I think it sounds great! [e digicons]:)[/e] The faction and Sovereigntraits sound fantastic! Units that are designed in a certain way are a bit better than anothers faction unit that are designed exactly the same due to the factions trats. I'm one of the very few that will not be in the beta (why play betas when I can play fully patched games?
Campaigner
[quote who="seanw3" reply="44" id="3054774"]It's funny that I only talk about this game on the Stardock forum because going to the SWOTOR forum means only talking to people who autoskip the cutscenes so they can powerlevel to 50 and start complaining about the lack of high level dungeons. The thing that really annoys me about the MMO hardcore gamer is the total lack of appreciation of the immersion into the journey of an RPG. The fact that they call it dungeon shows how l
[quote who="Gandhialf" reply="23" id="3054720"]One more thing: initiative. As far as I know more initiative means more frequent moves in tactical combat. What is real life (i.e. real time) equivalent of initiative? Speed (unit with high initiative can go further in the same time then units with low initiative) and reflex+awareness (unit with high initiative can attack more targets in the same time) I guess. So initiative stat should relate to dexterity attribute and moves
[quote who="Brainsucker" reply="78" id="3054431"]Why Frogboy AAR were never finished... [/quote] Yeah he needs to play on smaller maps. About the 'Raise land' and 'Lower land' spells, I suspect that such spells are too open to abuse.
A bit hard to choose.... But ultimately, I have to choose: First time I tried WarCraft II, I liked it. When StarCraft arrived, Blizzard became THE Gamedeveloper for me. When I tried Dawn of War in 2004, it was a new type of RTS and I couldn't go back to StarCraft
I uninstalled it hmmm must be more than a year ago. Never had any use for it.
You must speak louder and a bit clearer since it's hard to hear & understand everything you say.
Hightech countries gotta be able to compete in the cyberwar.
I wonder who these people are who send e-mails about the game looking to be "too hard"....It's like they haven't played War of Magic or GalCiv II and seen the difficulty lvls! Some people....[e digicons]:rolleyes:[/e] So....your first defeat at the hands of your creation....a milestone reached (and great pride I assume)? If not anything else, then atleast you can walk around the office and tell them about "computers taking over" and "A
[quote who="coreimpulse" reply="451" id="3043381"]Competition isnt happening already. The only way a big behemoth like Valve with steam can get competition is from another behemoth, like Apple. There´s several steamworks games on their mac store by now. Apple prohibits any 3rd party components in their apps, and such steamworks is ripped out on those games. Microsoft probably will do something similar with their own windows store. People here continue to refer to Steamworks
Rise of Nations Didn't like it. Its biggest offender is the pace & gamespeed. It wrecked the game for me. If you play on Normal or slower gamespeed then the units move jerkily, stopping and waiting to move for 0.2 seconds before continuning to their next animation. It looks so ugly. If you play on Fast (which is the fastest speed I think) then the units do everything perfectly fluently (just like in the AAA RTS g
[quote who="Frogboy" reply="41" id="3040408"]Zealotry: I bought your product not because I wanted or needed it but to support a cause that I have assigned you to.[/quote] I bought GalCiv II two months after release for full price because you fooled me with your developerjournals which made the game look fun. I also wanted to support you since you are the only gamedeveloper I know that focus so much on A.I.
[quote who="onomastikon" reply="26" id="3041000"] I ask this and mean the following: I rarely play a TBS game to completion, and it bothers me. HOMM3 was the closest I could get to a "good" sense of closure; in most of the other TBSs I have played, I find the late game problematic for the following reasons (if you want, you can see my threads from 2 years ago on my ideas of how to rescue Late Game in E:WOM, e.g. here and to a lesser degree here.) 1. Tedio
[quote who="zigzag" reply="17" id="3040484"] Heh. I was actually thinking about a post on that site complaining about fans complaining about the lack of paygo. [/quote] Paygo = Pay as you go? That was a bad mechanic and competetive players disliked it since you could "hold" a defensive turret in the ready and place it whenever you wanted and if you don't need it to protect your teching/ecobooming..? Cancel and
[quote who="Frogboy" reply="31" id="3033602"] Do you know anyone who has ever lost a game of Master of Magic? On any setting?[/quote] Actually, I've never WON a game in Master of Magic [e digicons]:S[/e] The first time I played it (like 6 months ago or so) I choosed Impossible with 11 Death books and got destroyed by big A.I armies.... Tried two or three more times and got killed in the same way again.... Lowered to Hard, choosed
Global balance - Each faction, technology etc got its advantage but you can stand up to it in some other way NO superstacks like in Master of Magic! Restrict it in some way (I'm thinking of something like max 25XP in one stack) Fun tactical combat by the way of solid mechanics like Age of Wonders Shadow Magic (Master of Magics combat mechanics aren't good enough) Cool animations that DOESN'T lag! When s
[quote who="zigzag" reply="15" id="3039529"] For sure, not an exact copy of Starcraft, but I thought it was the abandonment of traditional C&C elements that made Generals the game that it was.[/quote] True, atleast if you ask GameReplays. The classic C&C mechanics are old and outdated and nothing people want back (except the "TRUE C&C!!!" people....) Myself I hope for the best for this one as C&C G
Age of Wonders II Shadow Magic with some of the enhancing mods would be cool.
I'm a bit tired and I don't understand what the alarm is about. so the mall tracks your phone. But how can they know whos phone it is? And how does this benefit the mall? I don't get it [e digicons]o_O[/e]
[quote who="mqpiffle" reply="11" id="3029742"]I hope you need to set up a trade route to the outpost to really make it useful. Setting up an outpost in the middle of nowhere and having it contribute in full measure to your economy without connecting it to your capital seems a little whack. [/quote] So you want the traderoute just to make it realistic? I believe that shoehorning in realism will make a bad game. If your suggestion would g
My primary concern about maps is balance and that they look interesting (natural). So I wonder if you've thought about including templates like in Age of Mythology.
I support nature and would like to see the different animalspecies to live. We humans behave like gods in that we can decide if a species live or die. Thus we have great responsibility as well. Jafo, I kinda like your style of posting If the Japanese whalers are disobedient of laws, then can't you report them to someone? Or j
Nice, but will there eventually be STEAMachievements?
Jeez people, you sure jump on the suggestion bandwagon quickly. Remember what Derek said: Simple systems that cooperate. First thing I thought of was the WarCraft III system: When the hero die you pay and wait a while for him to resurrect. That may not be a great enough sacrifice though (especially in lategame) but time definetly is. The higher the lvl of the hero the more time until he's resurrected. Now, we can</sp
Evaluating options every time the A.I move and with that information, perhaps changing actions is what was done in Heroes III and that worked. I just don't understand what takes a great deal of CPU power. The A.I needs to keep the wandering monsters (WMs) in memory and then manouver around them. It can also attack a monster and then run around the battlefield while the Sovereign blasts the monster with spells and conjures monsters of his own. <