[quote who="MisterAedan" reply="4" id="3143966"] Quoting Kalin, reply 1I should know, my sovereign runs around with an armory that could arm a couple of armies. And AI sovereigns like to carry around at least an army's worth of leather greaves at all times. But it would be handy to have a storage system, especially for when your armies capture a nice item and there's no hero present to claim it.[/quote] And for when you want to equip n
kapeman
[quote who="NaytchSG" reply="7" id="3144472"] Ohh, did you hide a secret dot somewhere in the game? [/quote] Great old school reference!!! I guess trying to find it would be an Adventure!
FE is looking much, much better. There are still some stability issues and some serious polishing issues, but we are getting there. Please, Stardock, heed the suggestions from some of my fellow forum members. They have provided some amazing feedback. Some of it is so good that you couldn't buy it anywhere and they gave it to you for free.
The advent of the encumbrance system has, in my opinion, created the need for a storage system for items and weapons. It would be nice to have the option to store items instead of either selling them or being encumbered.
Before I took an enemy city, I noticed an Obsidian golem in an adjacent square. Once I took the city, it attacked me on the very next turn. Was this by design?
[quote who="Droghar" reply="8" id="3142248"] I can't say I've ever found Influence to be that useful, anyway I seem to always get the same building choices on level-up, and none of them are ever that inspiring, even at high level. I tend to grab the Almhouse, but I never seem to spend the influence.[/quote] I am just wanting to try out hiring mercenaries.
[quote who="Das123" reply="2" id="3140424"]I also think this is working as designed, but I'm finding this frustrating if wandering monsters are the ones capturing and destroying the city. Would prefer a cool-down effect where after destruction all tiles are changed to 1 grain, 1 production. Then every 20 turns or so another grain or production is activated until eventually it is where it was. [/quote] The wandering monster issue has affected me as w
[quote who="darklander0" reply="1" id="3141096"] There is a prestigious location resource that generates influence when you claim it, there are also a few high level buildings that generate influence and sometimes you can get it as a quest reward.[/quote] That is part of my original question: which buildings? I read through the civ section of the tech tree and couldn't locate that info. EDIT: Just found that alchemist lab adds .5 influence/tu
Playing my first game of .912 and I have to say it is A LOT of fun. Large map, 5 opponents and, for the first time I can remember, I didn't start off with 3 enemy empires right on top of me. Anyway, I can't seem to find how to build influence. Does it only trigger when you meet another faction? And I only can find one reference to it in the tech tree and that is all the way at the end, something that gives a +10%. It was very obvious before.<
I had it happen to me, but it was after a reload. so I chalked it up to that. I have had several lock ups in tactical that can only be resolved by clicking the auto-play/auto-complete button. This issue has been around for a while.
[quote who="seanw3" reply="6" id="3114494"] Quoting Natjur, reply 5Diplomatic Capital is not used by anything, so its worthless, except to sell to an AI. DiploCap is spent to train monsters. [/quote] Wow! That is counter intuitive. Regardless, great OP!
[quote who="Lord Reliant" reply="10" id="3133462"]Initial specs seem fine. The model of video card would be good to know. I'd suggest opening a ticket with SD, too. I assume you're running the latest drivers for your video card, but if not make sure you update them.[/quote] ATI 6670. I have an update I have been meaning to apply, but I am on 12.2 and the latest is 12.3. Normally, I would say update drivers, but the past few years that has become
[quote who="Hemmy245" reply="7" id="3133295"]Is there no structure on how to report bugs/errors/crashes? YES THERE IS Just saying you have a problem does nothing to help at all. If all could post their specs and even graphical settings ingame - maybe it could be interpreted as helpful reporting.[/quote] Update OP
I have had very good luck with respect to the various beta versions of FE. They have been surprisingly stable. That is until .90. I have had a couple of crashes and one or two lockups in the first 30 minutes of play. This is with new games. EDIT: Core i3 3100 processor, WIN7 x64 w/ 4GIG RAM. I will post my settings when I get back to the PC, but they are the same that I have been using in all previous versions. &nbs
[quote who="Leo in WI" reply="1" id="3107791"] * Third, Please give us a strategic overlay for tile output that can be turned on and off so we can plan our empires without scouting with a pioneer. Look in the top right corner when you are out exploring with a hero, there is a button to reveal those stats.[/quote] That button needs to be there all the time. I thought something was wrong when I couldn't find
[quote who="Lord Xia" reply="1" id="3105953"]I find the map snapping back to that position to be very annoying also. You can change the type of map generated, maybe if you try a different type it will be less mountains? I love the mountains, so I choose a "Mountainous" map.[/quote] I didn't even know that was an option. I guess I should look more closely at the game setup screen! :)
On every map I have seen (I always play the largest available) there are always too many mountains and they are too close together. It makes it difficult to see some of your cities without rotating the map. Also, has anyone else noticed the map snapping back to the original orientation when rotating the map? This is very annoying.
The problem I have with this is that if I autoresolve a battle, it skips to the next unit before the battle results are displayed. It also is a little over zealous in skipping to the next unit. I will be turning this off for the foreseeable future.
[quote who="seanw3" reply="107" id="3103995"]You can have 50 units in one army, Bellack. Apparently the 9 slots will fill up and a little arrow appears that will let you scroll right to the next set of 9 slots. The problem is that there is a bug somewhere that is preventing us from doing it. You can also mod things so that any number of soldiers can be in one unit. The limiting factor here is computer quality.[/quote] I haven't even been able to get the nine slots f
Re: MoM, If I were Brad I would back a truckload of money up to Steve Barcia's front door.
The forums desperately need a "follow thread/notification" option. I can't bookmark every interesting/informative thread.
It took me a while to figure this one out, but I actually spend most of my time zoomed in and not at the cloth map level. I ALWAYS played WoM at the cloth map level because too many details were missed at the various zoom levels. Granted it does make goody huts and quest givers a little harder to find, but this is a HUGE step in the right direction, I think.
[quote who="thimon2k" reply="54" id="3101587"] Quoting kapeman, reply 51 Quoting Manii Names, reply 46 Quoting kapeman, reply 45Although, shouldn't Stardock be documenting how the game works and how to play it. That would be definitive. I expect they will, when the game is finalized. Based on Brad's comments about Beta 3 and Beta 4 I don't expect that to be for another 6 months or so. In the meantime we'll make do with threads like this.<b
[quote who="Manii Names" reply="46" id="3101238"] Quoting kapeman, reply 45Although, shouldn't Stardock be documenting how the game works and how to play it. That would be definitive. I expect they will, when the game is finalized. Based on Brad's comments about Beta 3 and Beta 4 I don't expect that to be for another 6 months or so. In the meantime we'll make do with threads like this. [/quote] I'll take i
This is a great thread and needs the sticky treatment. Although, shouldn't Stardock be documenting how the game works and how to play it. That would be definitive.