gherardo

gherardo

Joined Member # 178670
2 Posts 6 Replies 8,300 Reputation

What you wrote is meaningfull and as usual you are also providing free additional stuff for us (GC2 V2). Just one question: I still have 7 tokens. I'll be interested in the future fantasy game and then GCIII. I guess you'll release both through impulse where tokens are not counted. Will you be so kind, as many times in the past, to handle my purchase with tokens? Obviously I'll want to be in the beta, but just don't ask me to have Vista. I also support

95 Replies 330,508 Views

Starstriker1, I didn't download the exe but belive you. My compliments for not only providing ideas but also try to make them real. Also looks like you went through it to look at all possible implementation problems. Hope Stardock will take-over your ideas and, possibly with help from you and the forum, converge to a 3rd gen battle system. I'd take as a model curren naval ships battles. BTW, you can't say "I really liked the GalCiv2 dichotomy between beam, kinetic, and missile weapons."

26 Replies 88,642 Views

Thanks Sole Soul, very detailed. I wasn't aware at all. One further question: if I select the planet quality that is about 8%, what happens to the decimal improvement? I mean a 10 planet would go to 10.8 with an 8% increase... but I never saw 11 but always 10 (rounded down). Is that 8% recalculated each time I increase the planet quality using soil enhancements and so on? Did anybody get a planet 30? What happens to a neutral race if develops the orbital terraformer since has a

10 Replies 8,023 Views

Have posted this also elsewhere... 1) I'd like to add one additional level before alliance called Partnership. It would be sharing of astronomical data like stars, planets, and so on. Basically would mean that I see what my partner ships see. Could be stopped with 1 year notice or war obviously. 2) Usually I do spend some time adjusting % of expenditures for technologies to reach my targets. I'd like to have the technology slider adjustable not in % but in turns left before

37 Replies 40,437 Views

Unevenpieces, your comments are very appropiate. Mines could be handled like ships that have a big single punch and then get destroyed. Multiple can be stacked in the same square and possibly be instructed to attach only defined classes of ships like transports or BBs. AI coding doesn't look that bad compared to other functions already developed, but I guess it will be a matter of how much Brad likes the idea.

37 Replies 40,437 Views

Would you mind to add mines to the 2.0 version? It would add to the defence/surprise side and the AI should be able to handle it without major changes. With mines I mean: [B]Minelayer[/B] module [B]Minesweeper[/B] module [B]Mine detector [/B]module Tech: [B]Focused Sensors[/B] (enables minesweeper and mine detector module that can detect mines from 1-2 squares away) Also, you need to tweak the [B]ranges[/B] because right now they are ineffective and there is no

37 Replies 40,437 Views

This is the list of improvements for 1.96 vs 1.95 as published at http://sdc1.stardock.com/public/gc2/production/Twilight.htm v1.96 + NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline + NEW: Added option to change the zoom speed + TWEAK: Legend screen only lists the races you know + TWEAK: Increased the max value the edge scroll speed could take in the options window + FIXED: [0

37 Replies 40,437 Views

The way the AI calculates relative forces is quite dumb. If they have a lot of ships with an attack of 2 and I have few ships with an attack of 40 and a defence of 20, the AI would still belive that they outpower me even if I'm taking out their planets one by one. So, even if it's a deadAI walking, belives is a superpower. Generally speaking I do agree that the diplomatic screen is the one most needing improvements. I also think that Brad/Frogboy could code it using one hand while p

12 Replies 16,217 Views

Cari, I did as you wrote. On SDC I have 1.95.023 installed even is I really installed 1.92. I didn't install the update (and have auto update disabled) but starting the game says 1.95 so I guess is good this way even if run application does nothing. The Dark Avatar upgrade "noise" is still there where pretends to update backward from 103 to 100. On SDC I have 18 games but on impulse just 6 down from 11 or so a few days ago'.

10 Replies 13,411 Views

I hope that all those barking at Stardock perform in their duties with the same "no failure" standard as they require from Stardock. Please let Stardock work and start barking at the dog. One free suggestion: never buy a game from other companies or you'd be bound to kill them if you apply the same quality standard...

251 Replies 744,023 Views

I've missed all this ...... for so long, but... : 1) Even assuming Stardock forgot us for 5 weeks, they still would rank n°1 :CONGRAT: 2) Please be moderate in your passions; Stardock people don't deserve it based on their history 3) I want to express my full support and understanding; I'm sorry some of us just keep asking and wanting like small babies 4) I've finished some games at large size and had minor problem; like Brad said, it's a design issue 5) Brad, please next t

251 Replies 744,023 Views