[quote who="DrApostle" reply="25" id="2792455"] We need to change movement so that it is less tedious across the board, but not facilitate superstack teleportation. [/quote] Agreed.
kapeman
Whatever conceit you want to use, just make long distance travel faster. It is rather tedious now, especially since the food resources are more scarce than ever in 1.09.
Love the idea of watchtowers. Possibly have them increase the visible range only when "manned" by a unit.
[quote quoting="post"] - Would like to be able to re-marry if my spouse dies and we haven't had children yet. In one game my wife was killed when some mob I didn't notice attacked the city she was parked in. After that the whole dynasty thing was useless to me. I understand no re-marriage if you have a kid already but if there are no children yet I would like the option to marry again. [/quote] I don't think the "no re-marry" issue wor
[quote who="loloh" reply="1" id="2754614"]For now it's a simple 1 mana point / turn, but SD intends to link that to wisdom (aka essence) in a future patch (it's somewhere in one of their master todo list). At that time I expect you'll have somewhere to see your mana regen. BTW it would be an interesting idea to increase mana regen in your influence zone (after all it's powerful enough to change a barren land in green fields, you'd expect your magi
[quote who="loloh" reply="1" id="2754614"]For now it's a simple 1 mana point / turn, but SD intends to link that to wisdom (aka essence) in a future patch (it's somewhere in one of their master todo list). At that time I expect you'll have somewhere to see your mana regen. BTW it would be an interesting idea to increase mana regen in your influence zone (after all it's powerful enough to change a barren land in green fields, you'd expect your magi
[quote who="Board_Marshal" reply="32" id="2753627"]I get the impression the reason why everybody's hair is on fire is that because games like this are so rare that if it doesn't do well the liklihood of something similar coming out is diminished (supposedly). However, if such a loyal and powerful consumer base exists then I don't see why another developer wouldn't come along to meet the demand, or why the probability of that happening is so low. I would think that the develop
How/where can you view your sovereign's mana regeneration rate? Thanks.
Thanks for the responses. I wanted to make sure I wasn't missing something obvious! Any idea on whether we will get the ability to manually rearrange the order of the stack? It is more random now who in the stack gets it, but it would be nice to reorder the units.
[quote who="Archonsod" reply="22" id="2738114"] I'd also like to be able to build on forests; I mean usually a forest anywhere near a town tends to become fuel for expansion rather than an impediment.[/quote] Very good point and I have often thought the same. Love the game, but there is always room for improvement.
subscribing.
How do you, or can you, combine/divide units in the stack tab and is 12 the maximum you can have in a stack? Thanks!
On a similar note, why does Best Buy hate PS3? The PS3 sections, at least at my local stores, are tiny compared to the Xbox and Wii sections.
Thanks for the info on the dots. Now I need help with the stack tab. How can you move the units in this tab around, i.e. add or remove units from a group? It's not in the pdf manual. Thanks!
I just had the opportunity to play a tactical battle after getting the latest update and WOW! The changes from beta 4 are unbelievable! Great work, guys!!!
I have a couple of questions too. 1. What are the red and blue dots that show up next to the city and hero icons on the left side of the screen? 2. Does anyone know if there are more than two bows that can be researched? The two that were in the beta were too weak. Thanks
Subscribing
[quote who="Frogboy" reply="25" id="2722082"]631 people on the channel.[/quote] I saw it get as high as 652 right before the release.
I really like the idea of global enchantments. I hope that gets implemented at some point.
Yeah, I've been playing since Beta 1Z and I didn't know about the bonus tile in the tactical battles. I wonder what else I've missed? However, I have every confidence these things (and a lot more) will be addressed. If this is your first Stardock game prepare to be amazed. They stick with their games and are almost constantly adding new things. They don't abandon their games after the first patch or two. It's more of an ongoing process. By the time we a
Can't subscribe, so posting...
DOH! Thanks. 18 days!!! ARGH!!!!
How did the AI handle transports in EMPIRE? I don't recall.
Does anyone know when the next beta update is scheduled to be put up?
"But I am not afraid of the Stardock AI." "You will be. You.Will.Be."