StoweMobile

StoweMobile

Joined Member # 1686458
3 Posts 30 Replies 19,728 Reputation

hmm, I haven't played as the Thalan yet (still trying to get the economy down), but I understand they need some serious tweeking. If they are locked at 6billion that would be quite a dissadvantage.

34 Replies 13,857 Views

Lawl this whole topic has become a huge misunderstanding. Sorry about that! [quote] The spending on colony screen includes maintenance. So when you read spending 28, is that composed of: - 12 BC maintenace for Initial colony, - 2 BC maintenance for one Factory, - 7 BC for paying Factory and Initial colony social production (building another factory, social spending slider at 33%) and - 7 BC for funding Initial colony's research production (research slider at

10 Replies 2,955 Views

[quote]Very stupid question, but are you sure it is on all colonies or just on colonies where you have just the basic associated colonization tech? [/quote] Don't tell me its a stupid question if your not going to explain why. BTW I have no trouble counting and can see the planets show more spending on a planet than is occuring. Now if there is something happening that I don't understand you could try explaining that instead of flamming me (which I believe is against the forum rules), o

10 Replies 2,955 Views

Maintenance is a separate cost. It includes Maintenance for the colony, and combined maintenance of the planetary improvement's. So a new colony makes like 8bc a turn, and Loses about 18bc for maintenance and 15bc for spending (even though its only spending 6). I don't know if these Ghost costs are actually charged to you, but it sure seems like it.

10 Replies 2,955 Views

Can anyone confirm if there is actually more stars in a Immense Galaxy than a Gigantic Galaxy on tight clusters, or is there just alot more empty space.

40 Replies 9,872 Views

I don't know if you would consider this a bug, but on all my colonies it shows that im spending alot more than I actually am. For instance, on a colony I just started it show that it is spending around bc a turn, but I am only spending 6bc(2 military, 2 social, 2 research). I don't understand why Im haveing to pay 9 extra bc when the planet isn't acctually spending that much. This has been around though in some form since GalCiv2 Original. This isn't so much a problem later on, but it is pretty

10 Replies 2,955 Views

Has anyone noticed that on Immense Galaxies if you play with Tight Clusters there is way too much space between the clusters of planets? It seems like the number of planets doesn't increase too much from Gigantic, so the space between the Clusters Is very huge. Even on abundant stars and planets there is still much more area of empty space then you would think there should be. I like my Galaxies to have some space between the CLusters, but not that much lol. I tried with loose Clusters and the w

40 Replies 9,872 Views

if they are going to put in an adjuter for that then none should also be an option for those who play without superablities on, and would like to not worry about the different atmospheres.

12 Replies 5,284 Views

[quote]On a related note, I'd like to see an option to set the proportion of extreme environment planets for a game -- something like "Extreme Environment Planets -- Low, Normal, High". It would be interesting to have a galaxy with many habitable planets, but most of them inaccessible to most races at the beginning. [/quote] This might be good, but changing this would give the civilizations with the ability to colonize some of those planets from the get go a big advantage.

12 Replies 5,284 Views

See I just tried a colony rush, and went bankrupt before they started making money (or even paying for themselves for that maner). I think a problem is that the Yor only start with 3000bc (maybe all do, not too sure). blah, this is annoying It gets to where I can't build anything because 2 colony ships cost 40bc a turn in maintenance....f-that.

21 Replies 5,510 Views

LoL, I can't make it to there. Guess I'll have to play some lower difficulty levels to get used to the new economic module (untile they hopefully change back ship maintainance.

21 Replies 5,510 Views

[quote] Sliders for ship maintenance and the like just goes down the path of cheating, more or less. [/quote] I don't see how it is cheating if it affects both Human and AI players. If it did affect both Human and AI players, I can see there might be problems with the AI adjusting for every little increase/decrease in the slider. -- If not a slider then maybe something like is already in the game for number of stars/habbitable plaents ect. make there be an option for low maintenance

110 Replies 34,782 Views

[quote]Because frankly that'd be like playing HL2 and having sliders for how much damage each gun does, how much health each enemy has, etc. [/quote] So what your saying is that adding one slider or one more option when setting up a game would put it over some mysterious limit and the screen would suddenly become cluttered?

110 Replies 34,782 Views

Im thinking what they want you to do with the Yor is put alot of thouse charging stalks on planets you would normaly have dect out with econ bonuse buildings. That way youll have a large population (thus larger tax base), but you would have moral under control because of the charging stalks also give a substantial moral bonus.

21 Replies 5,510 Views