Human Shield

Human Shield

Joined Member # 1596241
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"AN ADVANCED, MODERN ROGUE-LIKE Doesn't that describe Diablo and others similar games?" Maybe Diablo 1 could be a weak Rogue-like/Action game for its use of random maps and items. But it has twitch combat, and limited character builds or effects. You couldn't play a diplomat for example. The world was also low on interaction, the dungeon didn't have dark holes that needed rope or climbing, or water that needs swimming, or any other numerous design features. Rogue-likes even ha

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RPG in a 4X type world...... AN ADVANCED, MODERN ROGUE-LIKE There has been ZERO freeform dynamic RPGs with a polished interface and gameplay since I guess Darklands, and even that has flaws. Star Rangers 2 does it a bit as an space sim but has a lot of room for growth. Fallout has done the best in execution on a limited scale, and nothing has come close since 1996. Get Darklands for free here: Link

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Some things I've found: Ship list tab area should have a way to assign rally points. Also the "sent to destination" button should auto-launch ships, it is annoying to go to each planet and launch to get them active. Rally point assignment from Quick Build List ship popup. I use the Civ Manager colony tab for most things and to send waypoints to each planet I have to double click -> go to build yard -> set rally point -> done -> click on civ manager again, then remember wh

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