Two issues: 1. In several tactical battles the system will not allow any units to move and you have to auto-resolve to continue. 2. You cannot target enemy units with tactical spells, you get the message about targeting friendly units. Link to pastebin debug file:
kapeman
Add fishing, but limit it somehow. At this point there is hardly any reason for harbors or transports. Please note I said, "hardly".
Subbing
I was just able to successfully update.
I saw there was an update Impulse and keep getting the error: "File downloaded is smaller than expected" I am on version 1.09n[b].108 and am trying to update to 1.09n[b].109 I also just got the Internet access message. This is the first time I have seen that. I am connected, as I am typing this on the same PC as Elemental. No FW or AV issues. Is something up with Impulse?
Concerning the Mana Pool, is there a way to increase it over time and will there be a character creation option that would allow for a larger pool?
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[quote who="DarkSide73" reply="46" id="2817574"] Quoting Lord Xia, reply 7What happened to Kunta, aka Toby? He's not back from that mysterious part of the world where there is no internet? Also, Brad touches all his staff, doesn't he? You know, bad touches. Point to the part on the doll where he touches you Derek and we can take him away so he can never hurt you like that again... Seriously
[quote who="Gwenio1" reply="1" id="2808053"]It explors the map around a random city.[/quote] Thanks for the reply. You would think that the view would snap to that city.
Some goodie huts give you "knowledge of a long-lost city" or some such. I have never seen this discussed on the forum. What does it do, exactly?
Good ideas, subscribing.
[quote who="Tydorius" reply="7" id="2801891"]I think it'd be interesting if heroes that had armies at the time of a kingdom's demise attempted to take a city for their own even, as a city state or minor faction. Most fantasy worlds have such heroes. Or even mercenary armies.[/quote] [quote who="GW Swicord" reply="4" id="2801745"]Might be even more fun if each champion had a 'roll' to determine whether he/she went back on the labour market, took up general v
[quote who="Istari" reply="4" id="2802649"] *frustrated* Where's Lord Xia when you need a timely and inappropriate remark? [/quote] fuck. How's that?
[quote who="Solam" reply="7" id="2801193"]It happened to me tonight with summoned creatures. I cannot really give you a save because I cannot save during a battle.[/quote] I have only seen this with summoned creatures as well, e.g. Sand Golem.
Subscribing because this would be good to know.
Many thanks!
I like this idea!
VERY interesting discussion and some great ideas. Subscribing.
Which file do you edit or create to enable fishing? And does it have a corresponding resource tile ? Thanks!
Subscribing...
[quote who="Jandurin" reply="22" id="2794655"] Quoting kapeman, reply 20That has not been my experience. The last couple of sandbox games I have played (v1.09) have been a constant struggle for food. Food and horses seem to be the most rare resources now followed closely by ore. Use caravans and have all caravans go to (and from) your food cities. The longer the distance the better (as long as the route is relatively safe from monsters).[/quote] </
[quote who="ElanaAhova" reply="5" id="2794550"] Mods add food (fisheries, for example). BTW, I use fisheries, and i am happy players make mods to implement their vision of what Elemental's world may be like. I like the variety, and I marvel at modders' ingunity! [/quote] Care to share how you did this? Thanks! [quote who="Jandurin" reply="13" id="2794603"]not sure it matters... I started a game yeste
[quote who="harpo99999" reply="2" id="2793550"]kapeman, you DO have the 'hide file extensions for known file types' OFF(de-selected/unticked) in your files/folders options? for me with the hide extensions off, I CAN see the png & xml on the files. my guess is that windows is hiding the information from you thinking it helps the user to not know about that sort of stuff(bloody M$ and their idiocy) and yes BOTH the map's png & xml SHOULD be in the my doc
Ok, here is the issue. Of the maps I looked at on the Elemental Mod site there is no file extension of xml so the system can't recognize the file and there is no png file for a thumbnail preview. Is something stripping off the extension?
I have searched to no avail. Where do you save downloaded maps? I have tried my docs/my games/elemental/(created a maps folder)Maps and they don't show up on the map load screen. Thanks