" for a map gives you almost the same as "Scattered". In some cases, Loose Clusters is more scattered than the Scattered option gives.

52 Replies 34,080 Views

question: Why isn't Logistics in the abilities list for race config? I saw in the release notes that custom races get Logistics: +4, but I don't see any way to increase that for a race (other than the obvious tech research for Logistics)

52 Replies 34,080 Views

I find it REALLY hard to tell what kind of ships I have in orbit by looking at the thumbnails on the Starport window. I am playing on a really crappy laptop while traveling, and I don't have the option of going to a bigger resolution. Tooltips that show the ship name and/or the ship model name would be a BIG help for those thumbnails.

0 Replies 4,102 Views

bug: Pressing CTRL+B will cause a Crash To Desktop NOTE: I was trying to figure out if there are any cheat code key combos in the game. I know that CTRL+B isn't supposed to do anything.

52 Replies 34,080 Views

bug: Ship completion message is duplicated in Breaking News Headlines (top part of GNN window), but the new ship icon (blue thing that drops down on right side of screen) is not duplicated and behaves normally.

52 Replies 34,080 Views

bug: On the first turn for a new game, when I click the TURN button, the following things appear to happen: 1) my ships with movement orders do not move (maybe they already used their move points?) 2) the Military and Social production progress bars on the colonies list do not get updated, but it seems like production is actually happening invisibly It is like the first turn is a fake turn at first glance, but I think the UI is just not being updated. I remember

52 Replies 34,080 Views

On the Research window, it still says "1000 weeks" to complete research when it really means "never". I noticed that this was fixed in other places to now say "NEVER".

52 Replies 34,080 Views