No substitute for time? I think you mean, 'There's no substitute for POWER'. [e digicons]:cylon:[/e] [e digicons]}:)[/e] [e digicons]:erk:[/e] [e digicons]:drool:[/e] Ummm.....pOWer. (work per unit time).
GoodGame
Hi, I've purchased and downloaded Unreal Tournament 3, three times now, and every time I get the "Download was Invalid" message after the verifying download/installation step following download. Is there a fix?
Although there won't be 'N units', I assume the real meaning is there won't be some arbritary scale (like civ3) where a knight is 45 units, a horse man is 20 units etc.. But instead the player free-form designs a unit, and the sum cost of all it's abilities determines the cost, which the economy then produces at whatever rate it is able. But will there be a scaleable and realistic sense of economy though? For instance can I get a city with 3x economic ca
My advice, just have fun with it and use placeholder miniatures. Don't go crazy collecting until you really like the game. Collecting the minis is an addiction.
Sounds like I'll want to buy into this Beta! One issue I want to bring up is story, because it wasn't mentioned. The 'pollination' aspect sounds great and will add some flavor, but even thought this is an empire-strategy game, once you bring up fantasy then most people think story and role-playing game elements. So what story elements will be in the game? What role-playing elements, including leveling (e.g. Disciples) will be in the game? Are you pl
"You don't think they pay their employees?" No they pay them in WoW gold instead. ;)
Ditto improving the AI to use Terrorstars.
@ Alfonse, thanks for raining on my parade with your mediocre conventional wisdom. At any rate, I'd restate that the graphics level of the battles in The Sword of The Stars was definitely many notches above the video in GalCiv2, so I'd still hold that as a partial graphics goal for GalCiv3's battles. Bottom line, to be worth another sequel and more $$.$$, it better be better than the last.
A 3D map would be cool and worthy for a sequel. It's already been done in The Sword of the Stars. The biggest difficulty is with the interface to make effortless manipulation of the map in 3D with just the mouse; It can stress the fine motor coordination and strain the eyes. More influence in battles would be cool, without going to directly controlling them. Adding ship's captains, crew training, tactical doctrine, more weapons and defenses (more types, more options rather than blanket
Spore and expansions.
I think it's a bold idea. I'd probably expand it to protect all IP that's violated, mostly through the torrents. The question is how reliable is their evidence collecting systems? And what's to protect some physically-disabled telecommuter from being falsely accused? Will one misclick make that person unemployable for a full year?
I use early starbases once I have the first tier ship assists, and to compliment an early invasion by placing them around planets I wish to invade. I wouldn't call them useless, but are a useful way to retain the edge in planet orbit. I say they are efficient if your early technology efforts are just for a smidgin in weapons but overall focused on planetary invasion for a rush for your near neighbor's planets from the game start. Having large fleets with lots of Logistics is probably mo
I can't see any reason for switching to the new 'X's viewer either, unless it's to shut people up who want a MOO3 kind of planet invasion. Hopefully it forecasts some kind of improvement in planet invasions for GC 3.
Yea I doubt GC will ever embrace Battlestar Galatica and Star Wars. Fleet Bubbles (ToA) do the trick quite nicely. I have been thinking though, if GC III gets an overhauled planetary invasion with multiple phases (bombardment, drop, then landwar) and many more options, an invasion module carrying atmospheric fighters, among other goodies, might have a rational justification for being in the game.
Like saying the CPU is dead has got be more retarded than Nietzche. What does his R&D section have a biological computer? If anything the market might start leaning towards embedded, less general purpose CPUs over the plug and play types, but I seriously doubt that market will disappear even with an energy crunch. Like playing FPS is the only use for a CPU? Might as well get the next gen console instead.
I like the addition of agents as an improvement. It adds more granularity to espionage, rather than making it bland and automated. Now you have the choice of having high security, gathering intel, doing some high power sabotage (which usually gets the agent nullified quickly), or ignoring intelligence in favor of a fat treasury. It forces some careful decisions.
I'm not in the know, but I think it's safe to say that there won't be any major new game rules this late in the development cycle. I think you'd be better off putting in a list of wants for GC III.
If you follow the external link in the wiki, your question is answered, albeit weakly: http://saveandromeda.com/harper/the_ship.htm And google is your friend: http://images.google.com/images?gbv=2&hl=en&q=andromeda+spaceship+ And youtube will get you fired at work: http://www.youtube.com/watch?v=04E8NaUorOU
They basically are patents. Mundane consumer trade is represented by the freighters. It would add a bit to the game if the trade goods, or at least the more thematic ones like frictionless clothes, added an asymmetric trade bonus to your routes (in your favor, not the other civs) if you hadn't traded that good to them in the diplomacy window.
The tech victory takes forever to research. You actually might want to have dominating fleet (start wars with the top competitors, give your fleet auto-attack, wipe the galaxy clean of enemy ) and then go for tech victory. I think you were just generally unlucky as of course the AI is always trying to win by some victory. But the AI doesn't seem to 'sense' like you are 10 turns away from victory and then launch an attack. It's just always looking out for number 1.
High happiness is kind of a waste if all your planets have maxxed out their population and you won't be adding more farms, BTW.
I haven't seen an actual formula, but it's a 4x space game tradition (Stars!, VGA Planets) that the higher the tax, the slower the population growth rate. So assume that a high tax rate causes slower growth due to unhappiness, and is only offset by morale. Happiness seems to have influence on planetary combat as well. Not sure about ship combat though.
I've noticed that too. Perhaps it's something to be implemented later.
Merchant Trade Centers make up for it. They're equal to having Economic capitals on every planet. And you can always trade for one of the xeno trade buildings in the short term. And the MTC is tradeable, so I always try to get that tech as other races.
There's two different techs both named Xeno Anthropology. It's possible to possess both and trade both (I even traded one for the other :lol:), yet you can't tell which is which in the trade menu. Kind of a significant flaw as the one would be important for an influence victory and the other is like a morale bonus.