Hello all, my first post for Sins :) --I Had this problem also. I find that when you change your graphics settings for some reason it made my microphone recording volume go up and cause the distortion. Don't know if this is why you guys are haveing a problem, but I just put the microphone playback back to zero and it removed the distortion!!!
StoweMobile
sorry for the misunderstanding :) Actually theres is something similar in Warhammer. Each character has different skill mastery trees they can go down, as well as other was to make your character unique. Also all classes in the game have some form of damage they get to do, so no one will be stuck doing the same think in a fight.
These are all really nice. I downloaded alot of em, and will probly use them shortly :)
I love the Yor, but I don't think just because they are Robots they should get such a huge advantage over the other races as starting with the ability to Colonize all (or even most) of the special planets. They already start out with the ability to customize one type, and thats enough. --Don't forget, they arn't just Robots. They are robots that have been granted Sentience. Even if they could survive some of harsher environments without any technological aid, none of them are going to want t
[quote] I doubt we'll be able to create new supper abilities, I'd guess that is beyond the scope of any of the editors since a supper ability would need code to support it. Well... given the nature of the Racial Tech Trees, it wouldn't be too hard to imagine being able to give a new "Super Ability" in the form of a unique, non-tradeable/stealable tech that gives some bonus that could normally be given via techs. For instance, a race with No Super A
LoL the event happend fairly early, so the peacekeepsers are suiciding themselves on some of my more beffed up star bases! (not military ones either)
lawl if It does work as intended they need to change its description.
Ok, there is post a few times down about this. Sorry everyone. - Is it really supposed to attack everything?
Not sure if this has been mentioned, but I just got the peacekeeper mega event, and not only do they destroy military ships outside my influence, but they are destroying all ships no matter if they are in my influence, or out of it (including freighters and starbases)...this is a game breaking glitch.
Can I finish my current game, or will I have to start a new one?
SWEET. Im glad someone asked this question. Thats going to be pretty cool if you can custom make their tech tree. What about superabilities? Will you just choose from the current ones, or will you be able to make a custom one of these as well?
I too like that they build constructors, though I wish they would do something more productive and less anoying than spam influence starbases (especially considering minors have no influence)
[quote] the gloves come off [/quote] Im shaking in my boots! lol your funny. [quote] You ramble without even clearly stating your point [/quote] My point was clear. I stated that I like alot of habbitable planets, but that on Tight clusters even with abundant star/habbitable planets Immense seemed empty compared a Gigantic map of comparable settings. Loose clusters on the other hand has near no empty space, which I don't like either, and mearly stated there was current
I keep double posting for some reason, sorry everyone.
In what way did I bandwagon? Do you know why the number of planets is caped in the current beta? It's because there is a lot of memmory problems with the immense galaxy sizes. The larger the galaxy, the larger the mommory problems, and thats why there isn't a map that makes "life support Udgrades necessary" as you say. Now when the senario edior comes out you can edit the life support technologies so that they aren't as good (I imagine im not sure at what lenghts you can edit things). This won't
sorry It double posted for some reason
Im wondering though if the AI is coded so that It knows your demanding the starbase because its in your territory, and not just because you want it. Im guessing not, since it would be pretty difficult to get the AI to assume something like this. You could embargo them, but I don't think the AI would be able to relize you are doing it because they wouldn't remove the starbase.
lawltastic! Why can't some people accept that if they scale the number of planets on immense to what it should logically be with everthing set on normal that they will still be able to play a galaxy with a lot of empty space. Granted they will have to change a few options as default will no longer have large areas of empty space anymore....some space, yes....as much as right now, no.
lol I know. They could atlest make it were you have to refund the cost of the constructor + cost of construction that they spet to build to have them remove it.
Ya in my current game the Terran's and Thalan as well as 3 minors have build influence bases around my home planets. I have build an influence base in the Iconias territory, but not besides that. They need to put in a diplomatic option were you force them to remove the base.
Aside from some economic quarks with the latest version of the beta, I have to say that stardock has done it again. When this game is finished it is going to be a masterpeice! The unique tech trees and other additions make this game feel much more deep than its predescessors (which were still some of the best strategy games i've played). -That being said there are two issues i've noticed in the latest beta #1 - I think something like this has been around since GalCiv 2 (origina
Ya, I've seen alot of this. In my current game (immense, tight clusters) 3 of the races only have about 3-4 stars and only about 8 colonizable planets. Some of their starts were even so crappy that I was able to nab some of their better planets LOL.
While the minors trading for colonization tech seems wrong, I don't really see a problem with the minors grabbing resources. It prevents any one major from becoming too powerful without taking out a minor or two which should hert their reputation with other civs. They could make this a tipping point. If an evil race declares war on a minor, it could bring retribution from the good races. This might also might help balance good/evil more.
lawl! WoW, this could easily be exploitable. If you get the AI to declare war early on I imagine the two civ's now at war will start producing some military ships. This will seriously hert both the civs early expansion giving neighboring civs the chance to take advantage (unless they too are at war). Now what difficulty are you one, because I haven't experienced this personally. In my current game Im almost 2 years in, and theres only been 2 wars (this could be though because the Drath were some
Everyone that likes large galaxies with a large number planets feels like immense is empty. Some people like everything spread out...some don't. Now when stardock puts the number of planets back to what it normally would be everyone should be happy because the sliders will adjust accordingly when setting up a Galaxy. Atleast thats what I hope.