ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

I think the Guardian mode fighters (rather than Assault) is a bug. I submitted a bug report on this yesterday. It's the weekend, so I don't expect a response for awhile. *EDIT* I submitted this as support ticket #UFU-619-47650: I designed a ship with two Carrier Module modules attached. I selected the ones from under th

7 Replies 28,492 Views

I think the "Prototype Hyper Drive" is way overpowered. It is available at the very start of the game I believe, without requiring any research. It gives your ship +5 movement, when drives at the end of the tech tree don't even give that much, has a relatively small mass, and is inexpensive. The only drawback is that it requires 2 units of Antimatter. Why is something so cheap and powerful available without any research?

4 Replies 19,189 Views

[quote quoting="post"] don't want 10 legions stationed on some backwoods world when they can be of much better use at the front lines. but once you garrison a legion on a planet theres no way to disband it or recall it or move it into the general 'Empire Pool'. [/quote] This would be nice to have, provided it can be worked into the AI decision-making also

7 Replies 27,516 Views

[quote who="lyssailcor" reply="3" id="3683656"] Quoting tetleytea, reply 1 Also, under the Uncolonized Planets section, can we add all the asteroid field hexes now within our influence but with no asteroid mine built? I spend an awful lot of time checking that manually. Yes. [/quote

6 Replies 28,909 Views

There would be a 99.9% chance of colorful language (if any response) but the option to ask a civ to surrender would help add personality to the game. That's asking the AI to please quit the game. If an AI asked you this question, would you ever answer "yes"? Probably not a useful feature.

3 Replies 13,197 Views

Has anyone else found that having a large colony population doesn't seem to yield a particularly large colony output? If I'm playing as Terrans, then it takes a significant amount of research to get the techs that allow me to manage colony morale for larger populations. If I get past all that, and grow a large population, there doesn't seem to be much of a reward. My "raw production" numbers seem to have way more to do with asteroid mines combined with high approval, than high populat

37 Replies 91,605 Views

There doesn't seem to be a Recall promotion for Terran Diplomats either. I think they are the Terran equivalent to Clerics. Once they are transferred to a planet, it's permanent.

3 Replies 8,146 Views

I'm in the late part of my current game (as Terrans) and recently declared war on my strongest AI opponent (Arcean). I have 3 fleets in position to each attack an enemy starbase at the start of my turn. One fleet is composed of all ships from a race that surrendered to me a while back, and that fleet is able to kill their target Arcean starbase normally. The other two fleets are composed of ships that I constructed. When either of those fleets attacks their target Arcean starbase, the followi

8 Replies 9,870 Views

Whaaaaaatt!!???? There are NO checkpoints in space!!!! It is tooooo big! There is NO terrain to travel!, aka roads You just travel and thats it. If you want to have checkpoints, we would be talking about using some sort of "2 way transportation system" like the 1 in Cowboy Beebop, aka "STARGATES" There is a plan to build a fenc

121 Replies 29,119 Views

I love defense, but only after I have at least Medium hulls and preferably Large hulls. I'm also careful to only fight against one opposing weapon type at a time (if two AIs have chosen a different weapon category as their dominant one, then I do everything possible to avoid going to war with both at once) and that way I design all my new ship models to defend just against that type. I also like to play Good alignment, so the special defense techs for Good also motivate me to use defen

45 Replies 24,341 Views

This makes me feel better every time a Space Shuttle gets launched in real life, knowing that there's another layer of defense (other than glasses of stale water and baseball bats) against extraterrestrial invasion, and me being forced along with the masses by alien overlords to build a giant gun to shoot at a planet I've never even heard of. Not that I spend a LOT of time

13 Replies 4,069 Views

As far as I can recall, even in the pre-release betas (I was a beta tester), you could arm frieghters. It didn't really make sense until you had Large Scale Building (large hulls) that could easily fit the trade module as well as some guns and stuff. Using the cargo hull with weapons isn't really much of a deterrent since you only have 1 hitpoint. Once you get far enough into the game to have large hulls you can't really expect your single freighters to stand up to an attack by a fleet of ene

13 Replies 10,398 Views